ARMY LIST

 

 

Lords

 

Lord                                                                              points/model: 115

              M      WS      BS      S      T      W      I      A      Ld

Lord        4         6        6        4       4       3       6     4        10

 

Weapons: hand weapon.

 

     Options:

* May be armed with either a lance ( +6 pts ), a great weapon ( +6 pts ), a halberd ( +6 pts ), a

   falchion ( +5 pts ), a glaive ( +6 pts ) or an additional han weapon ( +6 pts ).

* May also be armed with either a bow ( +10 pts ) or a repeater crossbow ( + 15 pts )

* May wear either light armour ( +4 pts ), or heavy armour ( +6 pts ), and may also carry a shield

    ( +4 pts ).

* May ride either a warhorse ( +15 pts ), which can have barding ( +6 pts ), or a great eagle ( +50

    pts ).

* May choose a combination of magic items from the common magic item list or the cathaian magic

    item list, limited to a maximum of 100 pts

 

 

Master Mage                                                      points/model: 200

                   M      WS      BS      S      T      W      I      A      Ld

Master mage 4         2         2        2       3       3       2      1        9

 

Weapons: hand weapon.

 

Magic: A mage lord is a Level 3 Wizard. He may use Cathaian magic, the lore of Heavens, the lore of Fire or the   

            lore of life

 

Options:

* May ride a warhorse ( +15 pts ), which can have barding ( +6 pts ), or a dragon ( + 320 pts )

* May be upgraded to a Level 4 Wizard for +35 points

* May have a combinatio of magic items from either the cathaian or the common magic item list, up to a  

   maximum of 100 pts

 

 

 

Master monk                                                      points/model: 150

                        M      WS      BS      S      T      W      I      A      Ld

Master monk    4        7         2         4      4       3       6      4       9

 

Weapons: hand weapon

 

Special rules: killing blow; psychic aura, cannot be the army leader

 

Options:

*May have magic items from either the cathaian or the normal magic item list, with the exception of

  magic armour up to a maximum of 100 pts

* May belong to one of the monk brotherhoods: the brotherhood of Kung ( +15 pts ), the brotherhood of

    Taj ( +20 pts ), the brotherhood of Arji ( +25 pts )

 

 

 

 

 

Heroes

 

Commander(see end of the page)                              points/model: 55

                      M      WS      BS      S      T      W      I      A      Ld

commander   4         5         5        4       4       2       4      3        9 

     

Weapons:  hand weapon.

 

Options:

* May choose either a lance ( +4 pts ), a great weapon ( +4 pts ), a halberd ( +4 pts ), a spear (+4 pts ), a  

    falchion ( +4 pts ), a glaive ( +4 points ) or an additional hand weapon ( +4 points ).

 * May also choose a bow ( +7 pts ) or a repeater crossbow ( +10 pts ).

 * May wear either light armour ( +2 pts ) or heavy armour ( +4 pts ), he may also carry a shield

    ( +2 pts).

* May ride either a warhorse ( +10 pts ), which can wear barding ( +4 pts ) or a great eagle ( +50

    pts).

* May choose a combination of magic items from the common or Cathay magic item list, to a

   maximum of 50 points

 

 

Mage                                                                         points/model: 80

               M      WS      BS      S      T      W      I      A      Ld

mage      4          2         2        2       3       2      2      1        8

 

Weapons: hand weapon.

 

Magic: A mage is a Level 1 Wizard. He may choose either Cathaian magic, the lore of fire, the lore of heavens, or

             the lore of life

 

Options:

* May be upgraded to a Level 2 Wizard for +35 pts.

* May ride a warhorse ( + 10 pts ), which may wear barding ( + 4 pts )

* May have a combinatio of magic items from the common an/or cathaian magic item list, up to a

   maximum of 50 pts

 

 

Monk champion                                                     points/model: 80 

               M      WS      BS      S      T      W      I      A      Ld

                4         6         2        4       3       2       6      3        9

 

Weapons: hand weapon

 

Special rules: killing blow; psychic aura; cannot be the army leader

 

Options:

*may choose a combination of magic items from the Cathaian list and/or the common list, with the  

   exception of magic armour for up to 50 pts

* May belong to one of the monk brotherhoods: there are the brotherhoods of Kung for +10 pts, the

    brotherhood of Taj for +15 pts or the brother hood of Arji for +20 pts

 

 

Dragon priest

              M      WS      BS      S      T      W      I      A      Ld

               4         3          3       3       3       2       3      2        8

 

Weapons: hand weapon

 

Special rules: dragon priest

 

Options:

*may choose magic items from the cathaian and/or normal magic item list, up to a maximum from 25

   pts

 


 One commander in the army may carry the battle standard for +25 pts The army battle standard bearer cannot be the army general. He cannot choose any non-magical equipment except for light and heavy armour and/or barding for his steed. He can only ride a warhorse. The battle standard beare can have any magic banner ( no point limit ), but if he carries a magic banner, he cannot carry any other magic item.

Below are the profiles of the characters’s steeds, full rules are found elsewhere.


 

CHRACTERS STEEDS

                    M  WS  BS  S  T  W  I   A  Ld              

 Warhorse    8     3      0   3   3    1   2  1    5        

 Dragon        6     6      0   6  6     6   3  5    8                          *A Dragon will take up an additional hero slot

 Great eagle  2     5      0   4  4     3   4  2    8

 

 

 

 

 

Core Units

 

Spearmen                                                            points/model: 9

                  M      WS      BS      S      T      W      I      A      Ld

Spearman   4         3         2        3       3       1       3      1        8

Champion  4          3        2        3       3        1      3      2        8

 

Unit size: 10+

 

Weapons and armour: light armour, spear and a shield

 

Options:               * Upgrade one spearman to a musician for +5 pts

               * Upgrade one spearman to a champion for +10 pts

               * Promote one spearmen to a standard beare for +10 pts

 

 

Bowmen                                                                          points/model: 7

                               M      WS      BS      S      T      W      I      A      Ld

bowman                  4         2          3        2       3       1       3      1        8

Champion               4         2          4        2       3       1       3      1        8

 

Unit size: 10+

 

Weapons and armour: bow and hand weapon

 

Options:

* Any unit may be equipped light armour for +1 pt/model

* Upgrade one archer to a musician for + 5 pts

* Upgrade one archer to a champion for + 10 pts

* Promote one archer to a standard bearer for + 10 pts

 

 

Swordsmen                                                         points/model: 9

                    M      WS      BS      S      T      W      I      A      Ld

Swordsman  4         4          2       3       3       1       3      1        8

Champion    4         4          2       3       3       1       3      2        8

  

Unit size: 10+

 

Weapons and armour: hand weapon, light armour and shield

 

Options:

                * Any unit may be equipped with falchions for +2 pt/model

                * Upgrade one swordsman to a musician for + 5 pts

                * Upgrade one swordsman to a champion for +10 pts

                * Promote one swordsman to a standard bearer for +10 pts

 

Skirmishers                                                          points/model: 9

                    M      WS      BS      S      T      W      I      A      Ld

Skirmisher   4         3          3       3       3       1       3      1        8

Champion    4         3          3       3       3       1       3      2        8

 

*note that only one unit skirmishers may be taken for one other core unit

 

Unit size: 5-15

 

Weapons and armour: two hand weapons

 

Special rules: skirmish

 

Options:

* Any unit may be equipped with throwing stars for +2 pt/model

* Any unit may wear light armour for +1 pt/model

* Upgrade one skirmisher to a musician for +5 pts

* Upgrade one skirmisher to a champion for +10 pts

* Promote one skirmisher to a  standard bearer for +10 pts

 

Horsemen                                                                 points/model: 15

                    M      WS      BS      S      T      W      I      A      Ld

Horseman    4         3          3       3       3       1       3      1        8

Champion    4         3          3       3       3       1       3      2        8

Warhorse      8         2          0       3       3       1       3      1        5

 

Unit size: 5+

 

Weapons and armour: hand weapon, light armour and spear

 

Mounts: warhorse

 

Special rules: light cavalry

 

Options:

* Any unit may be equipped with a shield for +1 pt/model

* Any unit may be equipped with a repeater crossbow for +7 pt/model

* Upgrade one yari cavalry to a musician for +6 pts

* Upgrade one yari cavalry to a champion for +12 pts

* Promote one Yari cavalry to standard bearer for +12 pts

 

 

 

 

 

Special Units

 

Chu-ko-nus                                                                     points/model: 13

                    M      WS      BS      S      T      W      I      A      Ld

Chu-ko-nu   4          3         4        3       3       1       3      1        8

Dragon archer  4             3           5        3        3      1       3       1        8

 

Unit size: 10+

 

Weapons and armour: hand weapon, repeater crossbow and light armour

 

Options:

* Any unit may wear heavy armour for +1 pt/model

* Upgrade one chu-ko-nu to a musician for +6 pts

* Upgrade one chu-ko-nu to a champion for +12 pts

* Promote one chu-ko-nu to a standard bearer for +12 pts

 

 

Scouts                                                                            points/model: 11

                    M      WS      BS      S      T      W      I      A      Ld

Scout           4         3          3        3       3       1       3      1        8

Wudan         4         3          4        3       3       1       3      1        8

 

Unit size: 5-12

 

Weapons and armour: hand weapon and a bow

 

Special rules: skirmish; scouts

 

Options:

* Any unit may wear light armour for +1 pt/model

* May exchange bows for repeater crossbows for +3 pts

* Upgrade one scout to a shinobi for +10 pts

 

 

Monks                                                                                points/model: 13

                    M      WS      BS      S      T      W      I      A      Ld

Monk           4         5          2       3       3       1       4      1        8

Si-fu             4         5          2       3       3       1       4      2        8

 

Unit size: 10+

 

Weapons and armour: none ( hand weapon)

 

Special rules: psychical aura

 

Options:( a unit cannot belong to more then one brotherhood )

* Any unit may belong to the brotherhood if Kung for +1 pt/model

* Any unit may belong to the brotherhood of Taj for +2 pts/model

* Any unit may belong to the brotherhood of Arji for +3 pts/model

* Upgrade one monk to a si-fu for +14 pts, if a si-fu belongs to a brotherhood, double the point cost of

    the brotherhood

 

 

Monkey warriors                                                       points/model: 8

                    M      WS      BS      S      T      W      I      A      Ld

Monkey  warr.  5          3         0       4       3       1       2      1        7

  

Unit size: 5-20

 

Weapons and armour: monkey warriors fight with their hands and teeth ( counts as a hand weapon )

 

Special rules: one with nature

 

 

0-1 Alchemists                                                              points/model: 14

                    M      WS      BS      S      T      W      I      A      Ld

Alchemist    4         3          3       3       3       1       3      1        8

 

Unit size: 5-10

 

Weapons and armour: hand weapon, throwing potions and light armour

 

Special rules: skirmish; throwing potions

 

 

Dragon lances                                                              points/model: 20

                    M      WS      BS      S      T      W      I      A      Ld

Dragon lance    4         4          2       3       3        1      3       1        8

Lancemaster  4         4          2       3       3        1      3       2        8

Warhorse     8         3          0       3       3        1      3       1        5

 

Unit size: 5+

 

Weapons and armour: hand weapon, cavalry lance, shield, heavy armour

 

Mounts: barded warhorse

 

Options:

* Upgrade one heavy cavalrist to a musician for +9  pts

* Upgrade one heavy cavalrist to a lancemaster for +18 pts

* Promote one heavy cavalrist to a standard bearer for +18 pts

* The standard bearer may carry a magic standardwrth up to 50 pts

 

 

Tigers                                                                                  points/model: 20/tiger; 7/beastmaster

                    M      WS      BS      S      T      W      I      A      Ld

Tiger            4         4          0       4       4       1       3      2        5

Beastmaster 4         3          2       3       3       1       3      1        8

 

Unit size:2-16 ( at least one beastmaster for each three tigers )

 

Weapons and armour: tigers fight with their claws ( counts as hand weapon), the beastmasters fight with a hand

                                    weapon

 

Options:

* A beastmaster may wear light armour for +1 pt/model

 

 

 

 

 

Rare Units

 

0-1 Jade hound [2]                                                          points/model: 225 points +6 for each beastmaster

                    M      WS      BS      S      T      W      I      A      Ld

Jade hound   6         5          0       5       5       4       5      5        8

beastmaster  4         4          2       3       3       1       3      1        8

 

Unit size: one Jade Hound and up to six beastmasters

 

Weapons and armour: The Jade hound fights with its teeth and claws ( counts as hand weapon ), the beastmasters

                                      Fight with a hand weapon.

 

Special rules: causes fear; large target

 

Options:

* A beastmaster may wear light armour for +1 point/model

 

 

Small rocket launcher *                                             points/model: 40

                     M      WS      BS      S      T      W      I      A      Ld

Crew             4         2          3       2       3       1       2      1        8

Sm.rock.launch. -           -           -       -       4       2        -      -         -

 

*note that 1-3 small rocket launchers count as only one rare unit choice

 

Crew: 2 Cathayans

 

Unit size: each small rocket launcher model ( with its attendant crew ) is a single unit

 

Weapons and armour: the crew cary a hand weapon

 

Special rules: small rocket launcher

 

 

0-1 Imperial guard                                                  points/model: 14

                    M      WS      BS      S      T      W      I      A      Ld

Imp. guard   4         4          2       4       3       1       3      1        9

Captain        4         4          2       4       3       1       3      2        9

 

Unit size: 10+

 

Weapons and armour: hand weapon, glaive and heavy armour

 

Special rules: killing blow

 

Options:

* Upgrade one imperial guard to a musician for +7 pts

* Upgrade one imperial guard to a captain for + 14 pts

* Promote one imperial guard to a standard bearer for +14 pts

* A standard bearer may carry a magic standard, worth up to 50 pts

 

 

Chiang-Hu swordmasters                                         points/model: 11

                    M      WS      BS      S      T      W      I      A      Ld

Swordmaster  4         5          2       3       3       1       4      1        8

Blade priest  4         5          2       3       3       1       4      2        8

 

Unit size: 5-15

 

Weapons and armour: hand weapon

 

Special rules: skirmish, lightningfast reflexes; jumping

 

Options:

                 * Upgrade one chiang-hu swordmaster to a blade priest for + 14 pts

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