ARMY
LIST
Lords
Lord points/model:
115
M WS BS S
T W I
A Ld
Lord 4 6 6 4 4
3 6 4 10
Weapons: hand weapon.
Options:
* May be armed with
either a lance ( +6 pts ), a great weapon ( +6 pts ), a halberd ( +6 pts ), a
falchion ( +5 pts ), a glaive ( +6 pts ) or
an additional han weapon ( +6 pts ).
* May also be armed
with either a bow ( +10 pts ) or a repeater crossbow ( + 15 pts )
* May wear either
light armour ( +4 pts ), or heavy armour ( +6 pts ), and may also carry a
shield
( +4
pts ).
* May ride either a
warhorse ( +15 pts ), which can have barding ( +6 pts ), or a great eagle ( +50
pts
).
* May choose a
combination of magic items from the common magic item list or the cathaian
magic
item list, limited to a maximum of 100 pts
Master Mage points/model: 200
M WS BS S
T W I
A Ld
Master mage 4 2 2 2 3
3 2 1
9
Weapons: hand weapon.
Magic: A mage lord is a
Level 3 Wizard. He may use Cathaian magic, the lore of Heavens, the lore of
Fire or the
lore of life
Options:
* May ride a
warhorse ( +15 pts ), which can have barding ( +6 pts ), or a dragon ( + 320
pts )
* May be upgraded
to a Level 4 Wizard for +35 points
* May have a
combinatio of magic items from either the cathaian or the common magic item
list, up to a
maximum of 100 pts
Master monk points/model:
150
M WS
BS S T W I
A Ld
Master
monk 4 7 2 4 4 3 6
4 9
Weapons: hand weapon
Special rules:
killing blow; psychic aura, cannot be the army leader
Options:
*May have magic
items from either the cathaian or the normal magic item list, with the
exception of
magic armour up to a maximum of 100 pts
* May belong to one
of the monk brotherhoods: the brotherhood of Kung ( +15 pts ), the brotherhood
of
Taj ( +20 pts ), the brotherhood of Arji (
+25 pts )
Heroes
Commander(see end of the page) points/model:
55
M WS BS
S T W
I A Ld
commander 4
5 5 4 4 2 4
3 9
Weapons: hand weapon.
Options:
* May choose either a lance (
+4 pts ), a great weapon ( +4 pts ), a halberd ( +4 pts ), a spear (+4 pts ),
a
falchion ( +4 pts ), a glaive ( +4 points ) or an additional
hand weapon ( +4 points ).
* May also choose a bow ( +7 pts ) or a repeater crossbow ( +10
pts ).
* May wear either light armour ( +2 pts ) or heavy armour ( +4 pts
), he may also carry a shield
( +2 pts).
* May ride either a warhorse (
+10 pts ), which can wear barding ( +4 pts ) or a great eagle ( +50
pts).
* May choose a combination of
magic items from the common or Cathay magic item list, to a
maximum of 50 points
Mage
points/model: 80
M WS BS S
T W I
A Ld
mage
4 2 2 2 3 2
2 1 8
Weapons: hand weapon.
Magic: A mage is a Level
1 Wizard. He may choose either Cathaian magic, the lore of fire, the lore of
heavens, or
the lore of life
Options:
* May be upgraded to a Level 2
Wizard for +35 pts.
* May ride a warhorse ( + 10
pts ), which may wear barding ( + 4 pts )
* May have a combinatio of
magic items from the common an/or cathaian magic item list, up to a
maximum of 50 pts
Monk champion
points/model: 80
M WS BS S
T W I
A Ld
4 6 2 4 3 2
6 3 9
Weapons: hand weapon
Special rules: killing blow; psychic aura; cannot be
the army leader
Options:
*may choose a combination of
magic items from the Cathaian list and/or the common list, with the
exception of magic armour for up to 50 pts
* May belong to one of the
monk brotherhoods: there are the brotherhoods of Kung for +10 pts, the
brotherhood of Taj for +15 pts or the brother hood of Arji for
+20 pts
M WS BS
S T W
I A Ld
4
3 3 3
3 2 3
2 8
Weapons: hand weapon
Special rules: dragon priest
Options:
*may choose magic items from
the cathaian and/or normal magic item list, up to a maximum from 25
pts
One commander in the army may carry the battle standard for +25
pts The army battle standard bearer cannot be the army general. He cannot
choose any non-magical equipment except for light and heavy armour and/or
barding for his steed. He can only ride a warhorse. The battle standard beare
can have any magic banner ( no point limit ), but if he carries a magic banner,
he cannot carry any other magic item.
Below are the profiles of the
characters’s steeds, full rules are found elsewhere.
CHRACTERS STEEDS
M WS
BS S T W I
A Ld
Warhorse 8 3
0 3 3 1 2
1 5
Dragon 6 6
0 6 6 6 3
5 8 *A Dragon will take up an additional hero
slot
Great eagle 2 5
0 4 4 3 4
2 8
Core Units
Spearmen points/model: 9
M WS BS S
T W I
A Ld
Spearman 4
3 2 3 3
1 3 1
8
Champion 4
3 2 3 3 1 3
2 8
Unit size: 10+
Weapons and armour: light armour,
spear and a shield
Options: * Upgrade one spearman to a
musician for +5 pts
* Upgrade one spearman to a champion for +10 pts
* Promote one spearmen to a standard beare for +10 pts
Bowmen
points/model: 7
M WS
BS S T W
I A Ld
bowman 4 2 3 2 3
1 3 1
8
Champion 4 2 4 2 3 1 3
1 8
Unit size: 10+
Weapons and armour: bow and hand
weapon
Options:
* Any unit may be equipped
light armour for +1 pt/model
* Upgrade one archer to a
musician for + 5 pts
* Upgrade one archer to a
champion for + 10 pts
* Promote one archer to a
standard bearer for + 10 pts
Swordsmen points/model: 9
M WS
BS S T
W I A
Ld
Swordsman 4
4 2 3
3 1 3
1 8
Champion 4
4 2 3
3 1 3
2 8
Unit size: 10+
Weapons and armour: hand weapon, light
armour and shield
Options:
* Any unit may be equipped with falchions for +2
pt/model
* Upgrade one swordsman to a musician for + 5 pts
* Upgrade one swordsman to a champion for +10 pts
* Promote one swordsman to a standard bearer for
+10 pts
Skirmishers
points/model: 9
M WS
BS S T
W I A
Ld
Skirmisher 4
3 3 3
3 1 3
1 8
Champion 4
3 3 3
3 1 3
2 8
*note
that only one unit skirmishers may be taken for one other core unit
Unit size: 5-15
Weapons and armour: two hand weapons
Special rules: skirmish
Options:
* Any unit may be equipped
with throwing stars for +2 pt/model
* Any unit may wear light
armour for +1 pt/model
* Upgrade one skirmisher to a
musician for +5 pts
* Upgrade one skirmisher to a
champion for +10 pts
* Promote one skirmisher to
a standard bearer for +10 pts
Horsemen points/model: 15
M WS
BS S T
W I A
Ld
Horseman 4
3 3 3
3 1 3
1 8
Champion 4
3 3 3
3 1 3
2 8
Warhorse 8 2 0 3 3 1
3 1 5
Unit size: 5+
Weapons and armour: hand weapon, light
armour and spear
Mounts: warhorse
Special rules: light cavalry
Options:
* Any unit may be equipped with
a shield for +1 pt/model
* Any unit may be equipped
with a repeater crossbow for +7 pt/model
* Upgrade one yari cavalry to
a musician for +6 pts
* Upgrade one yari cavalry to
a champion for +12 pts
* Promote one Yari cavalry to
standard bearer for +12 pts
Special Units
Chu-ko-nus points/model:
13
M WS
BS S T
W I A
Ld
Chu-ko-nu 4
3 4 3 3 1
3 1 8
Dragon archer 4 3 5
3 3 1
3 1 8
Unit size: 10+
Weapons and armour: hand weapon,
repeater crossbow and light armour
Options:
* Any unit may wear heavy
armour for +1 pt/model
* Upgrade one chu-ko-nu to a
musician for +6 pts
* Upgrade one chu-ko-nu to a
champion for +12 pts
* Promote one chu-ko-nu to a
standard bearer for +12 pts
Scouts points/model:
11
M WS
BS S T
W I A
Ld
Scout 4 3 3 3 3
1 3 1
8
Wudan 4 3 4 3 3 1 3
1 8
Unit size: 5-12
Weapons and armour: hand weapon and a
bow
Special rules: skirmish; scouts
Options:
* Any unit may wear light
armour for +1 pt/model
* May exchange bows for
repeater crossbows for +3 pts
* Upgrade one scout to a
shinobi for +10 pts
Monks
points/model: 13
M WS
BS S T
W I A
Ld
Monk 4 5 2 3 3 1
4 1 8
Si-fu 4 5 2 3
3 1 4
2 8
Unit size: 10+
Weapons and armour: none ( hand
weapon)
Special rules: psychical aura
Options:( a unit cannot
belong to more then one brotherhood )
* Any unit may belong to the
brotherhood if Kung for +1 pt/model
* Any unit may belong to the
brotherhood of Taj for +2 pts/model
* Any unit may belong to the
brotherhood of Arji for +3 pts/model
* Upgrade one monk to a si-fu
for +14 pts, if a si-fu belongs to a brotherhood, double the point cost of
the brotherhood
Monkey warriors points/model: 8
M WS
BS S T
W I A
Ld
Monkey warr. 5 3 0 4 3 1
2 1 7
Unit size: 5-20
Weapons and armour: monkey warriors
fight with their hands and teeth ( counts as a hand weapon )
Special rules: one with nature
0-1 Alchemists points/model: 14
M WS
BS S T
W I A
Ld
Alchemist 4
3 3 3
3 1 3
1 8
Unit size: 5-10
Weapons and armour: hand weapon,
throwing potions and light armour
Special rules: skirmish; throwing potions
Dragon lances points/model: 20
M WS
BS S T
W I A Ld
Dragon lance 4
4 2 3
3 1 3
1 8
Lancemaster 4
4 2 3
3 1 3
2 8
Warhorse 8
3 0 3
3 1 3
1 5
Unit size: 5+
Weapons and armour: hand weapon,
cavalry lance, shield, heavy armour
Mounts: barded warhorse
Options:
* Upgrade one heavy cavalrist
to a musician for +9 pts
* Upgrade one heavy cavalrist
to a lancemaster for +18 pts
* Promote one heavy cavalrist
to a standard bearer for +18 pts
* The standard bearer may
carry a magic standardwrth up to 50 pts
Tigers
points/model: 20/tiger;
7/beastmaster
M
WS BS S
T W I
A Ld
Tiger 4 4 0 4
4 1 3
2 5
Beastmaster 4 3 2 3 3
1 3 1
8
Unit size:2-16 ( at least one
beastmaster for each three tigers )
Weapons and armour: tigers fight with
their claws ( counts as hand weapon), the beastmasters fight with a hand
weapon
Options:
* A beastmaster may wear light
armour for +1 pt/model
Rare
Units
0-1 Jade hound [2]
points/model: 225 points +6 for each beastmaster
M WS
BS S T
W I A
Ld
Jade hound 6
5 0 5
5 4 5
5 8
beastmaster 4
4 2 3
3 1 3
1 8
Unit size: one Jade Hound and
up to six beastmasters
Weapons and armour: The Jade hound
fights with its teeth and claws ( counts as hand weapon ), the beastmasters
Fight with a hand weapon.
Special rules: causes fear; large target
Options:
* A beastmaster may wear light
armour for +1 point/model
Small rocket launcher
* points/model: 40
M WS
BS S T
W I A
Ld
Crew 4
2 3 2
3 1 2
1 8
Sm.rock.launch. - - - -
4 2 -
- -
*note
that 1-3 small rocket launchers count as only one rare unit choice
Crew: 2 Cathayans
Unit size: each small rocket
launcher model ( with its attendant crew ) is a single unit
Weapons and armour: the crew cary a
hand weapon
Special rules: small rocket
launcher
0-1 Imperial
guard points/model: 14
M WS
BS S T
W I A
Ld
Imp. guard 4
4 2 4
3 1 3
1 9
Captain 4 4 2 4
3 1 3
2 9
Unit size: 10+
Weapons and armour: hand weapon,
glaive and heavy armour
Special rules: killing blow
Options:
* Upgrade one imperial guard
to a musician for +7 pts
* Upgrade one imperial guard
to a captain for + 14 pts
* Promote one imperial guard
to a standard bearer for +14 pts
* A standard bearer may carry
a magic standard, worth up to 50 pts
Chiang-Hu swordmasters points/model: 11
M WS
BS S T
W I A
Ld
Swordmaster 4
5 2 3
3 1 4
1 8
Blade priest 4
5 2 3
3 1 4
2 8
Unit size: 5-15
Weapons and armour: hand weapon
Special rules: skirmish, lightningfast reflexes;
jumping
Options:
* Upgrade one
chiang-hu swordmaster to a blade priest for + 14 pts