![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
![]() |
|||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
![]() |
|||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
![]() |
![]() |
![]() |
![]() |
|||||||||||||||||||||||||||||||||||||
![]() |
![]() |
|||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||
| An unexperienced combatant might underestimate the power of an army of donuts. For starters, these pastries are much larger, which means they take longer to eat and are more filling. Secondly, they are varied with a range of abilities and weaponry. Third, they are intelligent, ruthless, and highly organized. They serve a mighty leader and are nearly all lawful and obedient. Plain Donut Small Construct HD:1/2d10(2hp) Initiative:+5(+1 dex,+4 improved initiative feat) Speed:20ft AC:12(+1 dex,+1 size) Attacks:Slam+1 melee, Face/Reach:5ft/5ft Damage:Slam 1d3-2 Special Attacks:constrict Special Qualities:Construct Traits, Donut traits Saves:Fort+0,Ref+1,Will+0 Abilities:Str6,Dex12,Con-,Int1,Wis10,Cha2 Skills:None Feats:Improved initiative ___________________________________ Climate/Terrain:Any land or underground CR:1/6 Organization:Troop(2-5),dozen(12),or legion(15-32) Alignment:Always Lawful Neutral Treasure:None Advancement:1/2-1hd(small) Constrict(ex): Upon a successful slam attack a donut can make a grapple check to loop itself around an opponent's neck. After that it begins squeezing around their neck, simaltaniously suffocating the opponent and staying just out of biting range, in addition to dealing 1 bludgeoning damage each round. Donut traits: Donuts are immune to bludgeoning damage and take acid damage from coffee. They receive a +6 racial bonus to grapple checks. The plain donuts are the shock troops of the donut army. Simple minded and weak, able to obey only three commands but willing to follow the few orders they can understand without question. Recipe: PLAIN DONUTS 6 eggs (6cp) 1 lb. sugar (1gp) 1 gallon milk (2sp) 1 cup vegetable oil (2cp) 1 tablespoon vanilla (1cp) 4 pounds flour (8cp) 1 cup yeast (1cp) 1 tablespoon salt (5cp) 1 tablespoon nutmeg (2cp) 2 pounds of powdered silver, baked into the mix. (the silver is magically expendended during the creation process, otherwise taking a bite would result in a mouthful of silver.) Total cost:About 12gp Time to bake:1 hour Time to create:1 day Cooking Check dc:11 Prequisites:Craft Wonderous item, Animate Object XP cost:20xp Glazed Donut Small Construct HD:1d10(5hp) Initiative:+5(+1 dex,+4 improved initiative feat) Speed:20ft AC:13(+1 dex,+1 size,+1 natural) Attacks:Slam+1 melee or halfspear+1 melee or halfspear+3 ranged Face/Reach:5/5ft Damage:Slam 1d3-1, halfspear 1d6-1 Special Attacks:constrict Special Qualities:Construct Traits, Donut traits,DR 5/bite Saves:Fort+0,Ref+1,Will+0 Abilities:Str8,Dex12,Con-,Int4,Wis10,Cha4 Skills: Listen+1, Spot+1, Search+1, Hide+6 Feats:Improved initiative ________________________________________ Climate/Terrain:Any land or underground CR:1/4 Organization:Troop(2-5),dozen(12),or legion(15-32) Alignment:Usually Lawful Neutral Treasure:None Advancement:1-2hd(small) Damage reduction(su):A glazed donut takes normal damage from bite attacks. Constrict(ex):A donut must first make a grapple check to loop itself over an opponent. After that it begins squeezing around their neck, simaltaniously suffocating the opponent and staying just out of biting range. Donut traits: Donuts are immune to bludgeoning damage and take acid damage from coffee. They receive a +6 racial bonus to grapple checks After defeating twice it's hit dice worth of enemies in battle, a plain donut may be promoted to a glazed donut. The ritual requires 2 pounds of sugar (1gp worth), a gallon of water, and some basic cooking implements (bowl,spoon,oven,etc.) takes four hours and a cooking check (dc11). Failure wastes the sugar and a roll of 5 or lower destroys the donut. If the person preforming the glazing is not a donut or a donut slave, then the ritual also drains 100xp from them. Although glazed donuts are sentient, they are utterly loyal to their creators and capable of using their minds to carry out more complex instructions. They will obey orders without question, no matter how dangerous or evil. Recipe: CHOCOLATE DONUTS 6 eggs (6cp) 1 lb. sugar (1gp) 1 gallon milk (2sp) 1 cup vegetable oil (2cp) 1 tablespoon vanilla (1cp) 4 pounds flour (8cp) 1 cup yeast (1cp) 1 tablespoon salt (5cp) 1 tablespoon nutmeg (2cp) 1 lb unsweetened chocolate squares (5gp) 8 ouncess of powdered gold, baked into the mix. (the gold is magically expendended during the creation process, otherwise taking a bite would result in a mouthful of gold.) Total cost:About 32gp Time to bake:1 hour Time to create:1 day Cooking Check dc:15 Prequisites:Craft Wonderous item, Animate Object XP cost:100xp Chocolate Donut Small Construct HD:1d10(5hp) Initiative:+5(+1 dex,+4 improved initiative feat) Speed:20ft AC:12(+1 dex,+1 size) Attacks:Slam,constrict Face/Reach:5ft/5ft Damage:Slam 1d4 Special Attacks:constrict Special Qualities:Construct Traits, Donut traits, Fast Healing 1, Fire Resistance 5 Saves:Fort-,Ref+1,Will+0 Abilities:Str10,Dex12,Con-,Int2,Wis10,Cha4 Skills:None Feats:Improved initiative ________________________________________ Climate/Terrain:Any land or underground CR:1/3 Organization:Troop(2-5),dozen(12),or legion(15-32) Alignment:Always Lawful Neutral Treasure:None Advancement:1-2hd(small) Constrict(ex):A donut must first make a grapple check to loop itself over an opponent. After that it begins squeezing around their neck, simaltaniously suffocating the opponent and staying just out of biting range. Donut traits: Donuts are immune to bludgeoning damage and take acid damage from coffe. They recieve a +6 racial bonus to grapple checks. Fast healing(ex): Chocolate donuts recover 1 hp per round. Chocolate donuts are more powerful and intelligent than their blander counterparts. They generally attack in the third wave when most of the enemies resources are depleted. Jelly donut Medium Construct HD:2d10+3(14hp) Initiative:+5(+1 dex,+4 improved initiative feat) Speed:20ft AC:11(+1 dex) Attacks:Slam+2 melee, Face/Reach:5ft by 5ft/5ft Damage:Slam 1d6+2 Special Attacks:none Special Qualities:Construct Traits, Donut traits Saves:Fort-,Ref+1,Will+0 Abilities:Str14,Dex12,Con-,Int-,Wis10,Cha2 Skills:None Feats:Toughness ________________________________________ Climate/Terrain:Any land or underground CR:1 Organization:Troop(2-5),dozen(12),or legion(15-32) Alignment:Always Neutral Treasure:None Advancement:3-6hd(medium) Spirt(ex):Whenever anyone succesfully inflicts damage on a jelly donut, everyone within 10ft must make a reflex save (dc15) as jelly spurts out or be blinded for 1d6 rounds. Donut traits: Donuts are immune to bludgeoning damage and take acid damage from coffee. They receive a +6 bonus to grapple checks. Jelly donuts are mindless hulks that lumber into battle in the second attack wave and begin slamming the enemies, spurting jelly and causing confusion and disorder. Recipe: JELLY DONUTS 6 eggs (6cp) 3 gallons of jelly(3gp) 5 lb. sugar (5gp) 1 gallon milk (2sp) 1 cup vegetable oil (2cp) 1 tablespoon vanilla (1cp) 10 pounds flour (2sp) 1 cup yeast (1cp) 1 tablespoon salt (5cp) 1 tablespoon nutmeg (2cp) 1 pound of powdered gold, baked into the mix. (the gold is magically expendended during the creation process, otherwise taking a bite would result in a mouthful of gold.) Total cost:About 70gp Time to bake:4 hours Time to create:2 days Cooking Check dc:15 Prequisites:Craft Wonderous item, Animate Object XP cost:200xp Frosted Donut Small Construct HD:2d10(11hp) Initiative:+5(+1 dex,+4 improved initiative feat) Speed:20ft AC:13(+1 dex,+1 size,+1 natural) Attacks:Slam+1 melee, Face/Reach:3ft by 3ft/3ft Damage:Slam 1d4 Special Attacks:constrict Special Qualities:Construct Traits, Donut traits, resistances Saves:Fort-,Ref+1,Will+0 Abilities:Str11,Dex12,Con-,Int10,Wis10,Cha4 Skills:None Feats:Improved initiative ________________________________________ Climate/Terrain:Any land or underground CR:1 Organization:Troop(2-5),dozen(12),or legion(15-32) Alignment:Usually lawful evil Treasure:None Advancement:3-6hd(small) Constrict(ex):See plain donut, but constrict does 1d8 damage Donut traits: See plain donut Resistances: Chocolate Frosted:Fire resistance 10 Vanilla Frosted:Electricity resistance 10 Pink Frosted:Cold resistance 10 After defeating at least four of its hit die worth of enemies and surviving at least three battles, a plain donut may be promoted to a frosted donut. The frosting cost 10gp. This may only be done by other donuts. Frosted donuts are more ambitious than the simple minded plain donuts and the subserviant glazed donuts. They will take orders only from sprinkled donuts. Often frosted donuts act as taskmasters, directing the glazed donuts and commanding the plain and chocolate donuts. Chocolate donuts cannot become vanilla frosted or pink frosted. Sprinkled Donut Small Construct HD:3d10(15hp) Initiative:+5(+1 dex,+4 improved initiative feat) Speed:20ft AC:18(+1 dex,+1 size,+6 natural) Attacks:Slam+1 melee, Face/Reach:3ft by 3ft/3ft Damage:Slam 1d6+1 Special Attacks:constrict,spell-like abilities Special Qualities:Construct Traits, Donut traits, resistances, damage reduction 5/+1 Saves:Fort-,Ref+1,Will+0 Abilities:Str12,Dex12,Con-,Int12,Wis10,Cha4 Skills:None Feats:Improved initiative ________________________________________ Climate/Terrain:Any land or underground CR:4 Organization:Troop(2-5),dozen(12),or legion(15-32) Alignment:Usually lawful evil Treasure:None Advancement:3-5hd(small) Constrict: As plain donut but it deals 1d12 damage Resistances: Chocolate Frosted:Fire resistance 15 Vanilla Frosted:Electricity resistance 15 Pink Frosted:Cold resistance 15 After having fought in at least ten battles and winning at least one, a frosted donut may be promoted to a sprinkled donut. Sprinkled donuts have a variety of spell-like abilities bestowed upon them with magical sprinkles, as spellstiched undead draw power from magical runes. A sprinkled donut has one cantrip it can cast at will, a first level spell it can cast a number of times per day equal to its hit die, and 3 other spells once per day each with total level not exceeding 5. Example: Spell-like abilities(sp):Ray of frost at will, magic missle 3 times per day, 1 per day: Lightening bolt, Invisibility. |
||||||||||||||||||||||||||||||||||||||||