Terrain generator
This terrain generator
represents the lands of Cathay. Much of the land is an open plain, with some
high grass or plateau’s. The lands are harsh and people do not often wander to
far from the roads, since you easily get lost in the vast landscape with grass
and plains for as far as men can see.
Most cities are huge pinnacles that rise from the steppes and travellers
are always happy to see them, some people though prefer not to live in the
cities, but live like nomads or in small communities in a swamp or near a
bamboo forest. The overall colour from the landscape is dusty brown, with tall,
grey-green grass. Battles tend to be fought in the border lands of Xuzin where
goblins and Chaos warbands roam. The cast desolation of the terrain favours the
fast moving mounted hordes and small, slow infantry armies are often surrounded
and destroyed.
To generate an item roll 2D6.
You may re-roll duplicate rolls or if you wish, add to an existing feature. All
features are assumed to be no larger then 12” diameter if described as an area
or 12” long if a section.
2D6 RESULT
2 A shallow river
A section of
shallow river which is difficult ground. The river must leave and enter at a
table edge and cannot extend over more than half of the table length without
your opponent’s consent. The river must at least have one ford. If the river
extends over more than half the table length it must include two crossing
places, one of which is chosen and positioned by the opposing player.
3 High grass
An area with
especially high grass which is difficult to move through and conceals troops
partially. High grass counts as difficult terrain for purposes of moving, in
addition any unit trying to shoot at the unit in the high grass must first roll
a 4+ on 1D6, to see whether they can spot their target.
4 Plateau
A low flat-topped
hill, troops on top of the hill may not shoot from multiple ranks, but can
still see and be seen over other regiments. The plateau can have one sheer
slope, making it difficult terrain or impassable at that section.
5 A tentcamp
An area containing
three to five tents arranged in a group that represents a small camp. Their may
be fences placed between the tents. The tentcamp
counts as difficult ground and the fences are treated like obstacles.
6 Bamboo forest
An area represented
by model trees. A bamboo forest is difficult terrain and provides cover, it
follows all the rules for a forest for purposes of line of sight.
7 High grass or plateau
Choose either high
grass or a plateau
8 Lone tower
A single tall
tower, this may be ruined or intact. The tower should have at least one
entrance.
9 Scrub
An area of tangled
scrub, thorn bushes and stunted trees, probably mingled with boulders. Scrub i difficult ground and provides cover.
10 A low hill
This is an area of
high ground sloping gently on all sides.
The top of the hill may be almost flat
11 Mountain
A very steep hill
which rises up to a rocky peak. It may have cliffs on
one or more sides and a small area of boulders at it’s foot. The cliffs are
impassable and the peak and boulders are difficult ground.
12 Monolith or cairn
This is a single
large monolith or several smaller monoliths or a huge mound of boulders or
several smaller cairns. A cairn or monolith might mark the burial ground of a
formidable warrior even an entire army, marking the site of battle or even a
place where a treasure has been hidden. Cairns and monoliths are difficult
ground.