Magic Items
We cathaians are a magical race and when
we go to batlle, our heroes take with
them many artifacts of their ancestors to protect them in a fight or grant them
more hitting power.
Magic
Weapons
Cloudcrack 80 pts
Cloudcrack is one of the oldest weapons
from our history. It was forged a long time ago and the honour to bring this
weapon to battle is only given to the greatest of our warriors.
This
weapon is threated exactly as a glaive, but confers a re-roll to wound bonus
and allows no armour saves of any kind.
Merciless
Yari 75 pts
This long lance was crafted in the lands
of Xuzin in their eternal war against the hobgoblins. It belonged once to Aghloj-Cho,
one of their greatest tribe leaders who was know for his brutality.
This
weapon is counted as a cavalry lance, but confers +3 S on charge and adds a +1
modifier to all rolls to wound.
Glove
of Death 60 pts
This golden glove once belonged to Arji
and grants the wearer supernatural strength and the ability to strike through
any armour as was if it was a paper wall.
This
magic weapon can only be used by monks who belong to the brotherhood of Arji.
It confers a +2 S bonus and ignores armour saves of any kind.
Moon
Blade 60 pts
This blade is an old artefact from the
monk order of Taj. It is known to imbue its user with supernatural speed, but
sometimes it allows it wearer to strike only once.
This
magical sword confers the wearer D6 attacks instead of his normal charteristic.
Dragonfang
50 pts
This sword was made from the claws of a
dragon, and much of the dragon’s strength passed into this famous weapon.
This
magical sword confers a +2 S bonus to it’s wielder.
The
unmaking blade 25 pts
Magical armour crumbles to dust and
glowing runes grow dim when this weapons strikes them.
If you manage
to wound the enemy, on a roll of a 4+ he must decide one of his magic items to
be destroyed for the rest of the game.
Magic
Armour
Ruby
armour 100 pts
This red glowing armour has forged a ruby
into it which confers a magical protection to the wearer and weakens his
opponents.
This
armour cinfers a 2+ armour save, which cannot become better. In addition it
also confers a 4+ ward save and all enemy attacks are resolved at +1 S
Starlight
armour 35 pts
In the old times, the mages managed to
capture the light of Artja, the one star and they forged this light into this
magical armour to be never forgotten.
This
armour counts as light armour, in addition all attacks at the wearer have -1 to
hit.
Golden
Buckler
25 pts
This buckler has an initiative of its own
and strikes a blow for every parry it makes.
Counts
as a shield, but for every succesfull save, you can make one S4 hit.
Talismans
Cloak
of Warding 40 pts
This cloak makes the wearer somewhat
insubstantial, living on the border between the
magic and mortal realm.
This
cloak gives the wearer and any unit he accompagnies magic resistance (2).
Dragon
amulet 30 pts
This amulet is made from a dragon’s heart,
brought home as a trophy by a warrior who’s name has been forgotten in time.
This
Talisman confers a 5+ ward save.
Arcane
Items
Silver
wand 50
pts
This magical wand, made from the finest
silver found in the mountains of heaven, draws the winds of magic and grants it
user far more power to cast a spell.
This
magical wand grants the bearer two extra power dice each turn.
Staff
of power
50 pts
The sides of this staff are inscribed with
many spell, which can be cast by the wizrd whitout using his own casting
abilities.
You can
store up to one spell in this staff and unleashen it in your magic phase, the
spell counts as a bound spell with power lvl 4.
Magic
Banners
The
Jade Standard
50 pts
This standard is made totally out of jade and it is surrounded
by a magical aura which rends all who fight under it more determined.
This
banner adds two points towards the combat resolution.
The
phoenix banner 100 pts
This fine silk banner is the oldest in
whole Cathay, and all who see this banner will never retreat. It is also imbued
with the power to summon the breath of a mighty phoenix to scorch our foes.
Makes
the unit stubborn. It also has a bound spell (powerlvl 3), once each battle the
bannerbearer can make a S4 breath attack.
Enchanted
Items
Hydra
ring 30 pts
In this golden ring, the fiery breath from
the dreaded hydra is captured.
Once
each battle this ring can unleashen a storm of flames causing D6 S4 hits on one
unit in 12”.
Liniment
50 pts
This balsemprepared by our beastmasters
has great healing powers. It is especially popular in the regions of Xuzin.
Once
each battle a character with liniment can use this balsem to restore D3 wounds.
Ring of
shock 35 pts
This ring is inscribed with elven runes
and contains powerful lightning bolts, to strike down our foes.
Bound
spell (powerlvl 3), contains thunder storm. No power is needed to cast this
spell, all power is provided by the ring itself.