MCA IV Semester
Subject Name: Computer Graphics
Subject  Code:406
Name of Faculty: Sandeep K. Budhani
Text book/Reference: -B1: Computer Graphics, Hearn & Baker, PHI,
B2:Principle of Interactive Computer Graphics, NewmannSprourall,TMH,
B3: Computer Graphics, Saum's Series
Lecture No. Unit  Topic to be covered Books
1 1 Introduction of Computer graphics, Brief discussion about Display devices B1,Chap.1 & 2 Page No 4-34.,53,56  
2 CRT and its working B1,Chap. 2 Page No. 42
3 Flat Panel, LCD etc and Working, Plasma Panel B1,Chap. 2 Page No. 45
4 2 Introduction of Point Plotting Technique and Coordinate system B1,Chap. 3 Page No. 84
5 DDA Line Drawing Algorithm B1,Chap. 3 Page No. 87
6 Bresenham's line drawing algorithm B1,Chap. 3 Page No. 88
7 Inremental Method  B2, Chap 2, Page No.19
8 Circle generation algorithm: DDA Method B1,Chap. 3 Page No. 97
9 Midpoint circle generation algorithm B1,Chap. 3 Page No. 98
10 Bresenham's Algorithm for circle generation B1, Chap. 3 Page No. 97
11 Questions based on Line Drawing Algorithm  
12 3 Display Devices and Controllers B1,Chap. 2 Page No. 53-56
13 4 Introduction of 2-D Transformation and transformation
principles
B1,Chap. 5 Page No. 184
14 Question based on Translation, Scaling and Rotation  
15 Continue the same topic, Composite transformation B1,Chap. 5 Page No. 191
16 Instant ttransformation and concatenation of matrices B3, Chap. 4, Page No. 76
17 Homogeneous coordinate and matrices B1,Chap. 5 Page No. 188
18 5 Intro of Clipping and Windowing and Viewing transformation B1,Chap. 6 Page No. 217
19 Viewing coordinate reference frame and window-to-viewport
mapping
B1,Chap. 6 Page No. 220
20 Point clipping and Line clipping  B1,Chap. 6 Page No. 225
21 Polygon clipping B1,Chap. 6 Page No. 237
22 Midpoint subdivision algorithm, Questions based on these algorithm B1,Chap. 3 Page No. 33
23 6 Positioning  Technique B2, Chap 12, Page No.161
24 Positionoing constraint B2, Chap 12, Page No.162
25 Pointing and selection B2, Chap 12, Page No.170
26 Inking, Painting nad constraint B2, Chap 12, Page No.176
27 Online character recognition and Revision B2, Chap 12, Page No.178
28 7 Introduction of Event Handling, Polling B2, Chap 13, Page No.183
29 Discussion about Interrupts and Event queue B2, Chap 13, Page No.186, 187
30 Functions for event handling B2, Chap 13, Page No.189
31 Light pen interrupt, Slection interrupt B2, Chap 13, Page No.193
32 8 Representation of Raster Image & Frame buffer display B2, Chap 15, Page No.211
33 Intro of Natural Image, Sampling B2, Chap 15, Page No.223
34 Continue the same and Halftoning B3, Chap. 2, Page No. 11
35 Revision   
36 9 Geometric representation of area scan converting polygon B2, Chap 16, Page No.229-230
37 X-Y algorithm and its properties B2, Chap 16, Page No.240
38 10 Raster manipulation functions B2, Chap 17, Page No.261-262
39   3-D graphics: technique for achieving realism B2, Chap 17, Page No.265-270
40 11 Curves & surfaces: the Bezier methods, B-spline method. B2, Chap 18, Page No.285-290
41 Questions based on Bezier curve  
42 B-spline method and Questions based on B-spline B2, Chap 18, Page No.295-300
43 12 Perspective depth: the screen coordinate system & clipping before division B2, Chap 17, Page No.265-270
44 13 Color models and Application: Properties of light, RGB, B1, Chap 15, Page No.240
45 YK color model B1, Chap 15, Page No.245-250
Evaluation Components 
S. No Evaluation Component Weightage
1 Tutorial 3
2 Quiz 2
3 Attendance 7
4 PDP/Project 3+3=6
5 Seminar 5
6 Mid term 2
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