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NECROMANCY SPELLS |
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by yours truly |
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Flesh Graft Necromancy Wiz/Sorc 1 Casting Time: 1 action Duration: 1 minute per level Components: V, S, M Target: One Living Creature Range: Touch
This spell temporarly enhances a creature by infusing it with partially reanimated flesh, granting 1 temporary hit point, +1 natural armor, and a +1 enhancement bonus to strength.
Material Component: A peice of meat from a creature with natural armor +2 or higher with some of the hide still attached. Such meat can be bought for 2sp or taken from a fallen opponent. |
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Control Lesser Undead Necromancy Wiz/Sorc lvl 1 Components: V, S, F Casting Time: 1 action Range: Close Target: One mindless skeleton of 1hd or less or a zombie of 2hd or less Duration: 1 hour/ level Saving throw: None Spell Resistance: None
This spell causes a targeted mindless undead to obey your commands as if you were its master. The undead will still not attack its master or leave the area where this spell was cast on it.
Focus: A crude skull-shaped token carved out of obsidian, worth 3gp. |
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Animate Arthropod Necromancy Level: Wiz/Sorc 0 Duration: Permanent Casting Time: 1 round Components: V, S, M Target: The chitinous shell of a tiny or small sized arthropod Range: Touch Saving Throw: None Spell Resistance: No
This spell animates the exoskeleton of any tiny or small sized arthropod under your control. Arthropods include all vermin and any creature with a hard, armor-like full body covering as opposed to an internal bone structure (such as a crab or an ankheg). If there were any internal organs in the body these decompose into a thick slime and drip out through the joints. The creature retains its size and lacks the improved initiative feat or any DR/bludgeoning but otherwise has the same statistics as a tiny sized skeleton presented in the MM. This spell in no way harms, captures, or otherwise violates the soul of the vermin (provided that it has any). This spell also does not bring negative energy into the plane or create it but instead draws on the negative energy already present in the corpse as well as the negative energy in the surrounding area and then concentrates and channels it into the shell. You may not control more than 1 hd per caster level of animated exoskeletons. These do not count towards your limit of total skeletons or zombies controlled, nor do they count towards your limit of total undead controlled (for example, if you are a multi-classed cleric). Material Component: A vial of ink (worth 8gp) which must be poured into the dead vermin and a shard of black onyx worth 1sp. |
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To Return to the main page, click on the sarlis to the right. |
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