This is a paragraph cut from the Nocker Kith Book posted by Chris Howard in The Changeling Forum on White Wolf, its not official errata, but its cool.
Balefire
runs hotter than most normal faerie flames (though certain legendary
volcanoes, dragon breath, etc. may be just as hot or even hotter). For
certain nockers, Balefire's chaotic, creative nature renders it as an
unparalleled tool for creating Treasures that would be impossible using
lesser chimerical flames. Its raw dream energies make it particularly
useful for melting materials that might otherwise resist more mundane
forging methods. Under certain circumstances even Autumn materials, if
properly enchanted can be melted using Balefire which can distill their
Dream aspects from the banal dross of the waking world. Certain
enterprising nockers have attempted to use this process to bring modern
materials such as advanced ceramic composites, plastics and metal
alloys into the Dreaming. While occasionally successful, this process
is a long and arduous process fraught with difficulty. While not
usually dangerous, it typically entails more frustration than most
nockers care to contend with (especially when there are equally useful
materials distributed throughout the Dreaming).
System:
All Forged items made with Balefire are at +2 difficulty because of the
fire�s chaotic nature, but items so forged thereafter gain an
additional point with which to resist Banality. At the Storyteller�s
discretion Balefire forged blades also maintain a much keener edge and
Balefire armor is simply stronger than its more mundane counterparts.
Depending on the skill of the crafter, weapons or armor made with this
process receive additional dice to damage or defend. All the most truly
extraordinary Forged Treasures in fae history were created with
Balefire.