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The group prepares itself for their gladitorial battle...
Justin: And as the lowered cage opens, you four find yourselves staring at the opponent for this fight...a mutated devil buffalo.
Max: Wait, Bobby Brown can't be on both teams.
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The next day, the group finds itself battling what turns out to be a much more difficul opponent: the OTHER group of Player Characters. It's three versus three as Bobby Brown is off inspecting the city. The posse is confident but things don't go so well as Switchback is knocked silly by the grunt in power armor and Max's huckster draws some underwhelming cards for his magic. Then to make matters worse, the fourth member of the OTHER Player Characters appears out of thin air to make a surprise sneak attack on Mark's mad scientist...
Jim: Hey, shouldn't have Mark's ghost warned him about that?
Justin looks puzzled.
Mark: What are you talking about?
Jim: You know, that ghost that's one of your ancestors who's supposed to be your guide.
Justin: (Nods) Your special background.
Mark: Damn J! We forgot about my ghost *again*.
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Later, Switchback the gravedigger is knocked out and a member of the OTHER Player Characters who the posse thought was dead is revealed to have been pulling a fast one. Things are looking grim...
Jim: It's a good thing we have Erik waiting in the wings to save us. (Looks hopefully in the GM's direction)
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Max scans over his character sheet.
Max: Man, I wish I knew what some of these powers did.
Mark: Uh. How about the "run" power?
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At a pause in the furious melee and after a momentous comeback, the huckster and mad scientist contemplate the outcome...
Max: Wow. We went from fucked to pretty good.
Mark: Well I wouldn't say that.
Max: Well, we've only got one guy left.
Mark: Yeah, but you can't fucking hit him and I can't hurt him.
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Mark: Hey, you guys are supposed to be all respectful and servile to me...remember?
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The British vampire: Say...I don't suppose you chaps would happen to know the combination to that safe over there?
Justin: YES. It's 1-2-3-4-5-6-7.
British Vampire: Thank you my good man. (He starts to crawl over to it, leaving a bloody trail behind him.)
Justin: I shoot him.
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Justin mulls over the description of the unique sept that the GM has built the campaign around.
Justin: So our Stargazers are the defenders and the Get of Fenris are our bureaucrats?
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Max: What makes you think you're qualified to be in the pack?
Renard "Air Hockey Ace": I play a lot of Pac-man.
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Jim the Mage: Help me push this car into the stream! We've gotta hide the evidence!
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Groundskeeper Willy: Ach! Whoot are yooo doooing?! Yooo can't eat all thooose squirrels!
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The Don: Back in the days, we used to call Kevin, "Kevin-Kevin." That's because he used to say everything twice.
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After his first encounter with the two werewolf players...
Mark: I go to a local vampire hangout and start asking around for silver weapons.
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Max addresses a notorious Marauder NPC who is rapidly growing tired of his name being mangled...
Max: So Harlan...
Arlan: ARLAN!!!
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Jeremy Faust, Erik's vampire character, has just offended a rather large group of Bone Gnawers by pissing all over a section of wall and sidewalk in their territory.
Jim: Erik you're running.
Erik That I am!
Jim: The Crinos werewolves are running after you.
Erik: Probably faster than me.
Jim: Yeah they're narrowing the gap. When up ahead, a figure tall and dark emerges up from out of the street.
Max: (Offscreen) It's Snowbear!
Jim: And stands there.
Erik: I don't think he's helping me but...
Max: I bet he is.
Jim: His appearance is quite grotesque.
Erik: Woohoo! Nosferatu! Use your level 5 Obfuscate power noooooow! I mean, if I knew about such things.
Jim: He stands there and holds up his hand like this. (The GM makes an outward facing palm in Erik's direction.)
Erik: I stop. "Hey, what's up?"
The Nosferatu: He is with me. He does not know the ways of this land. Please forgive him this transaction. (GM Note: WTF? Transaction? Nice choice of words braniac.)
Max: Erik's the one who's been living here for 60 million years.
Erik: Six. Although I was born and raised here. Six as a vampire.
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Max's werewolf character, Hunter of Swirling Night, has secretly followed another garou into the umbra. He's been suspicious of this Renard character for awhile and hopes to find some clues by seeing what the NPC does in this spiritual realm.
Jim: You successfully sneak.
Max: Okay.
Jim: You're... Rolls a die.... that many feet away from him.
Max: What's he looking at?
Jim: He's looking up at the sky.
Max: Nothing in the sky?
Jim: No.
Kevin: Laughs. What the hell?
Jim: There's a huge tide of writhing darkness and tentacles and fire and gaping maws...
Justin: Just the usual.
Jim: ...vortexes...
Max: So it's evil! Looking!
Jim: Ahhhhhhhhhhh-you could call it that!