Dojo Fights

The monks from our country do not only practice their skills in battle, they also train amongst themselves, though they do not fight with the intention to kill, they do fight with the intention to win and there have grown many rivalies between different monk brotherhoods and even cities. It all started when Chan-su-Wang’s three sons decided to each go their own way, of course they all wanted to prove their way was the best a,d o they organised tournaments to show their way surpassed the other ways. After the first tournament, the monk brotherhoods saw the swords of Taj were far too dangerous to use in the dojo, since they caused many wounds, so they decided that the next tournament should be held with the bare hand. Of course Taj and Kung were not pleased with this decision, but they also saw one could only judge the true skill of a monk when he did not use any weapons, so since that day the orders of Taj and Kung teach the best of their monks they can, cause equal wounds or defend themsalves as well, without the help of their weapons.

 

The rules

Sp      Fsk      Fstr      Ksk     Kstr      T      W      Ev

 

You have twenty points to spend on the characteristics of your monk, but before you start having fun, keep in mind that evade is allways 5+ (unless otherwise specufied) and you can’t spend points on making it better, neither do you need to spend points to have it. You can never have more than one wound, but you need to spend one point on your wounds (otherwise you’re K.O. before entering the dojo).

 

Sp: Speed is a dangerous drug and it is highly addictive, one should never start using speed. Serious now, speed shows how fast the monks are (duh). The effects of speed are the next in battle (all the bonusses are cumulative):

-If you have equal speed, roll a D§ to determine who goes first, unless one has already survived a round in the ring, in that case the survivor strikes first, since he is waiting for his opponent.

-If your speed is higher, you strike first

-If your speed is twice as high as the speed of your opponent you get a +1 Fsk/Ksk bonus (whatever you use)

-If your speed is triple as high as your opponents speed, your opponent gets -1 Fsk/Ksk (whatever he uses)

-If your speed i more than triple his speed, you get a +1 evade bonus

*sk: The *skill shows how good a monk can fight/defend. The effects of fistskill are the next in a fight: you hit on a basic score of 4+, if your Fsk is higher, add +1 for every point of *sk you have more, if your *sk is lower, deduct -1 for every point of *sk you have less (a score of 6 allways hits, score of 1 allways fails).

*str: Guess what... shows how strong the monk’s *s are. The effect of Fstr is the next in a fight: yyou wound on a basic score of 4+, for every point of *str you have more than his T, you can add a +1 bonus, for every point your *str is lower than his T, deduct a -1 (a roll of one allways fails, a rool of 6 allways wounds)

T:  Well... this.. indicates how tough the guy is. The effect of T is described in the *str section

W: Shows how many wounds you can take. Well, if your monk has 0 wounds left, he’s K.O.

Ev: this gives you a last chance of dodging the blow after your opponent has hit and wounded you, if you fail to dodge, you lose 1 wound (read: you’re dead meat).

 

*note on different skills and strengths

When you try to hit your opponent you cn choose to either use your Fsk or your Ksk, if you use your Fsk to hit, you need to use you Fstr to wound, if you use your Ksk to hit, you use your Kstr to wound.

 

 

 

 

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