Magic Items

 


We cathaians are a magical race and when we go to batlle, our heroes  take with them many artifacts of their ancestors to protect them in a fight or grant them more hitting power.

 

 

Magic Weapons

Cloudcrack                                                   80 pts

Cloudcrack is one of the oldest weapôns from our history. It was forged a long time ago and the honour to bring this weapon to battle is only given to the greatest of our warriors.

This weapon is threated ewactly as a glaive, but§ confers a re-roll to wound bonus and allows no armour saves of any kind.

 

Merciless Yari                                             75 pts

This long lance was crafted in the lands of Xuzin in their eternal war against the hobgoblins. It belonged once to Aghloj-Cho, one of their greatest tribe leaders who was know for his brutality.

This weapon is counted as a cavalry lance, but confers +3 S on charge and adds a +1 modifier to all rolls to wound.

 

Glove of Death                                           60 pts

This golden glove once belonged to Arji and grants the wearer supernatural strength and the ability to strike through any armour as was if it was a paper wall.

This magic weapon can only be used by monks who belong to the brotherhood of Arji. It confers a +2 S bonus and ignores armour saves of any kind.

 

Moon Blade                                                 60 pts

This blade is an old artifact from the monk order of Taj. It is known to imbue its user with supernatural speed, but sometimes it allows it wearer to strike only once.

This magical sword confers the wearer D6 attacks instead of his normal charteristic.

 

Dragonfang                                                  50 pts

This sword was made from the claws of a dragon, and much of the dragon’s strength passed into this famous weapon.

This magical sword confers a +2 S bonus to it’s wielder.

 

The unmaking blade                                   25 pts

Magical armour crumbles to dust and glowing runes grow dim when this weapons strikes them.

If you manage to wound the enemy, on a roll of a 4+ he must decide one of his magic items to be destroyed for the rest of the game.

Magic Armour

Ruby armour                                           100 pts

This red glowing armour has forged a ruby into it which confers a magical protection to the wearer and weakens his opponents.

 

This armour cinfers a 2+ armour save, which cannot become better. In addition it also confers a 4+ ward save and all enemy attacks are resolved at +1 S

 

Starlight armour                                          35 pts

In the old times, the mages managed to capture the light of Artja, the one star and they forged this light into this magical armour to be never forgotten.

This armour counts as light armour, in addition all attacks at the wearer have -1 to hit.

 

Golden Buckler                                       25 pts

This buckler has an initiative of its own and strikes a blow for every parry it makes.

Counts as a shield, but for every succesfull save, you can make one S4 hit.

 

 

Talismans

Cloak of Warding                                       40 pts

This cloak makes the wearer somewhat insubstantial, living on the border between the  magic and mortal realm.

This cloak gives the wearer and any unit he accompagnies magic resistance (2).

 

Dragon amulet                                             30 pts                                         

This amulet is made from a dragon’s heart, brought home as a trophy by a warrior who’s name has been forgotten in time.

This Talisman confers a 5+ ward save.

 

 

Arcane Items

Silver wand                                                  50 pts

This magical wand, made from the finest silver found in the mountains of heaven, draws the winds of magic and grants it user far more power to cast a spell.

This magical wand grants the bearer two extra power dice each turn.

 

Staff of power                                         50 pts

The sides of this staff are inscribed with many spell, which can be cast by the wizrd whitout using his own casting abilities.

You can store up to one spell in this staff and unleashen it in your magic phase, the spell counts as a bound spell with power lvl 4.

 

 

Magic Banners

The Jade Standard                                   50 pts

This standard is  made totally out of jade and it is surrounded by a magical aura which rends all who fight under it more determined.

This banner adds two points towards the combat resolution.

 

The phoenix banner                                  100 pts

This fine silk banner is the oldest in whole Cathay, and all who see this banner will never retreat. It is also imbued with the power to summon the breath of a mighty phoenix to scorch our foes.

Makes the unit stubborn. It also has a bound spell (powerlvl 5), once each battle the bannerbearer can make a S4 breath attack.

 

 

Enchanted Items

Hydra ring                                                   30 pts

In this golden ring, the fiery breath from the dreaded hydra is captured.

Once each battle this ring can unleashen a storm of flames causing D6 S4 hits on one unit in 12”.

 

Liniment                                                       50 pts

This balsemprepared by our beastmasters has great healing powers. It is especially popular in the regions of Xuzin.

Once each battle a character with liniment can use this balsem to restore D3 wounds.

 

Ring of shock                                              35 pts

This ring is inscribed with elven runes and contains powerful lightning bolts, to strike down our foes.

Bound spell (powerlvl 3), contains thunder storm. No power is needed to cast this spell, all power is provided by the ring itself.

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