| Pizza Touch Transmutation Level: Wiz/Sorc0,Brd0,Drd0 Casting time: Standard action Components: V,M Duration: Instantanious Target: One creature's face Saving Throw: Fort Partial (see text) Range: Touch An coating of hot oil spreads over your hand. With a successful melee touch attack you deal 3 fire subdual damage. This spell also causes unsightly pimples to rise from the skin, giving the creature a -1 circumstantial penalty to gather information, intimidate, and diplomacy checks made towards humanoids. Material Component: A wedge of cheese worth 6cp Ventilate Pores Transmutation Level: Wiz/Sorc0,Brd0,Drd0 Casting time: Full Round Components:V,F Duration: Instantanious Target: One creature's face Saving Throw: Fortitude (if unwilling) Range: Touch This spell was invented by a young manguer sorceress who upon maturing discovered that with eternal youth comes eternal acne. Frustrated by her uncomely appearance, she finally gave up on mundane methods and created a cantrip capable of cleansing and unclogging skin pores, thereby removing any pimples that plagued the subjects face. This dispells the acne effects of a pizza touch spell. Focus: A cloth soaked in hot water, worth at least 6cp Party Cracker Conjuration(creation) Level:Wiz/Sorc 0, Brd0 Components: S,M,F Casting Time: 1 action Range:See text Effect: A small prize within a wooden tube Duration: Permanent until discharged This spell instantly creates a thin tube of wood with a desirable item within. The prize is activated by breaking the tube with a strength check (dc:5). The caster can choose to either create a specific item or determine it randomly by rolling a d%. Random Prize 1-7 1d12x10+5 copper peices 8-14 2d10 silver pieces 15-21 3d8 coin-sized candies worth 1sp each 22-28 A puff of powder exploding from the tube that turns everything within range blue unless they succeed at a reflex save. This power can be removed by washing with a gallon of water and 1/4 lb. of soap, or by a prestadigitation-clean effect. 29-40 A brightly colored butterfly that flutters about in the surrounding 5 feet for 1d12+2 rounds before flying away 41-45 A celestial bat that vanishes within 1 round 46-55 A bar of chocolate worth 4sp 55-64 A cloud of bubbles that gives all creatures within 5ft 1/2 concealment for 1 round. 65-70 A flash of light dazzling (-1 on attack rolls) all within 10ft for 1d4 rounds unless they make a fortitude save. 71-77 A cloud of confeti that gives all within 10ft 1/4 concealment for 1 round. 78-82 A burst of light and a light popping noise that deafens those within 5ft for 1 round unless they make a fortitude save. 83-88 A glowing ball of quasi-corporeal light that illuminates the same area as a candle and can orbit a person like a dull grey ion stone. This light lasts for 1 week. It cannot be destroyed by normal damage but any energy damage or magical damage destroys it instantly. It can also be destroyed with a strength check dc12, but doing so dazzles the destroyer for 1d6+1 rounds unless he/she/it makes a fortitude save. 89-95 A shimmering 5ft by 5ft rainbow glow appears, lasting for 1d12+3 rounds. Those within the area of the glow suffer a -3 penalty to spot and search check, but also have 1/4 concealement. 96-00 A dove appears flutters the opener in a circle for 1 round before flying away and dissapearing within 1d8+1 rounds The caster may choose to use a merchant's scale worth 2gp as a focus to increase or decrease the result by up to 14. Material Component: A gold peice. Oil Spray Conjuration Level: Brd0, Wiz/Sorc 0 Casting Time: 1 round Components:V,S Duration: 1 minute Target: 1 creature or object This spell causes a spray of greasy oil to shoot forth from your fingertips at a creature. If you make a successful ranged touch attack, the oil magically adheres to the target, and causes the target to recieve an additional point of fire damage from all fire-based effects. If a creature is killed with fire damage this way, the oil will be magically cooked into their body and they will become crispy and edible. For example you could get instant fried chicken by casting this on a chicken and then burning hands. This cannot affect items unless those items are either already food or are made of soft, flexible plant or animal matter and have no more than 1 hit point, such as leather armor or cloth. This spell has no effect on magical items or inorganic items. Ghostly Manifestations Necromancy [Ectomancy] Level: Clr0, wiz/sorc0 Components:V,S,F Casting time: One action Range: Close Duration: See Text Target: See text This spell channels ectoplasmic energy to create a number of effects: Chill/Warm: The surrounding area or object becomes unusually warm or uncomfortably cold for 1 hour. Move: Slowly moves unattended matter weighing up to 1 pound. Stain: Up to one ounce of blood appears on or trickles out of the target, then dries in 1d4 rounds. Script: Shadowy writing slowly appears on a surface. Dim: Lights slightly drop or one mundane light is suppressed for 1d4 minutes. Glow: One object emits a dim light illuminating the surrounding area for 5 feet around for 1 hour per level. Image: A crude mundane image appears on a surface lasting until washed away with 1/8 pound of soap and 1 gallon of water or removed by an erase spell. Noise: Audible sound equal to the voice of a single person emanates from a source for 1 minute. Open/Close: One simple mundane object operates in a cyclical and binary manner for 1d12 rounds. Example: Door opens and closes, light goes on and off, pump moves up and down etc. This object has an effecteve strength modifier of -6 for the purpose of opposed strength checks (such as holding an affected door open or shut) and cannot inflict damage. The substances created by this spell cannot be used as material components. Focus: A small ritualistic tool carved from a single bone worth 6sp. Intimidating Aura Transmutation Level: Wiz/Sorc0, Brd0 Components: S Casting Time: 1 round Duration:1 hour per level Range: Personal Target: You Saving Throw: None Spell Resistance: No This spell makes you look frightening and more impressive. Your eyes glow with harsh light, your voice becomes bolder and more authoritative, small breezes ripple your clothes and hair, etc. You gain a +3 enhancement bonus to intimidate and perform checks. You can dismiss, supress, or resume the effects of this spell as a free action. Minor Missile Evocation [Force] Level: Wiz/Sorc 0 Components: V,S Casting Time: Standard Action Target: 1 creature Range: Close (25ft+5ft per level) Duration: Instantaneous Saving Throw: None Spell Resistance: Yes A small, purplish bolt of energy shoots unerringly towards its target, dealing 1 force damage. Anything that would block a magic missile also blocks a minor missile. Defensive Field Abjuration Level: Wiz/Sorc 0, Clr0 Components: V,S,F Casting Time: Standard Action Target: You Range: Personal Duration: 1 minute Saving Throw: None Spell Resistance; No A protective energy field forms in front of you visible as a fluctation in the air with a light blue tint. This field grants you a +1 deflection bonus to AC and protects you from magic missiles |
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