2000 Pt. Space Marines Army Lamenters Chapter 2nd Company

Unit Name ## WS BS St To Wo In At Ld Armor Cost
Brother Silenius (Librarian) 1 5 5 4 4/5 2 5 3 9 3+/4(I)+ 207
Psychic Power: Smite: Use instead of shooting in the Shooting Phase. 12"R, S4, AP2, Assault 1, Blast.; Powered Armour; Force Weapon,Terminator Honours
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Bike 24"R, S4, AP5, Rapid Fire, Linked. Move 12". If model starts or ends move in difficult terrain, roll a D6- on a 1 he crashes and is removed. [35]
  Iron Halo 4+ invulnerable save. [25]
  Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
  Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. [2]
Brother Adamantus (Dread) 1 4 4 6/10 - - 4 2 - 12/12/10 126
Walker; Dread. CC Weapon; Heavy Flamer; Twin Autocannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Searchlight Allows one enemy unit to be fired at by any other Space Marines in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Famulus (Tact) 9 4 4 4 4 1 4 1 8 3+ 220
Bolter (x7); Heavy Bolter (x1); Meltagun (x1)
  Sergeant(Chaplain Boda Custu) 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
  Rhino APC 1 - 4 - - - - - - 11/11/10 [55]
Carries up to 10 Space Marines. Tank.; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Curator (Tact) 9 4 4 4 4 1 4 1 8 3+ 166
Bolter (x8); Missile Launcher (x1); Plasma Rifle (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Silex (Tact) 9 4 4 4 4 1 4 1 8 3+ 166
Bolter (x4); Missile Launcher (x1); Flamer (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Vindicator Assault Tank 1 - 4 - - - - - - 13/11/10 129
Tank; Storm Bolter; Demolisher Cannon
  Searchlight Allows one enemy unit to be fired at by any other Space Marines in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Devastator Squad 5 4 4 4 4 1 4 1 8 3+ 230
Bolter (x1); Lascannon (x4)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Bike Squad 4 4 4 4 5 1 4 1 8 3+ 240
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes and is removed. Flee & Pursue 3d6"; Twin Bolter; Bolt Pistol (x2); Meltagun (x2)
  Veteran Sergeant 1 4 4 4 5 1 4 2/3 9 3+ [80]
Plasma Pistol; Power Weapon
Assault Squad 9 4 4 4 4 1 4 1/2** 8 3+ 345
Bolt Pistol & CCWep. (x7); Plasma P. & CC Wep. (x2); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; Jump Packs
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [74]
Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; Jump Packs; Plasma Pistol; Power Weapon
Land Speeder Squadron 3 - 4 - - - - - - 10/10/10 195
Fast, Skimmer; Multi-Melta (x3)
Option Footnotes:
  Bolter 24"R, S4, AP5, Rapid Fire.
  Flamer Template, S4, AP5, Assault 1.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Rifle 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Powered Armour 3+ armour save.
  Demolisher Cannon 24"R, S10, AP2, Ord. 1 Blast.
  Twin Autocannon 48"R, S7, AP4, Heavy 2, Linked.
  Force Weapon No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round.
Total Army Cost: 2024 Pts.
Notes:
And They Shall Know No Fear: Space Marines always regroup if they fall back, even if they've taken 50% casualties. They may act normally on the turn after they rally. If pursued and caught, they auto-rally and the enemy is treated as making a Sweeping Advance into them.
Drop pods: At the start of a battle where the Deep Strike rules are allowed, you can declare that your Space Marines are all using Drop Pods to deploy. Any model in Powered, Terminator or Artificer armour, and Scouts, Dreadnoughts and Land Speeders must deploy using the Deep Strike rules. Any other models stay on board ship and are not used in the game.

Number of models in army: 53

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