Rules  (... by a strange coincidence...)

Our rules are more SPRINTS oriented than the ENDURANCE style of the commercial tracks.
We run four races in each lane, and rotate through the lanes.
Each race is ten laps, flat out, with no holds barred!
If you crash before ten laps, YOU ARE OUT, and are marked fifth, fourth, third, etc.
The surviving cars line back up for a restart, and run the remaining laps.
With Luf's rating system, rookies run against slower guys, so a faster person having to lap the slower for position is not usually a factor.
(Take a look at our stats. The top twenty four are within two seconds.)
If a crash occurs on the last lap, the race is run to the end.

                                            CRASHING SUCKS!!!

The main advantages of sprints are that:
                a- NO Corner Marshal can affect the outcome of the race
                     by accidentally knocking off other cars, and
                b- that the tracks can be much more complex,
                     because no corner marshal's spaces are needed.

The racing is much more intense! Come check it out, we think you will agree.
 
 
 

As of Monday, August 28, 2000, the following rules apply for 1/32 racing:
    (there have been some modifications,
            so as of September, 2001, here is where we stand)

ENTRY FEE - $5.00
    $3.00 for the track fund and $2.00 for the prize fund

40-10 LAP RACES
    4 races per lane, 5 lanes, on two tracks in one direction,
    OR, on one track in both directions, depending on turnout.

POINTS PER RACE
    First guy out or fifth place finisher gets 1 point
    Second guy out or fourth place gets 2 points
    Third out and third place gets 3 points
    Fourth out and second place gets 4 points
    The winner gets 5 points

FASTEST LAP
   Fastest lap of the nite gets $2.00 (there will be 2, one per track OR per direction)

PRIZE MONEY
   $4.00 go to fastest laps
   Balance of prize fund gets paid out:
   Winner (most points) gets 60% of the pot
   Second place gets 30%
   Third place gets 10%

EXAMPLE
   10 racers so the pot would be $20
   $4.00 goes to fastest laps
   $8.40 goes to the winner (60% of $14.00)
   $4.20 for second place
   $1.40 for third place
   Ties could be resolved by a 5 lap race.

This way everyone that wants to race pays up at the beginning of the nite and all the money gets paid out at the end of the nite. Fastest lap does not have to be a lap record. Racing should start at a set time, 6:30 or 7:00, so there's time for testing, etc. The computer would be set for 10 lap races so the timer will shut off after 10 laps.
There may even be time to run a second rotation on a low turnout night.
(for another $2.00...woo woo)

Luf prefers this system because it will allow everyone to compete without having to show up every race nite or committing to a full season. And we might get longer than 1/2 lap races.

As far as cars go, we are banning metal chassis, Lexan bodies, foam tires and traction compound.
The cars we've all been running seem to work well. (BUT YOU MUST HAVE A DRIVER AND A WINDSHIELD)

The rating system we are now using to set the race order, is based on the points average, instead of fast times.
So a new guy will still not have to race against Norm. (or Luf, or Vince, or ...)

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