;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
30      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
100     ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Siege Weapons,      4,-2,  X2,  nil, 3, 0    ; AFl         0
Light Artillery,    5, 1,  AFl, X5,  0, 0    ; Alp
Heavy Artillery,    3,-2,  Alp, Rad, 3, 0    ; Amp
Hellish Beasts,     4, 1,  nil, nil, 1, 2    ; Ast
Armory,             4,-1,  Rad, X2,  2, 0    ; Ato
Asian Warfare,      6,-1,  nil, nil, 3, 0    ; Aut         5
Banking,            4, 1,  nil, nil, 1, 1    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 1    ; Bri
Decension,          6,-1,  U1,  nil, 0, 1    ; Bro
Travel,             6,-1,  U1,  nil, 0, 1    ; Cer
Tndr-Ilona,       5, 0,  nil, nil, 0, 1    ; Che         10
Crusade,            5, 0,  nil, nil, 0, 0    ; Chi
Turul,              5, 0,  nil, nil, 0, 0    ; CoL
not used,           5, 0,  no,  no,  0, 0    ; CA
not used,           5, 0,  no,  no,  0, 0    ; Cmb
not used,           5, 0,  no,  no,  0, 0    ; Cmn         15
not used,           5, 0,  no,  no,  0, 0    ; Cmp
not used,           5, 0,  no,  no,  0, 0    ; Csc
Castle Construction,4, 0,  AFl, nil, 0, 0    ; Cst
not used,           5, 0,  no,  no,  0, 0    ; Cor
not used,           5, 0,  no,  no,  0, 0    ; Cur         20
not used,           5, 0,  no,  no,  0, 0    ; Dem
not used,           5, 0,  no,  no,  0, 0    ; Eco
not used,           5, 0,  no,  no,  0, 0    ; E1
Islam,              4, 1,  E1,  Cor, 3, 1    ; E2
not used,           5, 0,  no,  no,  0, 0    ; Eng         25
not used,           5, 0,  no,  no,  0, 0    ; Env
not used,           5, 0,  no,  no,  0, 0    ; Esp
not used,           5, 0,  no,  no,  0, 0    ; Exp
not used,           5, 0,  no,  no,  0, 0    ; Feu
not used,           5, 0,  no,  no,  0, 0    ; Fli         30
not used,           5, 0,  no,  no,  0, 0    ; Fun
not used,           5, 0,  no,  no,  0, 0    ; FP
not used,           5, 0,  no,  no,  0, 0    ; Gen
not used,           5, 0,  no,  no,  0, 0    ; Gue
not used,           5, 0,  no,  no,  0, 0    ; Gun         35
Horseback Riding,   4,-1,  X2,  nil, 0, 0    ; Hor
Castle Age,         6, 0,  nil, nil, 2, 1    ; Ind
Christianity,       6, 0,  nil, nil, 1, 1    ; Inv
not used,           5, 0,  no,  no,  0, 0    ; Iro
not used,           5, 0,  no,  no,  0, 0    ; Lab         40
not used,           5, 0,  no,  no,  0, 0    ; Las
not used,           5, 0,  no,  no,  0, 0    ; Ldr
not used,           5, 0,  no,  no,  0, 0    ; Lit
not used,           5, 0,  no,  no,  0, 0    ; Too
not used,           5, 0,  no,  no,  0, 0    ; Mag         45
not used,           5, 0,  no,  no,  0, 0    ; Map
not used,           5, 0,  no,  no,  0, 0    ; Mas
not used,           5, 0,  no,  no,  0, 0    ; MP
not used,           5, 0,  no,  no,  0, 0    ; Mat
Dragon,             5, 0,  nil, nil, 0, 0    ; Med         50
not used,           5, 0,  no,  no,  0, 0    ; Met
not used,           5, 0,  no,  no,  0, 0    ; Min
not used,           5, 0,  no,  no,  0, 0    ; Mob
not used,           5, 0,  no,  no,  0, 0    ; Mon
not used,           5, 0,  no,  no,  0, 0    ; MT          55
not used,           5, 0,  no,  no,  0, 0    ; Mys
not used,           5, 0,  no,  no,  0, 0    ; Nav
not used,           5, 0,  no,  no,  0, 0    ; NF
not used,           5, 0,  no,  no,  0, 0    ; NP
Pact,               5, 0,  nil, nil, 0, 0    ; Phi         60
not used,           5, 0,  no,  no,  0, 0    ; Phy
not used,           5, 0,  no,  no,  0, 0    ; Pla
not used,           5, 0,  no,  no,  0, 0    ; Plu  (Cst & Pot)
not used,           5, 0,  no,  no,  0, 0    ; PT
not used,           5, 0,  no,  no,  0, 0    ; Pot         65
Renaissance,        5,-1,  Cst, nil, 3, 1    ; Rad
not used,           5, 0,  no,  no,  0, 0    ; RR
not used,           5, 0,  no,  no,  0, 0    ; Rec
not used,           5, 0,  no,  no,  0, 0    ; Ref
not used,           5, 0,  no,  no,  0, 0    ; Rfg         70
not used,           5, 0,  no,  no,  0, 0    ; Rep
not used,           5, 0,  no,  no,  0, 0    ; Rob
not used,           5, 0,  no,  no,  0, 0    ; Roc
not used,           5, 0,  no,  no,  0, 0    ; San
not used,           5, 0,  no,  no,  0, 0    ; Sea         75
not used,           5, 0,  no,  no,  0, 0    ; SFl
not used,           5, 0,  no,  no,  0, 0    ; Sth
not used,           5, 0,  no,  no,  0, 0    ; SE
not used,           5, 0,  no,  no,  0, 0    ; Stl
not used,           5, 0,  no,  no,  0, 0    ; Sup         80
not used,           5, 0,  no,  no,  0, 0    ; Tac
Death of Matthias,  5, 0,  nil, nil, 0, 2    ; The
Death of Ilona,     5, 0,  nil, nil, 0, 2    ; ToG
Trade,              4, 2,  Rad, Cer, 0, 1    ; Tra
University,         5, 1,  Rad, nil, 1, 1    ; Uni         85
Shield,             5, 0,  nil, nil, 0, 1    ; War
Fall of Brass,     5, 0,  nil, nil, 0, 2    ; Whe
Cavarly Tactics,    5, 0,  X1,  Hor, 0, 0    ; Wri
Future Technology,  1, 0,  nil, nil, 3, 1    ; ...
Medeival Warfare,   3, 0,  nil, nil, 0, 0    ; U1          90
Black Army,         3, 0,  X1,  Cer, 0, 0    ; U2
City Improvements,  3, 0,  nil, nil, 0, 1    ; U3
Mercenaries,        3, 0,  X2,  nil, 0, 0    ; X1
Military Training,  3, 0,  U1,  nil, 0, 0    ; X2
Crossbows,          3, 0,  X2,  nil, 0, 0    ; X3          95
Ship Building,      3, 0,  nil, nil, 0, 0    ; X4
Gunpowder,          3, 0,  X3,  Rad, 0, 0    ; X5
Cannon Ships,       3, 0,  X4,  Alp, 0, 0    ; X6
Diplomacy,          3, 0,  Rad, Cer, 0, 1    ; X7          99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Ind,       1
Barracks,                 4,  1,    no,
Granary,                  6,  1,    no,
Tavern,                   3,  1,    Cer,
MarketPlace,              6,  1,    U3,        5
Library,                  6,  1,    U3,
Manor,                    6,  1,    U3,
Castle,                   8,  2,    Cst,
Aqueduct,                 5,  1,    U3,
Bank,                     8,  3,    Ban,       10
Mosque,                   12, 2,    E2,
University,               8,  2,    Uni,
Mass Transit,             16, 4,    no,
Cathedral,                7,  3,    U3,
Armory,                   10, 3,    Ato,       15
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,        20
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    no,       25
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Bastion,                   6, 1,    Cst,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    X4,        30
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    no,
Police Station,           6,  1,    Cmn,
Port Facility,            8,  3,    no,
Transporter,              0,  0,    no,        35
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Csszr Baths,            12, 0,    Cer,       40
Hagia Sophia,             20, 0,    nil,
Descension,               10, 0,    Bro,
Lighthouse,               20, 0,    no,
Great Library,            30, 0,    no,
Torture,                  30, 0,    nil,       45
Shield of Christianity,   12, 0,    War,
Tndr-Ilona,             10, 0,    Che,
King Matthias' Crusade,   10, 0,    Chi,
Marco Polo's Embassy,     20, 0,    no,
Vatican City,             40, 0,    nil,       50
Bibliotheca Coriniana,    15, 0,    Wri,
Magellan's Expedition,    40, 0,    no,
Shakespeare's Theatre,    30, 0,    no,
Leonardo's Workshop,      40, 0,    no,
J. S. Bach's Cathedral,   40, 0,    no,       55
Isaac Newton's College,   40, 0,    no,
Florentine Merchants,     40, 0,    nil,
Dark Summons,             10, 0,    Phi,
Statue of Liberty,        40, 0,    no,
Buda Castle,              30, 0,    nil,       60
Women's Suffrage,         60, 0,    no,
Turul,                    8,  0,    CoL,
Hell,                     60, 0,    nil,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,       65
SETI Program,             60, 0,    no,
Cure for Cancer,          60, 0,    no,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,         ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
Whe,        ; Great Wall
ToG,        ; Sun Tzu's War Academy
The,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,     nil, 0,  4.,0,  0a,1d,  2h,1f,  3,0,  5, nil, 000000000000000
Crusader,     nil, 0,  4.,0, 16a,11d, 4h,3f,  6,0,  0, nil, 000000000000010
Monk,         nil, 0,  4.,0, 14a,9d,  4h,2f,  5,0,  0, nil, 000000000000010
Death Guard,  nil, 0,  4.,0, 14a,9d,  3h,1f,  4,0,  1, nil, 000000000000000
Shadow Knights,nil,0,  5.,0, 12a,7d,  4h,1f,  4,0,  0, nil, 000000100000000
Chest,        nil, 0,  0.,0,  0a,1d,  1h,0f,  1,0,  1, nil, 000000000000000
Treasure,     nil, 0,  0.,0,  0a,1d,  1h,0f,  1,0,  1, nil, 000000000001010
Crate,        nil, 0,  0.,0,  0a,1d,  1h,0f,  1,0,  1, nil, 000000000000000
Coffin,       nil, 0,  0.,0,  0a,1d,  1h,0f,  1,0,  1, nil, 000000000000000
not used,     nil, 0,  4.,0,  4a,4d,  2h,1f,  1,0,  1, no,  000000000000000
Swordsmen,    nil, 0,  4.,0, 11a,7d,  2h,1f,  2,0,  0, U1,  000000000000000
Mercenaries,  nil, 0,  4.,0, 16a,4d,  2h,1f,  3,0,  1, X1,  000000000000000
Spearmen,     nil, 0,  4.,0,  9a,9d,  2h,1f,  2,0,  1, U1,  000000000000000
Pikemen,      nil, 0,  4.,0, 11a,11d, 2h,1f,  3,0,  1, X2,  000000000000000
Crossbows,    nil, 0,  4.,0,  9a,4d,  2h,2f,  3,0,  1, X3,  010000001000000
Black Army,   nil, 0,  4.,0, 14a,7d,  2h,2f,  5,0,  0, U2,  000000000000000
Katona,       nil, 0,  3.,0, 12a,10d, 3h,1f,  5,0,  0, Ato, 000000000000000
Huszr,       nil, 0,  4.,0, 14a,7d,  2h,1f,  4,0,  0, Wri, 000001000000010
Lovg,        nil, 0,  7.,0, 15a,8d,  3h,1f,  7,0,  0, Hor, 000000000000000
Lancers,      nil, 0,  4.,0, 12a,12d, 2h,1f,  1,0,  1, nil, 000000000000000
Gazi,         nil, 0,  0.,0,  0a,7d,  4h,2f,  5,0,  1, nil, 000000000000000
Janissaries,  nil, 0,  5.,0, 18a,8d,  2h,1f,  1,0,  0, nil, 000000000000000
Archers,      nil, 0,  5.,0, 11a,6d,  2h,2f,  1,0,  0, nil, 010000001000000
Spahis,    nil, 0,  7.,0, 17a,9d,  2h,1f,  2,0,  0, nil, 000000000000000
Catapult,     Alp, 0,  2.,0, 11a,1d,  2h,4f,  6,0,  1, AFl, 000000000000000
Trebuchet,    Amp, 0,  1.,0, 13a,1d,  2h,5f,  6,0,  0, AFl, 000000001000000
Light Artillery,nil,0, 2.,0, 13a,1d,  2h,5f,  8,0,  0, Alp, 000000000000000
Culverine,    nil, 0,  1.,0, 13a,1d,  2h,6f,  8,0,  0, Amp, 000000001000000
Heavy Artillery,nil,0, 3.,0, 13a,1d,  3h,6f,  6,0,  0, Amp, 000000001000000
Mantlet,      nil, 0,  2.,0, 0a,11d,  4h,2f,  6,0,  1, AFl, 000000000000000
Siege Tower,  nil, 0,  1.,0, 0a,11d,  6h,2f, 12,0,  0, AFl, 000000000000000
War Galley,   nil, 2,  8.,0, 12a,11d, 2h,2f,  5,0,  2, X4,  000000000100000
Cannon Galley,nil, 2,  5.,0, 15a,13d, 5h,3f,  8,0,  2, X6,  000000000000000
Transport,    nil, 2,  4.,0,  0a,5d,  3h,3f,  5,3,  4, X4,  000000000000000
Long Boat,    nil, 2,  4.,0, 14a,8d,  3h,1f,  4,2,  2, nil, 000000000000000
Trolls,       nil, 0,  4.,0, 18a,5d,  2h,2f, 16,0,  0, Ast, 000000000000000
Undead,       nil, 0,  4.,0, 15a,7d,  1h,3f,  4,0,  0, nil, 000000000000000
Dead Assassain,nil,0,  5.,0, 40a,0d,  1h,7f,  4,0,  0, nil, 000000000000000
Gate Keeper,  nil, 0,  4.,0, 17a,13d, 4h,3f,  4,0,  0, nil, 000000000000000
Vampire,      nil, 0,  6.,0, 15a,7d,  4h,4f,  5,0,  0, nil, 000000000000000
Ilona,        nil, 0,  5.,0, 20a,9d,  4h,4f, 10,0,  0, nil, 100000000010011
Matthias,     nil, 0,  5.,0, 17a,11d, 5h,3f,  8,0,  1, nil, 100000000010011
Gargoyle,     nil, 1,  6.,0, 16a,6d,  4h,4f, 16,0,  0, nil, 000000010000001
Great Dragon, nil, 1,  6.,0, 18a,11d, 9h,4f, 16,8,  0, nil, 000000000000001
Castle Bran,  nil, 0,  0.,0,  0a,11d, 8h,2f,  6,0,  0, nil, 000000000000000
Castle Garrison,nil,1, 0.,0,  0a,13d, 6h,2f, 10,0,  0, Cst, 000000000000000
Emissary,     nil, 0,  4.,0,  0a,0d,  1h,1f,  3,0,  6, X7,  000000000000010
Monastary,    nil, 0,  0.,0,  0a,50d, 9h,9f,  3,0,  0, no,  000000000000000
Merchant,     nil, 0,  4.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Olympus,      nil, 0,  0.,0,  0a,1d,  1h,0f,  5,0,  0, no,  000000000000010
Scout,        nil, 0,  4.,0,  0a,1d,  1h,1f,  1,0,  0, Cer, 100001000000011
Bandit,       nil, 0,  4.,0, 10a,6d,  2h,2f,  5,0,  0, nil, 000000000000010
Vampyroteuthis,nil,2,  4.,0, 22a,14d, 7h,2f,  5,0,  0, nil, 000000000000000
not used,     nil, 0,  1.,0,  0a,1d,  1h,0f,  1,0,  1, no,  000000000000000
Impaled Bodies,nil,0,  0.,0,  0a,1d,  1h,0f,  1,0,  1, nil, 000000000000000
Dracula,      nil, 0,  4.,0, 20a,14d, 4h,4f,  6,0,  0, nil, 000000000000000
Door1,        nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  5, no,  000000000000000
Door2,        nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  5, no,  000000000000000
Door3,        nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  5, no,  000000000000000
Door4,        nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  5, no,  000000000000000
Door5,        nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  5, no,  000000000000000
Door6,        nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  5, no,  000000000000000
Door7,        nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  5, no,  000000000000000
Doorway,      nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  5, no,  000000000000000
Manuscript,   nil, 0,  0.,0,  0a,1d,  1h,0f,  1,0,  1, no,  000000000000000
not used l,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used m,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used n,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used o,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used p,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used q,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used r,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used s,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used t,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used u,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used v,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used w,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used x,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used y,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used z,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Puszta,     1,2,  2,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  3,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0,10, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,3,  1,0,0,   yes, 1,10, 0,   yes, 4,10,  1,  Pln,  no, ; Hil
Mountains,  3,4,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  yes,; Mou
Woods,      1,3,  2,1,0,   Pln, 0, 6, 5,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Wetlands,   2,3,  3,0,1,   yes, 1,10, 6,   Grs, 0,15,  0,  Pln,  no, ; Swa
High Forest,2,4,  1,2,0,   no,  0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Horses,     1,2,  2,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,1,
Ore,        2,3,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,3,  3,1,2,
Ivory,      2,2,  1,1,4,
Trout,      2,3,  5,0,2,
Dense Forest,3,4, 1,4,0,
Fish,       1,2,  3,0,4,
Desert Oil, 1,2,  0,4,0,
Livestock,  1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Lumber,     2,3,  1,4,0,
Wine,       2,3,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,3,  2,0,4,
Glacier Oil,2,2,  0,4,0,
Minerals,   2,3,  3,0,5,
Sheep,      2,3,  2,2,3,
Shrimp,     1,2,  4,0,2,

@TERRAIN1 
Sea Floor,      1,2,  1,1,0,   yes, 1, 3, 1,   Pln, 0, 5,  1,  Swa,  no, ; Drt 
Sea Bed,        1,2,  2,0,0,   yes, 1, 3, 1,   yes, 1, 5,  1,  For,  no, ; Pln 
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
Coral Reef,     2,3,  3,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; For
Hallway,        1,2,  0,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Jun,  no, ; Hil
Mountains,      2,6,  0,1,0,   no,  0, 0, 0,   yes, 2,10,  1,  Pln,  no, ; Mou
Mantlerock,     3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   yes,; Tun - impassable
Ice Cap,        1,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla 
Sargasso Sea,   3,3,  2,0,1,   yes, 2, 3, 2,   no,  0, 0,  0,  Pln,  no, ; Swa
Smoker,         1,2,  0,2,0,   no,  0, 0, 0,   yes, 3,12,  3,  Hil,  no, ; Jun 
Ocean Depths,   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce 
Oyster Bed,     1,2,  4,1,1,
Kelp Forest,    1,2,  3,1,2,
z ,             0,0,  0,0,0,
Fish School,    2,3,  4,1,3,
Lava Vent,      1,2,  0,4,1,
Mineral Deposit,2,6,  0,3,2,
z ,             3,2,  0,0,0,
Ice Nodule,     1,3,  0,0,0,
Eels,           2,3,  3,1,2,
Sulfides,       1,2,  1,3,1,
Krill,          1,2,  4,0,2,
z Oyster Bed,   1,2,  4,1,1,
z Kelp Forest,  1,2,  3,1,2,
z ,             0,0,  0,0,0,
Sea Garden,     2,3,  5,1,2,
z Lava Vent,    1,2,  0,4,1,
z Mineral Deposit,2,6,0,3,2,
z ,             3,2,  0,0,0,
z Ice Nodule,   1,3,  0,0,0,
z Eels,         2,3,  3,1,2,
z Sulfides,     1,2,  1,3,1,
Shipwreck,      1,2,  2,2,2,

; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
;   desired length,minimum length,frequency

@SECONDARY_MAPS
1, 70,90, 3,2,  0,0,0,0,    9,4,30,  15,10,50, 0,0,0,
2, 0,0,   38,2, 30,30,60,0, 0,0,0,   0,0,0,    0,0,0,
3, 15,30, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,

@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Vlad Tepes,   Catherine the Great, 0, 1, 3, Wallachians, Wallachian,  1,  0, -1,     2, Czar, Czarina, 4, Count, Matriarch
Mohammed,     Ishtari,             0, 2, 0, Ottoman Turks,Turkish,   -1, -1,  1,     4, Sultan, Sultan
Frederick III,Maria Theresa,       0, 3, 3, Holy Romans, Habsburg,    1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Cutthroat,    Cleopatra,           0, 4, 0, Brigands,    Brigand,     0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Wladyslaw,    E. Roosevelt,        0, 5, 3, Polish,      Polish,     -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Matthias I,,                       0, 6, 0, Hungarians,  Hungarian,   0,  0,  0,
Leo X,Sacajawea,                   0, 7, 0, Catholic States,Catholics,0,  0,  0,
Vlad Tepes,   Catherine the Great, 0, 1, 3, Wallachians, Wallachian,  1,  0, -1,     2, Czar, Czarina, 4, Count, Matriarch
Mohammed,     Ishtari,             0, 2, 0, Ottoman Turks,Turkish,   -1, -1,  1,     4, Sultan, Sultan
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Matthias Corvinus,Sacajawea,       0, 7, 0, Hungarians,  Hungarian,   0,  0,  0,
Vlad Tepes,   Catherine the Great, 0, 1, 3, Wallachians, Wallachian,  1,  0, -1,     2, Czar, Czarina, 4, Count, Matriarch
Mohammed,     Ishtari,             0, 2, 0, Ottoman Turks,Turkish,   -1, -1,  1,     4, Sultan, Sultan
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Matthias Corvinus,Sacajawea,       0, 7, 0, Hungarians,  Hungarian,   0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Pelts,
Brocades,
Copper,
Dye,
Silks,
Ivory,
Silver,
Spice,
Gems,
Gold,
Amber,
Swords,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Corruption,    p
Build Elevated Platform,      E
Build Tunnel Entrance,   j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
1		; Ast
0		; Ato
1		; Aut
1		; Ban
1		; Bri
1		; Bro
0		; Cer
1		; Che
1		; Chi
1		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
1		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
2		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
2		; Hor
1		; Ind
1		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
1		; Med
0		; Met 
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
1		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
7		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
1		; The
1		; ToG
0		; Tra
0		; Uni
1		; War
1		; Whe
0		; Wri
0		; ...
1		; U1
2		; U2
1		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7

; Above--Group (0-7) for each advance
; Below--Codes determine each tribes relation to the 8 possible Groups
; 0= can research, can own, 1=cant research, can own, 2=cant research, cant own
; Count groups from left to right - 0 1 2 3 4 5 6 7

@LEADERS2
11212220		;Wallachians,      
01212220		;Turks, 
11212222		;Habsburgs,     
11212222		;Bandits,   
01210220		;Polish,   
01012220		;Hungarians,      
11212220		;Catholics,     
02012220		;Wallachians,      
02212220		;Turks, 
02012202		;Goblins,     
02212022		;Stygians,   
02210220		;Merfolk,   
02212220		;Elves,      
02212220		;Hungarians,    
02012220		;Wallachians,      
02212220		;Turks, 
02012202		;Goblins,     
02212022		;Stygians,   
02210220		;Merfolk,   
02212220		;Elves,      
02212220		;Hungarians,     

00000000		; Saladin,    
00000000		; Atawallpa,  


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; bit order from right to left - barbarian, Wallachian, Turk, Habsburg, Bandit, Polish, Hungarian, Catholic
;
; B) 'not allowed on map' mask:		1 - not allowed on map
; bit order from right to left - map 0, map 1, map 2, map 3. The remaining four bits currently aren't used
;
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
;
; D) 'build teleport site' mask:	1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; E) 'use teleport site' mask:		1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; F) native teleport ability:		1: can; 0: can't for each map relationship type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; G) General flags
;   00000001   invisible except during combat:         1 - invisible
;   00000010   non-disbandable (human players only):   1 - cannot disband
;   00000100   0-range-air-unit damage override:       1 - override damage
;   00001000   barbarian units can't be bought off:    1 - can't buy off
;   00010000   unit may enter impassable terrain:      1 - may enter
;   00100000   unit acquires engineering abilities:    1 - engineer
;   01000000   barbarian unit will not expire:         1 - no expire
;	10000000   override .SPR file for this unit:	   1 - don't use .SPR

;   A         B     C            D                 E               F             G

@UNITS_ADVANCED
01000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Peasants
00000000, 00000000,-1,   0000000000000000,1111111111111111,0000000000000000, 10000010  ;Crusader
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Monks
00000010, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Death Guard
00000010, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Shadow Knights
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Chest
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Treasure
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Crate
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Coffin
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Elf Archer 
01100000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Swordsmen
01100000, 00000010, 0,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mercenaries
01100000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spearmen
01100000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pikemen
01100000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Crossbows
00000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Black Army
01000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Katona
01000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Huszr
01000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lovg
00000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lancers
00000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gazi
00000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Janissaries
00000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Archers
00000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mameluke
01100100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catapult
01100100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Trebuchet
01100100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Light Artillery
01100000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Culverine
00000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Heavy Artillery
01100100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Manlet
01100100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Siege Tower
01000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;War Galley
01000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cannon Galley 
01000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Transport
00010000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Longboat
00000010, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Trolls
00000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Undead
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Dead Assassin
00000000, 00000001,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gate Keeper
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Vampire
00000000, 00000000,-1,   0000000000000000,1111111111111111,0000000000000000, 10000010  ;Ilona
00000000, 00000000,-1,   0000000000000000,1111111111111111,0000000000000000, 10000010  ;Mathias 
00000000, 00000000,-1,   0000000000000000,0000000000000101,0000000000000000, 10010110  ;Gargoyle
00000000, 00000001,-1,   0000000000000000,0000000000000000,0000000000000000, 10010110  ;Great Dragon 
00000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Castle Bran
01000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Castle Garrison
01000100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Emissary
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 11000000  ;Monastary
01100100, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Merchant
00000000, 00001010, 0,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Olypmus
01000000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Scout
00010000, 00000010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000011  ;Bandit 
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Vampyroteuthis
00000000, 00001000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Manuscript
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Impaled Bodies
00000000, 00000001,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Dracula
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Door1
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Door2
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Door3
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Door4
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Door5
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Door6
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Door7
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Doorway
00000000, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 10000010  ;Manuscript
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Infidel Hero
00000000, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00000110  ;Buteo Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Elvish Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Stygian Lord
00100000, 00001000, 0,   0000000000000000,0000000000000101,0000000000001000, 00000000  ;Merfolk Settler
10000000, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Buteo Settler
00001000, 00001010, 0,   0000000000000001,0000000000000101,0000000000000000, 00010000  ;Goblin Miner
01000000, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Elvish Settler
00010000, 00001000,-1,   0000000000000000,0000000000000101,0000000000101000, 00000000  ;Stygian Settler
00000011, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00001000  ;War Eliphant
00000001, 00001100,-1,   0000000000000000,0000000000000000,0000000000001000, 00001000  ;Giant Flytrap
00000001, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 01011011  ;Flag Unit
11111111, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00001100  ;Dragon
10000001, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 01001100  ;Griffin
00000001, 00001010,-1,   0000000000000000,0000000000000101,0000000000001000, 01011001  ;Worm

@MAP_TRANSPORT_RELATIONSHIPS
0,1  ; 0/1   
0,1  ;140/0  
0,2  ; 2/3   None
0,0  ; 3/1   None
0,0  ; 4/2   None
0,0  ; 5/3   None
0,0  ; 6/1   None
0,0  ; 7/2   None
0,0  ; 8/3   None
0,0  ; 9/1   None
0,0  ; 10/2   None
0,0  ; 11/3   None
0,0  ; 12/1   None
0,0  ; 13/2   None
0,0  ; 14/3   None
0,0  ; 15/1   None

@INITIAL_SETTINGS
0,0,14	;Infidels
0,0,11	;Humans
0,71,8	;Goblins  
0,73,52	;Stygians 
0,69,12	;Merfolk  
0,72,9	;Elves     
0,70,13	;Buteos  
0,0,14	;Infidels    
0,0,11	;Humans       
0,71,8	;Goblins     
0,73,52	;Stygians     
0,69,12	;Merfolk   
0,72,9	;Elves    
0,70,13	;Buteos    
0,0,14	;Infidels      
0,0,11	;Humans    
0,71,8	;Goblins    
0,73,52	;Stygians     
0,69,12	;Merfolk   
0,72,9	;Elves
0,70,13	;Buteos      

@SOUNDS
<none>  	;Peasants
Sword3.wav  	;Crusader
Sword3.wav	;Monk
Sword1.wav      ;Death Guard
Sword2.wav	;Shadow Knight
<none>          ;Chest
<none>  	;Treasure
<none>  	;Crate
<none>  	;Coffin
<none>   	;not used
Sword1.wav      ;Swordsmen
Sword2.wav	;Mercenaries
Sword1.wav      ;Spearmen
Sword2.wav	;Pikemen
Archers.wav  	;Crossbows
Sword2.wav  	;Black Army
Sword1.wav	;Katona
GallopSword.wav ;Huszr
Cavalry.wav	;Lovg
Sword1.wav	;Lancers
Sword2.wav	;Gazi
Sword2.wav  	;Janissaries
Archers.wav  	;Archers
Cavalry.wav	;Spahis
Catapult.wav  	;Catapult
Catapult.wav  	;Trebuchet
Boom.wav	;Light Artillery
Boom.wav  	;Culverine
Boom.wav  	;Heavy Artillery
<none>	 	;Mantlet
<none)		 ;Siege Tower
Boat.wav	 ;War Galley
Boat.wav	;Cannon Galley
Boat.wav	;Transport
Boat.wav 	;Long Boat
Trolls.wav      ;Trolls
Skeletons.wav 	;Undead
SwordShield.wav	;Dead Assassain
SwordShield.wav ;Gate Keeper
Vampire.wav  	;Vampire
Yell.wav  	;Ilona
Sword3.wav  	;Matthias
DragonSmall.wav ;Gargoyle
Dragon.wav 	;Great Dragon
<none>  	;Castle Bran
<none>   	;Castle Garrison
<none>   	;Emissary
<none>  	;Monastary
<none>  	;Merchant
<none>  	;Olympus
<none>  	;Scout
Bandit.wav	;Bandit
Kracken.wav  	;Vampyroteuthis
<none>  	;Manuscript
<none>  	;Impaled Bodies
Vampire.wav  	;Dracula
BabaYaga2.wav 	;Baba Yaga
GiantClub.wav  	;Frost Giant
Spider.wav  	;Giant Spider
Kracken.wav  	;Vampyroteuthis
Dragon.wav  	;Dragon
DragonSmall.wav ;Jormungand's Spit
LaserBeam2.wav 	;Sorcerer
GallopSword.wav	;Human Hero
GoblinClub.wav 	;The Great Goblin
Merfolk.wav     ;Merfolk Hero  
GallopSword.wav	;Infidel Hero
ButeoHero2.wav  ;Buteo Hero
ElvishKing2.wav ;Elvish Hero
StygainLord2.wav;Stygian Lord
<none>  	;Merfolk Settler
<none>  	;Buteo Settler
<none>  	;Goblin Engineer
<none>  	;Elvish Settler
<none>  	;Stygian Settler
Elephant.wav  	;War Elephant
Flytrap.wav  	;Giant Flytrap
Dragon.wav  	;Elder Dragon
Keeing.wav  	;Griffin
Worm.wav  	;Worm

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

