Magic

 

These attacks are only for Black Mage's, White Mage's, Time Mage's, and summoner's 

 

NOTE: if you are a black mage, white mage, summoner, or time mage and you don't use a rod for your weapon, your magic attacks do 50 less damage

 

Attacks for Black Mages

Bolt: Lightning attack can be used by new black mages and learned after they get to level 2. Damage-100. MP-6

Bolt 2: Lightning attack can be learned by level 3. Damage-175. MP 12

Bolt 3: Lightning attack can be learned by level 4. Damage-300. MP 24

Bolt 4: Lightning attack can be learned by level 6. Damage-600 . MP 48

Fire: Fire attack can be learned by level 2 or by new black mages. Damage-100. MP 6

Fire 2: Fire attack can be learned by level 3. Damage-175. MP 12

Fire 3: Fire attack can be learned by level 4. Damage-300. MP 24

Fire 4: Fire attack can be learned by level 6. Damage-600. MP 48

Ice: Ice attack can be learned by level 2 or by new black mages. Damage-100.  MP 6

Ice 2: Ice attack can be learned by level 3. Damage-175. MP 12

Ice 3: Ice attack can be learned by level 4. Damage-300. MP 24

Ice 4: Ice attack can be learned by level 6. Damage-600. MP 48

Earth: Earth attack can be learned by level 2 or by new black mages. Damage-100. MP 6

Earth 2: Earth attack can be learned by level 3. Damage-175. MP 12

Earth 3: Earth attack can be learned by level 4. Damage-300. MP 24

Earth 4: Earth attack can be learned by level 6. Damage-600. MP 48

Death: can be learned by level 8. Damage-low chance of hitting but if it dose it causes instant KO. MP 35

Flare: can be learned by level 9. Damage-800. MP 70

Dark Holy: can be learned at level 10. Damage-1000. MP 140

White Mages

Cure: new White Mages or at level 2. Healing  +135. MP 10

Cure 2: can be learned at level 4. Healing +300. MP 20

Cure 3:can be learned at level 6. Healing +540. MP 40

Protect: can be learned at level  4. reduces physical damage by 225. MP 35

Shell: can be learned at level 6. reduces magic damage by 245. MP 55

Wall: can be learned at level 10. Reduces magic and physical damage by 365. MP 75

Holy: Attack enemies with holy power can be learned by level 10. Damage- 650. MP 90

Time Mages

Haste: can be learned by new time mages and level 2. Damage- attack 2 times in a turn. MP 15

Slow: can be learned by level 2 mages. Damage-makes enemy only able to attack every other turn. MP 15

Stop: can be learned by level 4 mages. Damage-Stops enemies for 3 turns. MP 30

Reflect: can be learned by level 6 mages. Damage-reflects spell back to sender. MP 25

Demi: can be learned by level 6 mages. Damage-fourth of enemy life. MP 35

Demi 2: can be learned by level 8 mages. Damage-half of enemy life. MP 50

Meteor: can be learned by level 10 mages. Damage-500. MP 40

Summoner's

Moogle:  learned by new summoner's. Healing +100. MP 27

Shiva: can be learned by level 2 summoner's. Damage-80. MP 30

Ramuh: can be learned 2 summoner's. Damage-80. MP 30

Ifrit: can be learned by level 2 summmoner's. Damage-80. MP 30

Titan: can be learned by level 3 summoner's. Damage-250. MP 45

Bahamut: can be learned by level 4 summoner's. Damage-250. MP 45

Odin: can be learned by level 6 summoner's. Damage-450. MP 60

Leviathan: can be learned by level 8 summoner's. Damage-650. MP 75

Cyclops: can be learned by level 10 summoner's. Damage-850. MP 85

Geomancers

Hell's Ivy: Can be used by new geomancers. Damage-75 Stops enemy for one turn. MP 6

Fox Bird: Can be learned by level 2 geomancers. Damage-150  MP 12

Lava flow: Can be learned by level 3 geomancers. Damage-200

Waterfall: Can be learned by level 4 geomancers. Damage- 450

Rock slide: Can be learned by level 5 geomancers. Damage-550

Earth Splitting: Can be learned by level 6 Geomancers. Damage- 700

Fire Wave: Can be learned by level 7 geomancers. Damage- 800

Ice heal: Can be learned by level 8 geomancers. Heal- 400

Elemental Shot: Can be learned by level 9 geomancers. Damage- 950  

Geomancer power: can be learned by level 10 geomancers. transforms you in to an elemental monster/human. Damage- doubles all your stats for three turns. Note: can be used once in battle. MP 85

 

Note: after you get to level 10 you master your job. 

 

 

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