Dojo Fights
The
monks from our country do not only practice their skills in battle, they also
train amongst themselves, though they do not fight with the intention to kill,
they do fight with the intention to win and there have grown many rivalies
between different monk brotherhoods and even cities. It all started when
Chan-su-Wang’s three sons decided to each go their own way, of course they all
wanted to prove their way was the best a,d o they organised tournaments to show
their way surpassed the other ways. After the first tournament, the monk
brotherhoods saw the swords of Taj were far too dangerous to use in the dojo,
since they caused many wounds, so they decided that the next tournament should
be held with the bare hand. Of course Taj and Kung were not pleased with this
decision, but they also saw one could only judge the true skill of a monk when
he did not use any weapons, so since that day the orders of Taj and Kung teach
the best of their monks they can, cause equal wounds or defend themsalves as well,
without the help of their weapons.
The
rules
Sp Fsk Fstr Ksk
Kstr T W Ev
You have twenty points to
spend on the characteristics of your monk, but before you start having fun,
keep in mind that evade is allways 5+ (unless otherwise specufied) and you
can’t spend points on making it better, neither do you need to spend points to
have it. You can never have more than one wound, but you need to spend one
point on your wounds (otherwise you’re K.O. before entering the dojo).
Sp: Speed is a
dangerous drug and it is highly addictive, one should never start using speed.
Serious now, speed shows how fast the monks are (duh). The effects of speed are
the next in battle (all the bonusses are cumulative):
-If you have equal speed, roll
a D§ to determine who goes first, unless one has already survived a round in
the ring, in that case the survivor strikes first, since he is waiting for his
opponent.
-If your speed is higher, you
strike first
-If your speed is twice as
high as the speed of your opponent you get a +1 Fsk/Ksk bonus (whatever you
use)
-If your speed is triple as
high as your opponents speed, your opponent gets -1 Fsk/Ksk (whatever he uses)
-If your speed i more than
triple his speed, you get a +1 evade bonus
*sk: The *skill shows
how good a monk can fight/defend. The effects of fistskill are the next in a
fight: you hit on a basic score of 4+, if your Fsk is higher, add +1 for every
point of *sk you have more, if your *sk is lower, deduct -1 for every point of
*sk you have less (a score of 6 allways hits, score of 1 allways fails).
*str: Guess what...
shows how strong the monk’s *s are. The effect of Fstr is the next in a fight:
yyou wound on a basic score of 4+, for every point of *str you have more than
his T, you can add a +1 bonus, for every point your *str is lower than his T,
deduct a -1 (a roll of one allways fails, a rool of 6 allways wounds)
T: Well... this.. indicates how tough the guy
is. The effect of T is described in the *str section
W: Shows how many
wounds you can take. Well, if your monk has 0 wounds left, he’s K.O.
Ev: this gives you a
last chance of dodging the blow after your opponent has hit and wounded you, if
you fail to dodge, you lose 1 wound (read: you’re dead meat).
*note
on different skills and strengths
When you try to hit your
opponent you cn choose to either use your Fsk or your Ksk, if you use your Fsk
to hit, you need to use you Fstr to wound, if you use your Ksk to hit, you use
your Kstr to wound.