Homebrew Spells
Antifield
Transmutation
Level: Wiz/Sorc 9
Antifield
Transmutation
Level: Wiz/Sorc9
Components:V,S,M
Casting Time: 1 round
Range: Long
Area: One 100ft cube
Duration: 1 round/ level
Saving Throw: None, see text
Spell resistance: No

An antifield spell creates inverts and reverses the normal laws of physics in
a given area, creating several effects.

First, the place looks like a color negative, red becomes orange, green
becomes purple, black becomes white, ect. This effect distorts magical
colors and light/darkness. All evocation (light) spells instead creat an
equal amount of darkness, likewise darkness spells create an equal amount
of light. A deeper darkness spell becomes a daylight spell, and visa-
versa. Effects that deal damage from intense light (such as a searing
light spell or a lantern archon's light rays) instead deal disintegration
damage.

In addition, spells that have certain effect based on colored rays have those
effects swapped for the opposite light-based color. (In light red is the
opposite of orange, blue is the opposite of yellow, and green is the
opposite of purple). For example, the outer layer of a prismatic sphere is
orange, stops magical ranged weapons, and deals 40 points of acid damage.

Cold and heat energies are reversed, all forms of cold damage are replaced
with fire damage and visa versa, all spells with the fire descriptor are
replaced with the cold descriptor, so that wall of ice becomes wall of
fire and a fireball is a coldball.

Negative energy and positive energy replace each other. Cure spells become
inflict spells, disrupt undead damages living creatures only, a ray of
enfeeblement gives a temporary bonus to strength, slay living functions as
raise dead, etc. Spells and effect that inflict ability damage magically
and undead ability draining or damaging attacks cure the same amount,
however things that inflict harm through poison or disease still function
normally. Restoration and lesser restoration deal an amount of
constitution damage equal to that which they would otherwise heal. The
spells create undead, create greater undead, and animate dead function as
animate object, animate object functions as animate dead (affecting the
nearest corpse within the antifield if the object touched is not a
corpse). Undead create spawn abilities restore the person to life after
the indicated time with 1hp.

Spells with the electric descriptor or the acid descriptor are supressed as if
inside an anti-magic field. Non-magical electric and acid-based abilities
still function normally.

Material Component: A platinum orb inscribed with the symbols for 1/0 in
various languages, worth 250gp.
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