| Band: Those not coordinated enough to be in guard |
| Competition: A day in which guards from around the region try to beat Menomonie, and for administrators to see why guard members have no lives |
| Country Kitchen: Last supper location of winter guard |
| Drop Spins: Easiest flag move in the world |
| Drillmasters: Toby's and Seth's footwear of choice. Very comfortable |
| Flag: Equipment used by beginners and/or those not well acquainted to weapons |
| Guard Boots: Footwear for the female gender. Old ones hurt like *$^@, new ones are great |
| Home: Place rarely seen yet talked about lots by guard members |
| Jazz run: Hamstring killer |
| Judge: He /She who dare get in the way of guard. Gives points but can easily take them away just as quick. Great targets for target practice. |
| Parents: Those not seen often (like home) |
| Pass Through: First to come, first to fall |
| Plank's Formula of Arrival: Early = on time, On time = late, Late = dead |
| Props: Objects mainly used in winter to put equipment behind and to change facial expressions |
| Push-ups: Punishment for mistakes and tardiness |
| Rifle: Toy wooden gun. Small children generally ask, "Is it real?/Does it shoot?". Answered back as, "Yes, the bullets are this long(while holding thumb and index finger as far apart as possible)." Sometimes non-guard members try to spin it. |
| Sabre: Plastic paint coated piece of metal in the shape of a curved, flattened sword. Hurts if caught wrong and/or without gloves. Great to get a point across. |
| Split leap: Hamstring killer, which generally splits pants in process |
| Suburbans: Detested mode of travel for winter guard from '97-98 to '99-2000. |
| Guard Dictionary |
| Tobyism: The telling of a story from the end to the beginning. Or a really bad example. |