| Magic This page has a list of all of the Magic techniques available to you on this rpg. It also contains all the requirements to train in the skills.To get started on the path of magic, you must complete a quest. To get information about the quest ask a master. Note that a master must teach you how to casts the spell before he\she adds it to your Bio. Power Level Requirements Level 1: 600+ (3 skills per day) Level 2: 3,500+ (3 skills per day) Level 3: 10,000+ (2 skills per day) Level 4: 28,000+ (2 skills per day) Level 5: 62,000+ (1 skills per day) Level 6: 121,000+ (1 sklls per day) Level 7: 342,000+ (1 skills per day) Level 8: 973,000+ (1 skills per day) Level 9: 2, 231,000+ (1 skills per day) Level 10: 4,500,000+ (1 skills per day) Level 1 Magic: Name of Move Description Requirements Magical Blast::: A basic blast of pure magic power ::: None --MP COST:: 5 Magical Infusion::: Able to raise your fighting power using your magic power ::: None --MP COST:: 10 Magic Grip::: Holding magic and keep adding to it to shot a huge magical blast::: None --MP COST:: 10 Cure LV1::: this spell cures 10% of health::: Good, or Pure Good --MP COST:: 30 Dark Cure LV1::: this spell cures 10% of health::: Evil, or Pure Evil --MP COST:: 30 Thunder Bolt:: you call upon the power of Lighting and stike with a lighting bolt::: None --MP COST:: 25 Fire:: You call upon the power of Fire and burn your enemie:: None --MP COST:: 25 Ice:: You call upon the power of Ice to make a small pice of Ice and use it against yur enemie:: None --MP COST:: 25 Level 2 Magic: Name of Move Description Requirements Shadow Servent::: Use your magic to create a being that can take one hit for you before dissapearing. This must be used before the attack .::: None --MP COST:: 50 Heal Spell::: Cures abnormal status effects such as cancels: Darkness, Silence, Poison. :::Magical Blast, Cure LV1 --MP COST:: 30 Life wave::: You create a ball of enrgy around you then you float a bit and then the ball turns in to alot of spikes and you trow them at the enemy::: None --MP COST:: 35 Acid Blow::: You make acid rise from the ground then you trow it at your enemy:::None --MP COST:: 40 Level 3 Magic: Name of Move Description Requirements Poison Cloud::: Poison enemy with a killing toxin ::: None --MP COST:: 30 Cure LV2::: this spell cures 25% of health::: Cure LV1 Good, Pure Good --MP COST:: 45 Dark Cure LV2::: this spell cures 25% of health:::Dark Cure LV1, Evil, Pure Evil --MP COST:: 45 Float Spell::: your able to fly but now you dont waste any of your energy::: None --MP COST:: 20 Spirit Blast::: You fuse your magic energy and your spirit enery then you shoot it at your enemy when it hits the enemy it makes damage and then the blast explodes making more damage::: None --MP COST:: 40 Thunder Bolt lv2:: A stronger more powerful version of Thunder Bolt:: Thunder bolt --MP COST:: 50 Fire lv2:: AStronger version of Fire more intense than the first one:: Fire --MP COST:: 50 Ice lv2:: A Stronger version of ice you can now make bigger piece of ice to do damage:: Ice --MP COST:: 50 Level 4 Magic: Name of Move Description Requirements Spell Absorb:::You are able to absorb a spell and recover your magic::: None --MP COST:: 5 Life Drain:::You are able to absorb some energy of an enemy =to your max MP::: None --MP COST:: 60 Regen::: You regain some of your health every turn around 5% this spell stops till your all heal up! ::: Cure LV2 or Dark Cure LV2. ~adds Regen~ --MP COST:: 60 Protect LV1::: reduces damage from physicals attacks by 25% :::None ~adds protect~ --MP COST:: 60 Shell LV2::: reduces damage from magical attacks by 25% :::None ~adds Shell~ --MP COST:: 60 Esuna Spell::: Cancels the majority of abnormal statuses Cancels: Pretrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Sleep, Paralyze. :::none --MP COST:: 65 Level 5 Magic: Name of Move Description Requirements Pray Faith::: You are able to raise the attacking power of your magic makeing it alot stronger by60%::: Spell Absorb ~adds Faith~ --MP COST:: 70 Doubt Faith::: You are able to lower the attacking power of an enemys magic ::: None ~adds Innocent~ --MP COST:: 70 Dispel Magic::: Cancels positive status effects.Cancels: Float, Reraise, Transparent, regen, Protect, Shell, Haste, Faith, Reflect. ::: Life Drain --MP COST:: 60 Cure LV3::: this spell cures 40% of health::: Cure LV2 Good, Pure Good --MP COST:: 80 Dark Cure LV3::: this spell cures 40% of health:::Dark Cure LV2, Evil, Pure Evil --MP COST:: 80 Haste Spell::: raises your speed for a sort while by40%::: None --MP COST:: 70 Frost Beam ::: You attack the enemy with a ray of ice making a part of the enemy frozen::: None --MP COST:: 100 Thunder Bolt lv3:: A stronger more powerful version of Thunder Bolt:: Thunder bolt lv2 --MP COST:: 120 Fire lv3:: AStronger version of Fire more intense than the first one:: Firel v2 --MP COST:: 120 Ice lv3:: A Stronger version of ice you can now make bigger piece of ice to do damage:: Ice lv2 --MP COST:: 120 Level 6 Magic: Name of Move Description Requirements Zombie Spell::: You make an enemy a zombie and items or spells that cure will work in a negative way and, holy attributes will make 2x damage but evil attributes will cure it. and if the person dies it will revive after 3 turns:::None~adds Undead~--MP COST:: 100 Silence song::: You make an enemy mute and isnt able to cast spells for a while:: None ~adds Silence~ --MP COST:: 80 Berserk Spell::: You make an enemy go berserk attacking anything thats close to it him::None~adds Berserk~--MP COST::100 Foxbird::: You make your enemy physicly weaker lowering its physical attack powerby50%::: None --MP COST:: 120 Light of pain::: Create a super nova in the form of light. More powerful than a solar flare, causes damage on undead opponents, and sometimes breaks pupal regulators .::: Dispel Magic --MP COST:: 140 Protect LV2 ::: reduces damage from physicals attacks by 50% :::None ~adds protect~ --MP COST:: 150 Shell LV2::: reduces damage from magical attacks by 50% :::None ~adds Shell~ --MP COST:: 150 Level 7 Magic: Name of Move Description Requirements Quick:: Raises yur speed by 70% :: Haste --MP COST:: 150 Comfusion song::: You make an enemy comfuse ::: Light of pain ~adds Confusion~ --MP COST:: 130 Paralyze Spell::: You make an enemy paralyze for one turn :: Zombie ~adds paralyze~ --MP COST:: 160 Cure LV4::: this spell cures 55% of health::: Cure LV3 Good, Pure Good --MP COST:: 170 Dark Cure LV4::: this spell cures 55% of health:::Dark Cure LV3, Evil, Pure Evil--MP COST:: 170 Slow Spell::: Lowers an enemy speed for a short whileby50%::: None --MP COST:: 150 Ultima Spell::: A ray of energy falls down at the enemy and makes a big explosion::: None --MP COST:: 180 Thunder Bolt lv3:: A stronger more powerful version of Thunder Bolt:: Thunder bolt lv2 --MP COST:: 200 Fire lv3:: A Stronger version of Fire more intense than the first one:: Fire lv2 --MP COST:: 200 Ice lv3:: A Stronger version of ice you can now make bigger piece of ice to do damage:: Ice lv2 --MP COST:: 200 Level 8 Magic: Name of Move Description Requirements Sleep Spell::: The enemy goes to sleep until it gets hit or something wakes it up::: Paralyze ~adds Sleep~--MP COST:: 210 Wall Spell::: this cast Protect & Shell at the same time ::: None ~adds protect and shell~--MP COST:: 200 Holy::: powerful holy attack your enemy gets wrap around light then the light explodes and balls of energy fly up from the ground::: good or pure good --MP COST:: 230 Dark holy::: powerful unholy attack your enemy gets wrap around darkness then the darkness explodes and balls of darkenergy fly up from the ground::: evil or pure evil --MP COST:: 230 Level 9 Magic: Name of Move Description Requirements Petrify Spell::: Turns the enemy into stone::: Sleep spell ~adds: Petrify~--MP COST:: 300 Cure LV5::: this spell cures 70% of health::: Cure LV4, Good, Pure Good --MP COST:: 250 Dark Cure LV5::: this spell cures 70% of health:::Dark Cure LV4, Evil, Pure Evil --MP COST:: 250 Raise Spell::: You are able to revive a dead memer BUT only on the same day and you have to be at full health and energy and after that you end up dead tired but the memeber looses 1% of its PL ::: all cure spells and pure good. --MP COST:: 300 Thunder Bolt lv4:: A stronger more powerful version of Thunder Bolt:: Thunder bolt lv3 --MP COST:: 300 Fire lv4:: A Stronger version of Fire more intense like inferno than the first one:: Fire lv3--MP COST:: 300 Ice lv4:: A Stronger version of ice you can now make a huge piece of ice to do damage:: Ice lv3--MP COST:: 300 Level 10 Magic: Name of Move Description Requirements Reraise::: You automatically revive when you die ::: Raise spell, or pure good ~adds Reraise~--MP COST:: 300 Frog::: You are able to turn an enemy in to a frog and the enemy can only attack with its tounge ::: Neutral --MP COST:: 500 Meteor Spell::: You call upon a meteor to fall on the bettle field and make a giant explotion it takes some time to cast and for the meteor to fall::: None --MP COST:: 1000 More to come! |
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