| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Armor |
Cost |
| Brother Silenius (Librarian) |
1 |
5 |
5 |
4 |
4/5 |
2 |
5 |
3 |
9 |
3+/4(I)+ |
207 |
|
Psychic Power: Smite: Use instead of shooting in the Shooting Phase. 12"R, S4, AP2, Assault 1, Blast.; Powered Armour; Force Weapon,Terminator Honours
|
| Master Crafted Weapon |
Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. |
[15] |
| Bike |
24"R, S4, AP5, Rapid Fire, Linked. Move 12". If model starts or ends move in difficult terrain, roll a D6- on a 1 he crashes and is removed. |
[35] |
| Iron Halo |
4+ invulnerable save. |
[25] |
| Bionics |
If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. |
[10] |
| Melta Bombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
[5] |
| Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
| Brother Adamantus (Dread) |
1 |
4 |
4 |
6/10 |
- |
- |
4 |
2 |
- |
12/12/10 |
126 |
|
Walker; Dread. CC Weapon; Heavy Flamer; Twin Autocannon
|
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Searchlight |
Allows one enemy unit to be fired at by any other Space Marines in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
| Famulus (Tact) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
220 |
|
Bolter (x7); Heavy Bolter (x1); Meltagun (x1)
|
| Sergeant(Chaplain Boda Custu) |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
|
Bolter
|
| Rhino APC |
1 |
- |
4 |
- |
- |
- |
- |
- |
- |
11/11/10 |
[55] |
|
Carries up to 10 Space Marines. Tank.; Storm Bolter
|
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Curator (Tact) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
166 |
|
Bolter (x8); Missile Launcher (x1); Plasma Rifle (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
|
Bolter
|
| Silex (Tact) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
166 |
|
Bolter (x4); Missile Launcher (x1); Flamer (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
|
Bolter
|
| Vindicator Assault Tank |
1 |
- |
4 |
- |
- |
- |
- |
- |
- |
13/11/10 |
129 |
|
Tank; Storm Bolter; Demolisher Cannon
|
| Searchlight |
Allows one enemy unit to be fired at by any other Space Marines in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Devastator Squad |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
230 |
|
Bolter (x1); Lascannon (x4)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
|
Bolter
|
| Bike Squad |
4 |
4 |
4 |
4 |
5 |
1 |
4 |
1 |
8 |
3+ |
240 |
|
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes and is removed. Flee & Pursue 3d6"; Twin Bolter; Bolt Pistol (x2); Meltagun (x2)
|
| Veteran Sergeant |
1 |
4 |
4 |
4 |
5 |
1 |
4 |
2/3 |
9 |
3+ |
[80] |
|
Plasma Pistol; Power Weapon
|
| Assault Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
345 |
|
Bolt Pistol & CCWep. (x7); Plasma P. & CC Wep. (x2); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; Jump Packs
|
| Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[74] |
|
Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; Jump Packs; Plasma Pistol; Power Weapon
|
| Land Speeder Squadron |
3 |
- |
4 |
- |
- |
- |
- |
- |
- |
10/10/10 |
195 |
|
Fast, Skimmer; Multi-Melta (x3)
|
| Option Footnotes: |
|
|
| Bolter |
24"R, S4, AP5, Rapid Fire. |
|
| Flamer |
Template, S4, AP5, Assault 1. |
|
| Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
| Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
| Lascannon |
48"R, S9, AP2, Heavy 1. |
|
| Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
| Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
| Plasma Rifle |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
| Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
| Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
| Powered Armour |
3+ armour save. |
|
| Demolisher Cannon |
24"R, S10, AP2, Ord. 1 Blast. |
|
| Twin Autocannon |
48"R, S7, AP4, Heavy 2, Linked. |
|
| Force Weapon |
No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round. |
|