OBJS1= heli.obj matrix.obj trig.obj
OBJS2= hughes.obj h2.obj fasttri.obj
OBJS3= modex.obj

LK1= heli matrix trig hughes
LK2= h2 fasttri
LK3= modex

heli.exe: $(OBJS1) $(OBJS2) $(OBJS3)
 tlink /v /xc \c\lib\c0h $(LK1) $(LK2) $(LK3),heli,, \c\lib\ch \c\lib\graphics \c\lib\mathh \c\lib\emu

heli.obj: heli.c
	tcc  -Z -c -f87 -mh -K -1  heli.c

matrix.obj: matrix.c
	tcc    -Z -c -f87 -mh -K -1 matrix.c

trig.obj: trig.c
	tcc    -Z -c -f87 -mh -K -1 trig.c

hughes.obj: hughes.c
	tcc   -Z -c -f87 -mh -K -1 hughes.c

h2.obj: h2.c
	tcc   -c -f87 -mh -K -1 h2.c

fasttri.obj: fasttri.c
	tcc   -Z -c -f87 -mh -K -1 fasttri.c

modex.obj: modex.c
	tcc   -Z -c -f87 -mh -K -1 modex.c

