;
;   STOKER SCENARIO GAME DATA
;   Entrant to Scenario Design Contest #3

;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
80      ; Aqueduct needed to exceed this size
90      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Social / Academic / Religious
;             1 = Military
;             2 = Applied Sciences
;             3 = Special Technologies
;
;     Category = Knowledge category
;             0 = Medieval
;
@CIVILIZE
Academy,            4,-2,  Ast, Che, 0, 0    ; AFl     0
Advanced Geometry,  5, 1,  nil, nil, 0, 0    ; Alp (Special)
Ambassadorship,     3,-2,  Ast, nil, 0, 0    ; Amp
Arbitration,        4, 1,  Cer, nil, 0, 0    ; Ast
Atomic Theory,      4,-1,  nil, nil, 2, 0    ; Ato
Archoastronomy,    2,-1,  nil, nil, 3, 0    ; Aut     5 (Special - Pollutant)
Banking,            4, 1,  nil, nil, 0, 0    ; Ban
----------,         4, 0,  no,  Cst, 0, 0    ; Bri
----------,         6,-1,  no,  nil, 0, 0    ; Bro
Ceremony,           5, 0,  nil, nil, 0, 0    ; Cer
Chemistry,          5,-1,  Nav, Ato, 2, 0    ; Che     10
Chivalry,           4,-2,  AFl, Gue, 1, 0    ; Chi
Christian Dogma,    4, 1,  Lab, nil, 0, 0    ; CoL (Special)
Commerce,           5,-1,  Amp, Eco, 0, 0    ; CA
The Constitution,   5, 0,  nil, nil, 0, 0    ; Cmb
Fall of Constantinople, 5,0,no, Ind, 3, 0    ; Cmn     15
----------,         4, 1,  no,  MP,  0, 0    ; Cmp
----------,         7,-1,  no,  Met, 0, 0    ; Csc
----------,         4, 0,  no,  Cur, 0, 0    ; Cst
----------,         4, 0,  no,  Eco, 0, 0    ; Cor
----------,         4, 1,  no,  nil, 0, 0    ; Cur     20
----------,         5, 1,  no,  Inv, 0, 0    ; Dem
Economics,          4, 1,  PT,  Ban, 0, 0    ; Eco
----------,         4, 0,  no,  Mag, 0, 0    ; E1
European Tech,      2, 1,  nil, nil, 3, 0    ; E2
----------,         4, 0,  no,  Cst, 0, 0    ; Eng     25
----------,         3, 1,  no,  SFl, 0, 0    ; Env
----------,         2,-1,  no,  Dem, 0, 0    ; Esp
Explosives,         5, 0,  Gen, Feu, 2, 0    ; Exp
Fireworks,          4,-1,  nil, nil, 2, 0    ; Feu (Special)
----------,         4,-1,  no,  ToG, 0, 0    ; Fli     30
----------,         3,-2,  no,  Csc, 0, 0    ; Fun
----------,         3, 0,  no,  Sup, 0, 0    ; FP
Gun Trunnions,      3, 2,  Alp, Sea, 1, 0    ; Gen
Horse Armor,        4, 1,  Stl, nil, 1, 0    ; Gue
----------,         8,-2,  no,  Iro, 0, 0    ; Gun     35
Hydraulics,         4,-1,  nil, nil, 2, 0    ; Hor (Special)
Horology,           6, 0,  nil, nil, 3, 0    ; Ind
----------,         6, 0,  no,  Phi, 0, 0    ; Inv
Islamic Doctrine,   5,-1,  no,  nil, 3, 0    ; Iro (Special)
Joust,              4,-1,  Chi, Sth, 1, 0    ; Lab     40
----------,         4, 0,  no,  MP,  0, 0    ; Las
----------,         5,-1,  no,  Gun, 0, 0    ; Ldr
----------,         5, 2,  no,  CoL, 0, 0    ; Lit
----------,         4,-2,  no,  Tac, 0, 0    ; Too
----------,         4,-1,  no,  Iro, 0, 0    ; Mag     45
Cartography,        6,-1,  Amp, Sup, 0, 0    ; Map
----------,         4, 1,  no,  nil, 0, 0    ; Mas
Measures and Weights, 5, 0,  nil, nil, 3, 0  ; MP
Matchlock System,   4,-1,  Plu, SFl, 1, 0    ; Mat
----------,         4, 0,  no,  Tra, 0, 0    ; Med     50
Metal Casting,      6,-2,  nil, nil, 2, 0    ; Met
----------,         4, 1,  no,  E2,  0, 0    ; Min
----------,         8,-1,  no,  Tac, 0, 0    ; Mob
----------,         5, 1,  no,  CoL, 0, 0    ; Mon
Islamic Creed,      5, 1,  nil, nil, 3, 0    ; MT (Special)55
Christian Tenents,  4, 0,  nil, nil, 3, 0    ; Mys (Special)
Optics,             6,-1,  nil, nil, 2, 0    ; Nav
----------,         6,-2,  no,  MP,  0, 0    ; NF
Naturopathy,        3, 0,  AFl, San, 2, 0    ; NP
Renaissance,        6, 1,  CA,  Chi, 0, 1    ; Phi     60
Pecs and Adrianopole,4,-1, no,  Lit, 3, 0    ; Phy (Special)
Ptolemy's Geography,4, 1,  nil, nil, 3, 0    ; Pla (Special - Pollutant)
Plate Armor,        4, 0,  no,  no,  1, 0    ; Plu  (Cst & Pot)
Printing,           4, 0,  AFl, Met, 0, 0    ; PT
----------,         4, 1,  no,  nil, 0, 0    ; Pot     65
----------,         5,-1,  no,  E1,  0, 0    ; Rad
----------,         6, 0,  no,  Bri, 0, 0    ; RR
----------,         2, 1,  no,  Dem, 0, 0    ; Rec
----------,         4, 0,  no,  Cor, 0, 0    ; Ref
Cultivation,        3, 1,  Met, San, 0, 0    ; Rfg     70
----------,         5, 1,  no,  Lit, 0, 0    ; Rep
----------,         5,-2,  no,  Mob, 0, 0    ; Rob
----------,         6,-2,  no,  E2,  0, 0    ; Roc
Sanitation,         4, 2,  nil, nil, 0, 0    ; San
Siege Countermeasures, 4, 1,  AFl, nil, 1, 0 ; Sea     75
Siege Expertise,    4, 1,  Gen, Hor, 1, 0    ; SFl
Siege Weaponary,    3,-2,  nil, nil, 1, 0    ; Sth (Special)
----------,         4,-1,  no,  Inv, 0, 0    ; SE
Steel,              4,-1,  Met, Che, 2, 0    ; Stl
The Astrolabe,      4, 1,  Nav, nil, 2, 0    ; Sup     80
----------,         6,-1,  no,  Ldr, 0, 0    ; Tac
Theology,           3, 2,  nil, nil, 0, 0    ; The (Special)
----------,         4, 0,  no,  Uni, 0, 0    ; ToG
Trade,              4, 2,  Ban, nil, 0, 0    ; Tra
----------,         5, 1,  no,  Phi, 0, 0    ; Uni     85
Pecs and Adrianopole, 4,-1,no,  nil, 0, 0    ; War
----------,         4,-1,  no,  nil, 0, 0    ; Whe
----------,         4, 2,  no,  nil, 0, 0    ; Wri
Enlightenment,      1, 0,  Phi, nil, 0, 1    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1     90
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
User Def Tech D,    3, 0,  no,  no,  0, 0    ; X1
User Def Tech E,    3, 0,  no,  no,  0, 0    ; X2
10th Century Tech,  3, 0,  nil, nil, 3, 0    ; X3     95
11th Century Tech,  3, 0,  nil, X3,  3, 0    ; X4
12th Century Tech,  3, 0,  nil, X4,  3, 0    ; X5
13th Century Tech,  3, 0,  nil, X5,  3, 0    ; X6
14th Century Tech,  3, 0,  nil, X6,  3, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,;1
Barracks,                 4,  1,    no, ;
Granary,                  6,  1,    San,;
Chapel,                   4,  1,    Cer,;Temple
Market Square,            6,  1,    Ban,;Market Place5
Printers,                 8,  1,    PT, ;Library
Judiciary,                4,  1,    Ast,;Courthouse
City Walls,               8,  2,    X3, ;
Aqueduct,                 4,  2,    no, ;
Merchants' Guild,         8,  2,    Eco,;Bank10
Cathedral,                10, 2,    no, ;
University,               16, 3,    no, ;
Mass Transit,             16, 4,    no, ;
Temple,                   6,  2,    nil,;Colosseum
Forge,                    6,  4,    nil,;Factory15
Manufacturing Plant,      32, 6,    no, ;
SDI Defense,              20, 4,    no, ;
Pharmacy,                 6,  2,    NP, ;Recycling
Mill,                     8,  4,    Hor,;Power Plant
Hydro Plant,              24, 4,    no, ;20
Nuclear Plant,            16, 2,    no, ;
Stock Exchange,           16, 4,    no, ;
Sewer System,             12, 2,    no, ;
Cellars,                  8,  2,    Rfg,;Supermarket
Toll House,               10, 5,    CA, ;Superhighways25
Research Lab,             16, 3,    no, ;
SAM Missile Battery,      10, 2,    no, ;
Coastal Fortress,         4,  1,    Met,;
Solar Plant,              32, 4,    no, ;
Harbor,                   6,  1,    Sup,;30
Offshore Platform,        16, 3,    no, ;
Airport,                  16, 3,    no, ;
Police Station,           6,  2,    no, ;
Port Facility,            8,  3,    no, ;
Passage to the South,     0,  0,    no, ;35
SS Structural,            8,  0,    no, ;
SS Component,             16, 0,    no, ;
SS Module,                32, 0,    no, ;
(Capitalization),         60, 0,    Cor,;
Pyramids,                 20, 0,    no, ;40
Matthias Church,          20, 0,    nil,;
Topkapi Palace,           20, 0,    nil,;
Lighthouse,               20, 0,    no, ;
Great Library,            30, 0,    no, ;
Oracle,                   30, 0,    no, ;45
Great Wall,               30, 0,    no, ;
The Princely Court,       40, 0,    MP, ;
East Roman Capital,       30, 0,    nil,;
Marco Polo's Embassy,     20, 0,    no, ;
Jihad,                    40, 0,    MT, ;50
Copernicus' Observatory,  30, 0,    no, ;
Magellan's Expedition,    40, 0,    no, ;
Hagia Sophia,             30, 0,    nil,;
Leonardo's Workshop,      40, 0,    no, ;
J. S. Bach's Cathedral,   40, 0,    no, ;55
Isaac Newton's College,   40, 0,    no, ;
Adam Smith's Trading Co., 40, 0,    no, ;
Darwin's Voyage,          40, 0,    no, ;
Statue of Liberty,        40, 0,    no, ;
Code of Honor,            30, 0,    Cmb,;60
Women's Suffrage,         60, 0,    no, ;
Hoover Dam,               60, 0,    no, ;
Manhattan Project,        60, 0,    no, ; 
United Nations,           60, 0,    no, ;
Apollo Program,           60, 0,    no, ;65
SETI Program,             60, 0,    no, ;
The Creed,                60, 0,    nil,;

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
Cmn,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000;1
Settlers,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000001
Infantry,     Gue, 0,  1.,0,  5a,3d,  2h,1f,  4,0,  1, nil, 000000000000000
-------,      nil, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, no,  000000000000000
Long Bowmen,  nil, 0,  1.,0,  8a,4d,  2h,1f,  6,0,  1, Sea, 000000000000010;5
Cross Bowmen, nil, 0,  1.,0,  5a,5d,  2h,1f,  6,0,  1, Stl, 000001000000000
Pikemen,      nil, 0,  1.,0,  6a,6d,  3h,1f,  6,0,  1, Mat, 000000000000000
-------,      nil, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, no,  000000000000000
-------,      nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, no,  000100000000000
Loyalists,    nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Gue, 000001000000010;10
-------,      nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, no,  000001000000000
-------,      nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, no,  000000000000000
-------,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, no,  000000000000100
-------,      nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no,  000000100000000
-------,      nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, no,  000000000000000;15
Horsemen,     Gue, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, nil, 000000000000000
-------,      nil, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, no,  000000000000000
Armored Horse,Chi, 0,  2.,0,  5a,3d,  2h,1f,  5,0,  0, Gue, 000000000000000
Crusaders,    nil, 0,  2.,0, 10a,2d,  2h,1f,  7,0,  0, CoL, 000000000000000
Knights,      nil, 0,  2.,0,  7a,3d,  2h,1f,  6,0,  0, Chi, 000000000000000;20
Hunyadi,      nil, 0,  2.,0, 10a,5d,  3h,1f, 12,0,  0, nil, 000000001000010
Janissaries,  nil, 0,  2.,0, 10a,2d,  2h,1f,  7,0,  0, MT,  000000000000000
Cavaliers,    nil, 0,  2.,0,  8a,4d,  2h,1f,  8,0,  0, Lab, 000000000000001
Catapult,     Gen, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, nil, 000000000000000
Ballista,     SFl, 0,  2.,0,  8a,1d,  2h,1f,  4,0,  0, Gen, 000000000000000;25
Siege Tower,  nil, 0,  1.,0, 11a,2d,  3h,1f,  7,0,  0, SFl, 000000001000000
Cannon,       nil, 0,  1.,0, 14a,1d,  2h,1f,  7,0,  0, Exp, 000010000000000
-------,      nil, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, no,  000000000010001
-------,      nil, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, no,  000000000000001
-------,      nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, no,  100000000000001;30
-------,      nil, 1, 34.,1,  8a,4d,  2h,2f,  8,0,  3, no,  000000000010001
-------,      nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, no,  000000000000001
-------,      nil, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, no,  000000000100000
Longboat,     nil, 2,  3.,0,  6a,2d,  3h,1f,  6,3,  4, Sup, 000000000000000
Transport,    nil, 2,  0.,0,  0a,12d, 4h,1f,  4,4,  4, Sup, 000000000000000;35
Boyer,        nil, 0,  0.,0,  0a,2d,  2h,1f,  5,0,  0, no,  000000000000000
-------,      nil, 2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, no,  000000000000000
-------,      nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, no,  100000000000001
-------,      nil, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, no,  100000000000001
Good Ship Obilic,  nil, 0,  5.,0, 0a,18d, 4h,2f, 16,0,  2, no,  010000000000000;40
Good Ship Crngevic,nil, 0,  5.,0, 0a,18d, 4h,2f, 16,0,  2, no,  010000000000000
-------,      nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
-------,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no,  000000010000001
-------,      nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no,  000000000000000
Quicklime,    nil, 1, 12.,1,  5a,1d,  1h,3f,  6,0,  0, Che, 001000000000000;45
-------,      nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Ambassador,   nil, 0,  2.,0,  0a,0d,  1h,1f,  6,0,  6, Amp, 000000000000010
-------,      nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, no,  000000000000011
-------,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
Merchant,     nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010;50
-------,      nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000
not used a,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used b,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used c,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used d,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used e,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used f,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used g,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used h,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used i,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used j,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used k,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used l,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used m,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used n,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used o,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used p,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used q,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used r,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used s,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used t,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used u,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used v,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used w,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used x,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used y,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used z,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Moors,      2,3,  0,2,1,   Pln, 1,10, 5,   For, 1,15,  0,  Grs,  no, ; Drt
Praire,     1,2,  0,2,2,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  1,2,1,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  0,3,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  0,2,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,2,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  yes,; Mou Impassable
Woodland,   2,3,  0,3,1,   Grs, 0, 5, 5,   no,  0, 0,  0,  Pln,  no, ; Tun
Glacier,    2,2,  0,1,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Marl,       1,2,  0,2,0,   Grs, 0, 5, 6,   For, 0, 5,  0,  Pln,  no, ; Swa
Swamp,      2,3,  0,1,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Sea,        1,2,  0,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Fresh Pond, 1,2,  3,2,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,2,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,2,6,
Wild Oxen,  1,2,  4,5,2,
Ivory,      2,2,  1,2,4,
Tobacco,    2,3,  1,2,3,
Gems,       2,3,  1,2,4,
Fish,       1,2,  3,2,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,2,0,
Grassland,  1,2,  2,2,0,
Timber,     2,3,  1,4,1,
Wine,       2,4,  1,2,4,
Iron,       3,6,  0,4,0,
Orchard,    1,2,  4,2,6,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,2,4,
Fruit,      2,3,  4,2,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Agrarianism,    Emperor,     Empress
Feudalism,      King,        Queen
Islam,          Sultan,      Sultana
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Pietistism,     King,        Queen

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Vlad Tepes,   Vlad Tepes,          1, 1, 0, Mirceans,    Mircea House,  -1,  1,  0,     4, Druid, Druid
Hammurabi,    Ishtari,             0, 2, 3, Babylonians, Babylonian,  0,  0,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      0,  1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 3, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,    1,  0,  0,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 3, Greeks,      Greek,      -1, -1,  1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 3, Indians,     Indian,      1,  0,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity (Default)

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl    0
0		; Alp (Special)
0		; Amp
0		; Ast
0		; Ato
1		; Aut    5
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che   10
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn   15
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur   20
0		; Dem
0		; Eco
0		; E1
1		; E2
0		; Eng   25
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli   30
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun   35
0		; Hor
4		; Ind
0		; Inv
0		; Iro
0		; Lab   40
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag   45
0		; Map
0		; Mas
4		; MP
0		; Mat
0		; Med   50
0		; Met
0		; Min
0		; Mob
0		; Mon
2		; MT    55
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi   60
0		; Phy
4		; Pla
0		; Plu
0		; PT
0		; Pot   65
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg   70
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea   75
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup   80
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni   85
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1    90
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3    95
0		; X4
0		; X5
0		; X6
0		; X7  Group0=All  Group1=North Group2=South Group3=Mircea



@LEADERS2
00210000		;Romans,      Roman,       0,  1,  1, Mircean   
00212000		;Babylonians, Babylonian, -1, -1,  1, Hungarian
00212000		;Germans,     German,      1, -1,  1, Moldovan 
02012000		;Egyptians,   Egyptian,    0,  0,  1, None  
02012000		;Americans,   American,   -1,  0,  1, Ottoman  
02012000		;Greeks,      Greek,       0,  1, -1, Byzantine   
00212000		;Indians,     Indian,     -1, -1,  0, Danesti 
00210000		;Russians,    Russian,     1,  0, -1,   
00210000		;Zulus,       Zulu,        1,  0,  0,
00210000		;French,      French,      1,  1,  1,   
02010000		;Aztecs,      Aztec,       0, -1,  1,
02010000		;Chinese,     Chinese,     0,  0,  1,  
02010000		;English,     English,     0,  1,  0,    
00210000		;Mongols,     Mongol,      1,  1, -1,
00210000		;Celts,       Celtic,     -1,  1,  0,    
00210000		;Japanese,    Japanese,    1, -1, -1,  
00210000		;Vikings,     Viking,      1,  1,  0,   
02010000		;Spanish,     Spanish,    -1,  1, -1,   
02010000		;Persians,    Persian,     0, -1,  0,   
02010000		;Carthaginians, Carthaginian, 0,  0, -1,
00210000		;Sioux,       Sioux,       0,  0,  0,  

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   	00000100	0-range-air-unit damage override:	1 - override damage
;   	00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:		1 - override impassable terrain
;   	01000000    	barbarian unit will not expire:         1 - no expire
;	10000000    	override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Peasants
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Settlers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Infantry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Long Bowmen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Cross Bowmen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Pikemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Loyalists
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Horsemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Armored Horse
11100111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Crusaders
11100111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Knights
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Hunyadi
00011000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Janissaries
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Cavaliers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ballista
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Seige Tower
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cannon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Longboat
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Transport
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Boyer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
00000000, 00000000, 2000, 0000000000000000,0000000000000000,0000000000000000, 01000010  ;Obilic
00000000, 00000000, 2500, 0000000000000000,0000000000000000,0000000000000000, 01000010  ;Crngevic
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Quicklime
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Ambassador
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Merchant
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Land
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Ship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Air
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 1
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 2
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 3
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 4
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 5
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 6
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 7
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 8
		

@MAP_TRANSPORT_RELATIONSHIPS
0,0  ; 0/1   Ex-Concealed
0,0  ; 1/2   None
0,0  ; 2/3   None
0,0  ; 3/1   None
0,0  ; 4/2   None
0,0  ; 5/3   None
0,0  ; 6/1   None
0,0  ; 7/2   None
0,0  ; 8/3   None
0,0  ; 9/1   None
0,0  ; 10/2   None
0,0  ; 11/3   None
0,0  ; 12/1   None
0,0  ; 13/2   None
0,0  ; 14/3   None
0,0  ; 15/1   None

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Swordfgt.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers 5
Archers.wav	; Legion
Swordfgt.wav  	; Pikemen
<none>  	; Musketeers
Swordfgt.wav  	; Fanatics
Swordfgt.wav  	; Partisans 10
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf. 15
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights 20
<none>  	; Dragoons
Chariot.wav  	; Cavalry
Chariot.wav  	; Armor
<none>  	; Catapult
<none>          ; Cannon 25
<none>  	; Artillery
Oldcannons.wav  ; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter 30
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
Trireme.wav  	; Caravel
<none>  	; Galleon 35
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser 40
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.45
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
CHEERS3.wav     ; Caravan
CHEERS3.wav	; Freight 50
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

