| STR | DEX | END | INT | EDU | SOC |
| 9 | 8 | 9 | 9 | 8 | 7 |
| Hits | Terms | Age | TL | Pension | Rank |
| 78 | 5 | 39 | 13 | Cr5,000 | 3rd Officer (O2 ) |
| Skills |
| Trader-2, Steward-2, Turret Weapons-1, Streetwise-1, Ship's Boat-1, Sensor Ops-1, Pilot-1, Medical-1, Leader-1, Gravitics-1, Grav Vehicle-1, Early Firearms-1, Computer-1, Commo-1, Brawling-1, Vacc Suit-0, Handgun-0 |
| Bank balance | Material Benefits and notes |
| Cr13,000 | Weapon-1 Homeworld codes: Port: B, Size: Small, Atmosphere: Thin, Hydrographics: Wet, Population: Mod, Law: High, Tech Level: Pre-Stellar. Untrained (latent) PSI=3 |
| Medals/Bonuses |
| History |
| Term: 1 Imperial Free Trader Imperial Free Trader |
|
1 Spec Trade Position 2 Route Position Commission Failed exam for O1 3 No Business Position Failed exam for O1 4 Explor Trade Position O1 |
| Term: 2 Transferred to Imperial Pirate Ship Crew |
|
1 Piracy 2 Piracy 3 Piracy 4 Piracy Wnd (leg) |
| Term: 3 Transferred to Imperial Pirate Troops |
|
1 Piracy 2 Holed Up 3 Piracy Wnd (head) E3 4 Holed Up |
| Term: 4 Transferred to Imperial Pirate Technical |
|
1 Holed Up 2 Holed Up 3 Combat 4 Training |
| Term: 5 Transferred to Imperial Free Trader |
|
1 No Business Position Not qualified for O3 2 No Business Position Not qualified for O3 3 Explor Trade Position Not qualified for O3 4 Spec Trade Position Not qualified for O3 |
Switches: Force skill every year Allow any transfer Cap skills at 6