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Band: Those not coordinated enough to be in guard
Competition:  A day in which guards from around the region try to beat Menomonie, and for administrators to see why guard members have no lives
Country Kitchen:  Last supper location of winter guard
Drop Spins: Easiest flag move in the world
Drillmasters: Toby's and Seth's footwear of choice.  Very comfortable
Flag:  Equipment used by beginners and/or those not well acquainted to weapons
Guard Boots: Footwear for the female gender.  Old ones hurt like *$^@, new ones are great
Home: Place rarely seen yet talked about lots by guard members
Jazz run: Hamstring killer
Judge:  He /She who dare get in the way of guard.  Gives points but can easily take them away just as quick.  Great targets for target practice.
Parents:  Those not seen often (like home)
Pass Through: First to come, first to fall
Plank's Formula of Arrival: Early = on time, On time = late, Late = dead
Props:  Objects mainly used in winter to put equipment behind and to change facial expressions
Push-ups: Punishment for mistakes and tardiness
Rifle: Toy wooden gun.  Small children generally ask, "Is it real?/Does it shoot?".  Answered back as, "Yes, the bullets are this long(while holding thumb and index finger as far apart as possible)."  Sometimes non-guard members try to spin it.
Sabre:  Plastic paint coated piece of metal in the shape of a curved, flattened sword.  Hurts if caught wrong and/or without gloves.  Great to get a point across.
Split leap: Hamstring killer, which generally splits pants in process
Suburbans:  Detested mode of travel for winter guard from '97-98 to '99-2000. 
2001 Soundtrack
Guard Dictionary
Tobyism:  The telling of a story from the end to the beginning.  Or a really bad example.
These Guys helped me out when I was in Green Bay
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