Jobs
Advanced Jobs
You Can Only Use These Jobs When You Hit Level 30 and Do The Quest For Them
Ninja
Ninja (Extra Job)

The Ninja is an Extra Job, a job that must be quested for upon reaching level 30 before it becomes available to your character. As such, you will have a good working knowledge of the FF XI world by the time you are ready to attempt the Ninja Quest (see below for information on the Ninja Quest).

Switching to the Ninja job for the first time (just like switching to any other job for the first time) means that you start at level 1 in the job.


The Ninja

The Ninja are the masters of stealth, and gain many job abilities that allow them to sneak into heavily guarded places and eliminate specific threats.

Ninja walk the fine line between darkness and light. They are good with swords (and the katana), and are the true masters of throwing weapons (second only to the Ranger's archery / marksmanship abilities). The Ninja also uses Ninjutsu, giving them many different Ninja spells and abilities.

The Ninja has poor defense, but their speed (and evasion) more than make up for it.

Ninja Quest (Enable Ninja Job)
Location: Bastok Port
Key NPC: Kagetora (F5) and Ensetsu (I5)
Procedure:

� Go to Ensetsu in Bastok (F5) to accept the quest.
� Head to Korrolaka Tunnel (from Zeruhn Mines) and examine the strange coral.
� Proceed to the pirate cove of Norg
� Give the coral to Ryoma
� Quest finished - you can now become a Ninja at your Mog House!
Samurai
Samurai (Extra Job)

The Samurai is an Extra Job, a job that must be quested for upon reaching level 30 before it becomes available to your character. As such, you will have a good working knowledge of the FF XI world by the time you are ready to attempt the Samurai Quest (see below for information on the Samurai Quest).

Switching to the Samurai job for the first time (just like switching to any other job for the first time) means that you start at level 1 in the job.


The Samurai

Samurai live and die by the code of Bushido (the code of the warrior) � but they don't die easily. Samurai have honed their martial skills to perfection. Despite their marginal HP, the Samurai is virtually equal to a Monk in the damage output.

High level Samurai are particularly adept at fighting against demons, and receive job specific abilities to help them accomplish this task.

For a Samurai, death is not viewed as failure. It is merely the ultimate service that can be rendered.

Samurai Quest (Enable Samurai Job)
Location: Norg (Outside Gilgamesh's room on 2F)
Key NPC: Jaucribaix
Procedure:

� Talk to Jaucribaix in Norg (2F). He wants a branch from a tree in a sacred place and iron filings from a bomb.
� Talk to Ranemaud to receive a sacred tree sapling
� Talk to Aeka to receive old iron from the east.
� The next two parts can be done in any order.
� Bomb Filings
o Trade the old iron to the ??? point at the far west of Konschtat Highlands (D8).
o A bomb enemy, Forger, will appear. Kill it and you will receive the iron filings.
o If you fight this bomb with a party, it will only drop 1 item. You can trade iron to the ??? every 3 minutes.
� Branch
o Use an axe at the ??? point on the huge tree at the west side of The Sanctuary of Zi'Tah.
o A Walking Tree enemy, Guardian Treant, will appear.
o Kill it and examine the ??? again to receive the branch.
� Return to Jaucribaix (2F) with these items. After you give him them, he will tell you to come back in three days (3 real hours).
� Come back and receive an Unsigned Sword.
� Quest finished - you can now become a Samurai at your Mog House!
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