Location: England (Avalon) Senshi: Avalonian Senshi of Hunting Bloodline: Mazoe Name: Sylvia Ersa Sherwin Meaning: Sylvia -- Latin, "from the forest" Ersa -- corruption of the Latin "ursa," "bear" Sherwin -- Middle English, "swift runner" Since stringing names together is what all the cool kids are doing, I'll do it, too: "swift-running bear from the forest." Do bears run? Do bears ever *need* to run? If I were a bear, I don't think I'd run. I'd stroll. 'cause I'd be a bear, and really, who would tell me I couldn't? Age: 64 Birthdate: 15th December Astrological Sign: Sagittarius, the Archer. Blood Type: A Maternal great-grandmother-- Ita (Darach) Donovan, deceased. Ita never met Sylvia, influenza claiming her long before her great- grandchild's birth, but Ita was where Sylvia's story began. Ita was born and raised on Avalon. At 19, she left. The reason was so monumentally stupid that no one quite seems to know what it *was*. Something about a boy, or a senior Druidess, or an inheritance, or all of the above. Some rumors had a goat thrown in there for good measure. An impulsive and unprepared 19 year old witch girl who had never stepped foot outside Avalon was not in the best position to care for herself in 19th century Europe. Through a not at all funny sequence of events, she wound up at a Magdalene laundry in Ireland, where she promptly ran away with the gardener. They eloped and emigrated to England, taking up residence in what is now Milton Keynes but was then a rather nice pig farm. Ita did all that was in her power to forget and deny her origins. Her husband suspected that she was a bit mad-- their neighbors would have dropped the 'a bit'-- during the long years it took her to adjust her way of thinking to fit her knew life, but Ita's view of the world was sharply black and white and she did not believe in second chances. Avalon had wronged her-- and in her mind, the original incident had indeed been inflated to make conspirators of the entire island-- and she had made her decision about Avalon, so there was no rethinking it or going back. A few discreet inquiries directed her way were either ignored or rebuffed with much signing of crosses, a sincere conversion to the Church of England being one of the steps Ita took toward disavowing her heritage. Well, partial, but still sincere, conversion: she never could bring herself to entirely give up the witchcraft of Avalon. Her training, of course, had stopped at age 19, but she had brought with her a! one book of herb lore and two of practical magic* (and one work of fluffy fiction, "The Adventures of Cadgwin the Wanderer," that had been her favorite as a child) and stolen them back from the laundry before she left. A ward on the door and salt beneath the bed helped her sleep better at night, and surely that wasn't the kind of witchcraft the priest spoke ill of-- she was never able to take the Bible as seriously as she ought, preferring the living religion to its founding documents, which to her were no more or less holy than the plethora of books treasured by the people of Avalon. It was this unbreakable habit of casual witchcraft that her children grew up with, and in some of them, it took root. * These are textbooks about magic, not magical themselves, and the magic in them isn't high-level. It's the kind of thing any person growing up in a community of magic-wielders would be taught. I assume that the printing press isn't too modern for Avalon to embrace (the Chinese had had it for millennia before Europe finally figured it out, after all) and so every-day books aren't all super-expensive, hand-illuminated tomes. Maternal grandmother-- Margaret Donovan Branneck, deceased. Margaret had only one child, and that was enough. Rachel nearly killed her being born, and a second would have finished the job. Margaret studied her own mother's herb lore and made sure that a second did not happen. Young herself when Rachel was born, only 20 and not the most emotionally mature of women, she was somewhere between crushed and terrified when she did not immediately love her daughter with the overwhelming, holy love older women and priests were always going on about. She wondered, not unreasonably, if it was not her own resentment toward the pain labor had brought. This seemed almost unholy. With no one to tell her this was in fact perfectly normal and that life was not like a gothic romance, Margaret spent much of Rachel's young life alternating between holding her daughter at arm's length and smothering her in maternal care. Though mother and daughter loved one another, their relationship wa! s always strained because of this. Margaret became convinced after the razing of Coventry that, when the War ended, it would end with the Axis victorious. A lone English woman with witch blood in her veins and two children in her arms would not fare well if Germany returned to England and her allies what vengeance had been wreaked on Germany after the first Great War; as far as Margaret, who always liked a narrow and orderly plan of action, was concerned, the only thing for her daughter to do was to find Avalon and take shelter there. She helped find the way to Avalon, but returned to her own husband rather than accompanying her daughter and granddaughters to the island. Sylvia saw her several times before Margaret's death, on missions away from the island. Mother-- Rachel Branneck Sherwin Mochrie, age 81. From the time of her earliest memories up until menarche, from time to time Rachel had ... peculiar dreams. Terrifying dreams. Her mother was convinced that they were magical dreams, probably prophetic, but had no real idea what to do about them. Her grandmother refused to comment on the subject, giving her draughts that did nothing but make her dizzy and sending her to bed. Rachel hated them and came to blame her heritage for them, at the same time vociferously denying that they were anything but nightmares. The advent of puberty stopped them cold, and Rachel was happy every time she felt menstrual cramps. She married and moved away from home without her mother's blessing-- against her mother's express dislike of Matthew, in fact-- but did not reject the help she needed when Margaret offered, though she resented it at first. This was typical of the conflicted relationship between them: they would claw and sulk when together, but come running to help when apart. With her own daughters, Rachel tried her best not to repeat her mother's mistakes, though she did manage to alienate Sylvia for a time by remarrying. Those past hurts are long gone, though, and now Rachel lives quietly in Avalon, and Sylvia spends as much time with her as she can, knowing that Rachel's years are declining. Naming her first Avalon-born child in honor of her mother was Rachel's final declaration of peace. Father-- Matthew Morrison Sherwin, deceased at age 24. A factory worker in Coventry, Matthew enlisted in British army the early weeks of World War Two, preferring to do his duty and hopefully get it over with quickly rather than wait for conscription. He died the following May, fighting on the perimeter of Dunkirk while his unit awaited its turn at evacuation. Sylvia barely remembers him. Step-father -- Phelan Mochrie mac Lerben, age 90. Big and fiercely bearded, with a sharp nose and heavy brow, Phelan looks like he has bear in his ancestry. Now in his tenth decade, he moves slowly with the aid of a cane-- two on the bad days-- and has gone bald on top, though his no longer auburn beard clings on defiantly, but he has not retired. He still teaches children as he always did, though it's been years since he's joined in their ballgames and chases the way he used to. Rachel became acquainted with him while Sylvia was his student. Sylvia adored him up until the moment her mother announced marriage. It took years after that until Sylvia was any better than cold toward him, and she was often worse. Rachel was attracted to him because of his blunt gentleness and way with children, and the way he sensed that she wanted to be coddled, perhaps even patronized from time to time, when most others on Avalon took it for granted that a woman would be her own master and natural head of her house. Phelan was at first a bit confused on how to go about acting in a manner that would comfort her, but he has always been empathic to the point that no one is quite certain if it's an instinctive use of magic or just deep perception on his part. He dealt less well with young Sylvia than he might have because her reaction was so unexpected and so strong that he simply could not process it. That was a long time ago, and Sylvia has grown up. She's never looked on him as a father, but she's long since readmitted him as a friend. Sister -- Odile Ruth Sherwin, age 60. It was apparent from an early age that Odile had got her sister's rightful share of philosophy in addition to her own. Always sober and frightfully mature for her age, with a subtle and disconcerting sense of humor that baffled most adults, let alone her peers, Odile took to Druid training with all the aptitude Sylvia lacked. Her teen years were a steady progression of trading off more and more of "normal" life-- outside life, she called it-- in favor of her training. At seventeen, she was allowed to take the vows she had aspired to since she was ten, and swore her virginity to the Goddess, to keep until bidden otherwise. At twenty-two, she took a rare vow of cloister, to dedicate her life to her calling. Since then, Sylvia has seen her once a year, turning the wheel at Samhain. She has always looked happy. Step-brother -- Tanaide Mochrie, age 66. Tanaide is a teacher like his father, though much less beloved by his students. He is blunt without much gentleness and tends to be snappish and impatient. He works mainly with older students, those still taking academic lessons in addition to their apprenticeships, and specializes in logic and mathematics. Sylvia has never liked him, nor has he liked her, but they do respect one another as strong personalities. Built like his father, he likes to loom over people he wants to impress or intimidate. Sylvia is inches too short to look him in the eye, but in the past she was not above stepping to within an inch of him and transforming, close enough that he could *feel* the power washing over her. That was not a use of her power the Druids condone, and she's grown out of it, but the urge is sometimes still there. Despite their mutual exasperation, Sylvia encouraged her children to take lessons with him when they were old enough to wi! thstand him, there being no better teacher on the island in his subjects, even if Sylvia refuses to admit that he is a better mathematician than she is. Tanaide is unmarried and has managed to avoid producing spawn; he quite likes it that way. Half-sister -- Margaret "Maggie" Mochrie, age 55. Maggie was the first of Rachel's children born on Avalon. Her birth and early life got a cold response from her eldest sister and an indifferent one from her brother, though Odile was very attentive to Maggie until Odile's passion for her studies consumed her. Still, Maggie thinks well of both her sisters and is somewhat awed by Sylvia's power and Odile's dedication and self-control. She told Sylvia that when she was a teen, and Sylvia eventually re-evaluated the resentment she felt toward her half- sibs. Unlike Tanaide, they never bore her ill will, nor did they intend to displace her. Any weakening of Sylvia's bond with her mother was her own fault for withdrawing and behaving like a brat. Maggie and Sylvia are friends now, though not bosom-companions, and Sylvia's children love their aunt, who was their regular and enthusiastic baby-sitter as children. Maggie, too, is a teacher, though one more in her father's vein. ! She works with young children and truly loves her work and her students. Maggie has two children, both girls. I'm going to forgo naming them or getting into specifics because I think I've cluttered up the island quite enough. Half-brother -- Gildas Mochrie, 52. To Sylvia's initial distaste, Gildas took to hunting nearly as well as she did, and with equal enthusiasm, though Sylvia believes that his teacher was not the equal of her own. Taking after his father in looks and build, Gildas at play is the rough and tumble sort, married to a female blacksmith who can pin him three rounds out of five. As a child he "helped" his sister baby-sit, using the opportunity to teach Matthew and Fothad, whom he considers more brothers than nephews, interesting ways of finding entertainment and trouble. Sylvia still doesn't know that it was he who taught Fothad to climb the sides of buildings and to cheat at cards. Perceptive and quick-witted, Gildas is a hard man to get the better of, and thus Fothad is perpetually interested in trying to trick him. Gildas is a veterinarian and expert on animal training. Gildas has one son. Husband -- Gaothaire Kavanagh, age 63. Gaothaire is an artist of a sort. He makes the physical bases of charms. His specialty is fine metalsmithing, rings and chains and torques as well as more inventive objects, such as the hilt of Sylvia's knife. Making these requires setting up his workshop with the appropriate charms, protections, and properly oriented magical fields, as well as working weak spells while using his tools. Once the physical object is made and the base coat of spells secured, he passes it on to better witches and sorcerers who imbue it with its magical properties, or to people who just use them as jewelry. His faster-son Fothad works with him. Gaothaire has a more or less permanent squint from his work and scars on his hands from encounters with hot metal and lapidary accidents. His ethnicity is predominantly African, though it's probably more accurate to say that he's just an Avalonian with some very dark genes. His hair tends to be moppish even now that it's shot through with grey, and his 6' form is lanky with knobby joints, giving him an air of youth still. A man of strong opinions and forceful ways of speaking them, Gaothaire is often in conflict with his wife, whom he loves her dearly. Both he and Sylvia require a great deal of finessing to be brought to consider the merits of a position with which they disagree, and while Gaothaire's fingers are fine and subtle and Sylvia's stalking skills can almost allow her to walk up to a deer and slit its throat from beside it, neither of them tend toward a soft and crafty touch when it comes to arguments. Their marriage survives its rough spots by sheer mutual ! pigheadedness and the knowledge that the good times are much longer-lasting and worth the trouble. Son -- Matthew Quin Sherwin, age 44. When Matthew was born, his parents were for the first time sure of his paternity. He his face and coloring are the image of his father, though he is thickly built like his mother. Matthew got short genes from somewhere, reaching 5'6" at age 19 and sticking there. He is a boatwright and fisherman, knowing all the hidden streams of the island and fertile coves of the lake in which it sits. He inherited his mother's terribly mediocre way with magic, which is all to the better in his opinion because it gives the fish a fighting chance. Matthew tends toward seriousness and broodiness, and when occupied with a task or thought often zones out everything else, including mealtimes and other people. Fothad considers it his duty to lighten Matthew up at regular intervals, or at least push him into the lake to see if he can still float with all that brooding. Matthew and his wife have delighted Sylvia with three grandsons and one granddaughter between the ages of 19 and 10. Foster-son -- Fothad Cormac, age 45. Blond-haired, blue-eyed, and bulky, Fothad, though he's of no blood relation to his foster- mother, looks more like Sylvia than Matthew does. He has a jokester's sense of humor and a knack for subtle magic, and is known for putting harmless joke spells into jewelry. The first person to wear the item winds up with temporarily neon purple hair or a magical whoopee cushion every time she tries to sit. Incorrigible and still something of a kid even in middle-age, he has pranked nearly everyone on the island save the Seer, and lacks her only because she always knows what he's up to. Sylvia and Gaothaire gave up trying to break him of the habit when he married, jokingly declaring him to be his wife's problem now. His uncle Tanaide is a favorite target of his, because Tanaide never fails to turn interesting shades of red and sputter with indignation. His uncle Gildas is also fun to prank, being a challenge to get things past; the downside i! s that Gildas is only six years older than him and treats him more like a brother than a nephew, including putting him in a headlock and dragging him out to the nearest mudpuddle after a successful prank. Fothad and his wife got there first, presenting Sylvia with two granddaughters, one 21, the other 18. If anyone would like to take any of Sylvia's children or nieces and nephews and make them into senshi, feel free. Mentor -- Aileann an Eich Gil, deceased. A physician and master hunter, Aileann helped Sylvia through many difficult times in her youth, nursing her heart through delayed grief at the death of her father and nursing her body back from weakness brought on by the birth of her son. Though a head shorter than Sylvia and lacking the power of a senshi, Aileann was a woman on whom Sylvia leaned for strength, sometimes too heavily. When she died, Sylvia was grieved but not distraught; Aileann's death was peaceful, and felt almost like an object lesson in the nature of life that Aileann had taught her for decades. Occupation: Accountant. I kid you not. Avalon has a trade economy; she's one of the people who keep track of what's being traded, how much it's going for, what's on hand, who's screwing or getting screwed over, and all the other stuff that makes the pre-capitalist world go 'round. When asked, she gives hunting lessons. On the rare occasion a youth manifests as a full-powered senshi, she as one of the senior living Sisters assists in training, but that's far from being a full-time job. Skills: -- Martial skills. No way to get around tthis: she's a trained warrior with decades of experience, and even though she's getting creaky, the skills are still there. She's trained in unarmed combat both transformed and untransformed, and is also trained to *make* a weapon out of whatever is at hand, be it a broken tree limb or her handbag. For formal weapons, she's an expert archer with a shortbow or long bow, though in truth she uses that mostly for hunting game. (She's often contemplated the wisdom of the legendary Amazons after getting twanged by the bowstring once too often.) She's a fair hand with the bolo and various forms of tripping ropes and lassos, boomerang, blow gun, and knife work, though she's never been much use with swords, staves, or other long weapons. She's been shown how to use firearms on trips outside of the island, but disdains them, and sprained a wrist from the recoil one of the few times she consented to try shooting one. -- Leadership. This isn't my way of declaaring her to be the automatic leader of the PC Avalonian team or demanding that you all bow to me. It's a part of her history that she's been trained to lead both senshi and civilians in a crisis and has some experience doing just that. Whether or not she gets to put those skills to work in the game will depend on how the game goes. -- Hunting. It's not just her power spherre; it's something she *does*, and does well. She's hunted since she was a little girl and loves it still. It calms her, focuses her, makes her feel accomplished when she needs a boost. She prefers wild game to domesticated meat. -- Mathematics. It's arcane and scary andd involves graphs and abaci and fuzzy numbers. I ain't going there, but she's both talented and skilled in the subject. Likes: -- A good, comfortable pair of boots. Shee's getting to where she doesn't like to have to break them in herself. The better they're made, the less work her feet have to do beating them into shape. -- Her grandchildren. -- Moss. -- Sunrise. -- Dead leaves. -- Her favorite knife, an anniversary gifft from her husband. It's a bowie-style knife with a serious blade, fourteen inches long. Though the blade and joining was done by a blacksmith, Gaothaire made the hilt himself, brass inlaid with silver, shaped and balanced to Sylvia's grip, and spelled never to slip and cut its owner's hand. -- Stone jewelry. It's gradually overcomiing her hair as her main vanity. -- Showing off at the spring dances, thouugh that's getting considerably harder to do these days. -- A willing student. Give her the greeneest neophyte and she'll teach patiently until they both drop. -- Long walks alone. -- Longer walks with friends. Dislikes: -- Atheists. -- What age has done to her hair. -- Fidgeting. -- Missing a shot. -- Getting caught by the bowstring. Ow. TThat's all I'm sayin'. -- Being away from Avalon. -- Hot weather. Despite cold, damp weatheer making her bones ache faintly, she'd much rather it be brisk than hot. -- Fast food. She tried a quickie burger,, on a trip outside Avalon. Once. It's not her hated food because she doesn't believe it's worthy of the name. Fav. Food: Strawberry jam. Hated Food: That godawful tea her cousin Lucia brews and serves to captive guests every chance she gets. Secret recipe indeed! Secret damp straw from the midden heap, more like. Fav. Subject: Astronomy. She's also pretty fond of mathematics. Hated Subject: Comparative religions. Oh, she likes *her* religion, and tries to be respectful and open-minded toward others, but the idea of discussing religion in an academic context rankles her severely. Color: This is where it gets complicated. Like any good hunter, Sylvia's senshi form dresses to fit its environment. Her fuku is mottled green/brown/black in the forest, grey on grey on the rocky hillsides, urban drab in the cities ... can we just make this easy and call it "Chameleon"? Or does this suck? If it sucks, I'll just make it brown or green, but .... eh. Hobbies: -- Fishing. She's not like her son, to maake a life out of it, but there's something nice about dozing by a stream or in a boat with her line in the water, not caring whether or not she catches anything. -- Target shooting. Bows and arrows, natcch. -- Knitting. What? She can knit if she waants to. Mostly it's scarves. Scarves are good. -- Eating. Her customary level of physicaal activity requires a considerable caloric load to maintain, and she likes her food to taste good. She's no better than an ordinary cook herself, but loves sampling the work of other cooks and the exotic items that come in via the trade routes. Aspirations: Get the book, get Arthur's loyalty, get back to Avalon and get on with her life. Gemstone: green aventurine History Sylvia was three years old in Coventry when her father went to war, leaving her mother to keep house and prepare for the new baby that swelled her stomach. Sylvia was too young to be truly afraid: she cried for her daddy's leaving, but not for what might happen to him, or to her home. Her mother laughed and called her Silly Sylvia, telling her stories of the flaming sword her father would wield, the great steel chargers he would ride, and the angels who would fly over him to keep him safe. Rachel saved her crying for the small, dark hours when her daughter slept. When Matthew came home on a brief furlough between training and being deployed the Continent, Sylvia climbed into his lap and sternly demanded to be introduced to his angels. Matthew explained that the angels, too, were home visiting their families, but he would pass on her advice to them. When he went away again, Sylvia cried only a little. Matthew went to France, and Rachel increased. At the start of her third trimester, her mother came. This was an Event. Sylvia had seen her grandmother but rarely, and standing in front of her knee now declared that Grandmum was not nearly so tall as she'd used to be. There were whispered arguments all that night; Sylvia dreamt of great serpents fighting. In the morning, her mother was subdued and her grandmother had taken over the trundle bed that Sylvia had not used since her father left. Soon, their little flat became a more interesting place to be. Paper with fancy writing on it turned up decorating the most unexpected places-- the doors even got little designs drawn right on them. Rachel gave her daughter a set of chalks and graphites so that she could 'help,' and quietly stocked up on a cleaning solution that could wipe those away easily. All the rooms smelled of lovely fresh herbs, and Sylvia got a new necklace to wear always, a little red pouch on a white string, with rosemary and salt and a blunt iron nail inside-- she watched her grandmother make it. Sylvia almost forgot about her father's absence, and truly forgot to be sad about it. She remembered again in February when the baby came, a little, purple sister, and Matthew failed to appear to quiet her mother's groaning. Sylvia determined then and there that she would be a help to make up for her missing father. As childhood plans often do, this one fell through when first met with stinky diape! rs and the baby crying and crying and _crying_. Still, Sylvia was fascinated by the little thing, and was a devoted, if uncertain, big sister. Unknown to Sylvia, who knew most of the alphabet song and her picture books but couldn't quite manage grownup writing, the world began to end that spring. Matthew's letters home were becoming more honest and more fearful, larger pieces of them blotted out by the censors. Rachel knew how bad things were when the first letter came suggesting that she get in touch with "that side" of her family and see about staying with them for a little while, just until things blew over. Those suggestions came more and more frequently as the spring progressed, and Rachel insisted to her mother that it was only because he was so far away and worried; there was really no need for her to do so. Sylvia was read only fantastic stories of what a grand adventure her father was on, Rachel making them up herself when Matthew forgot to include one. Sylvia, innocently self-centered as only a child could be, very nearly received a thrashing in Sunday school when, asked what made her saddest about t! he war, replied that she missed the sugary caramels her mother used to make. Rachel took the end of May like a soldier on the front lines: she slept only in snatches and did not leave the flat at all, one ear tethered to the radio night and day. Her mother threatened to _make_ her sleep, and Rachel threatened to hex warts onto Margaret's face until she would look like a toad. Margaret was impressed enough by Rachel's thought of returning to her childhood arts, though they were not much of a threat, that she dropped the issue. The army was fleeing across the Channel- - Rachel had always been adept at hearing what was not said, and knew the difference between flight and a tactical retreat-- and she had to know where she could go to see Matthew when his unit made it back. The June 1 casualty list erased that worry. Rachel's screaming brought neighbors running to see what was wrong or to pound on their floors and ceilings to shut her up; the racket had Sylvia wailing even louder than her mother with no idea why. When finally someone took her aside to explain, using the round-about words one often uses to explain death to children, she was thoroughly confused. It sounded to *her* like the angels in her father's unit would be flying him back to them post- haste, and that didn't seem like something to cry over. Sylvia as an adult has no memories of this day, but for a long time afterwards she did not comprehend that her father was really and truly gone instead of just a little delayed in transit. The next few days, Rachel withdrew in on herself, staring off into space, her movements wooden, her voice silent. She nursed Odile mechanically when someone put the baby in her arms, but both the baby and Sylvia picked up on their mother's mood and were fearful. Margaret finally *did* drug her, mixing up a brew which Rachel swallowed passively. Rachel slept over thirty hours, and only twenty or so of those were Margaret's doing. When Rachel came to, Margaret put her grandbabies into the care of a neighbor for a few hours and took Rachel out into the country. When the two women returned late that night, Rachel was herself and more again, responsive to her children and no longer lost in grief, and Sylvia clung to her and was comforted. Margaret wrought better than she knew or intended, sparking a minor epiphany. Rachel wanted Fritz dead. German soldiers had killed her husband, had killed thousands of other husbands. She did not have the easy, gratifying option a man would, to join the military and take up a rifle against the enemy, but she could do her part. The tiny little payment the government sent with official notice of Matthew's death was tucked away, and Rachel went to work at a munitions plant, supporting her family by making weapons that would kill Germans. It was a most satisfying arrangement. Sylvia barely saw her mother those long months: Rachel would come home at night exhausted and reeking of hot metal, only to rise before daybreak to go to the factory again. Even today, Sylvia sometimes has dreams about how her mother's eyes looked that summer and fall, the shine of a terrible purpose making them feverish and flat like mirrors. There was a lull that summer, with stockpiles being built and soldiers going about their arcane tasks. For Margaret and her grandchildren, outside of Rachel's private war there was room to breathe. Margaret's husband, Robert, found a few weeks to spare and came to fill the flat with his jovial presence and dandle baby Lisa on his knee. He and Margaret never argued, not within the children's' hearing, at least, though he would wish her home with him and she would not leave her daughter just yet. When school sessions began again, Sylvia went to nursery school. Rachel had not sent her the year before, saying that she was too young to be away from home, and that Rachel could teach her better than the schools could. Rachel made no such objections this year. Sylvia considered this an adventure, until the illusion of quiet peace died. The Battle of Britain tore the sky asunder, first over the air fields, and then over the cities, wherever the Luftwaffe could reach. Coventry, with its black-painted factories, was a frequent target. The family ran for the shelters so often that Sylvia, who could not see above the waists of the crowd, soon learned the way well enough to find it herself, if need be. Gullible but not stupid, Sylvia soon made the connection that her mother worked in a "factory," and every said that "factories" were being bombed; for the first time since her father died, Sylvia was more afraid for her mother than of her. Rachel, whose maternal instincts were only distracted, not dead, would not allow her children to be evacuated to the countryside to live with strangers. If they were to be in danger, as they would be anywhere the Fuehrer set his sights, they would be in danger where she could reach out and protect them as best she could. Margaret took the children to church nearly every evening to pray, and strengthened the protective spells she had put on the apartment building, hoping that her mother's lessons had been true and that they were working as they ought. Cleaning house, she found Matthew's letters, some of the last, ones that Rachel had *not* allowed her to read. Among these were the tentative suggestions that Rachel somehow ask "that side" of her family for protection. Reading that, Margaret felt more warmth for her son-in-law than she had in his life. Margaret began, gently, to give the same advice to her daughter. Her own mother had never told her how one might find or contact Avalon, and she had never tried, but surely there were ways. Her mother's books contained vague references to the paths one might walk to reach the island, but no clear directions-- assuming, no doubt, that anyone who read them would be *of* Avalon, and not in need of a map. Rachel balked, her objections growing stronger at the same pace as Margaret's insistence. Until November. Rachel woke screaming from a dream as she had not had since childhood; the dreams, she thought, had abandoned her with menarche, and she had been happy to bid them gone. This one was no more concrete than her rare childhood visions had been, and no less powerful. Music, under the full moon. The notes like knives, cutting through her skull. Fear. Darkness. Blinding light. It was the night of the 13th of November. Rachel did not go to the factory the next morning. By noon, all she dared pack was ready, and the family left with hastily-bought train tickets, to a small town in the country-- any town, the first Rachel spotted that was far enough away for the feeling gnawing at her gut to *go*. The women rented a room for the next couple of nights, to all appearances a family taking a short break from the city. Rachel stood out under the moon that night and forced herself to look up at it and try to believe that there was nothing wrong, that she was being a superstitious child, that she was listening to Mother too much. They were far enough away that she could not see Coventry burning that night under the massive Luftwaffe strike; it was the next morning that Rachel listened to the radio and collapsed in the only faint of her life. Margaret picked her up and patted her hand, and reminded her again of her options, and of her obligations. That night, the women began to work. They stayed another three days in the little town, looking up with terror at every noise in the sky until they were so deep in their preparations that nothing distracted them. Then they went again to the train station, and began to travel. It took three weeks and all the money Rachel had left to find the way to Avalon. Sylvia grew tired and cross with the travel, and despondent when Rachel, at the limits of her patience, explained very succinctly that no, they would not be going home, there was no home left-- and tossed down a newspaper in front of her daughter. The pictures did what adult words could not, and Rachel was immediately contrite, pulling her crumpled child into her lap and rocking until the girl fell asleep, eerily silent and tearless. When the time came to attempt travel down the final path, Margaret found that she had less courage than she thought. Following her daughter into her mother's world and the uncertain reception awaiting them there there-- even temporarily, for Margaret had her own ties to the world she had known all her life, and no wish to leave it-- was too much. She hugged her daughter and kissed her granddaughters, and withdrew to the nearest village to wait three days, lest they fail or be turned back, and then to go home to her own husband if she could. She needn't have waited. Though Avalon does not gladly take in outsiders, even the grandchild of a prodigal daughter come begging aid was not turned away. Especially not when the Seer passed by and off- handedly mentioned that the little girl standing sullenly behind her mother would grow into a full Sister's power. They were settled by Sylvia's fifth birthday, at which time Sylvia's affections were well and securely bought with gifts and congratulations from people she had only just met. Growing up in Avalon was very different from what Sylvia had experienced of British childhood. She enjoyed some parts, disliked others. Outgoing, though not always cheerful, she made a fair few friends, and many of the adults were already inclined to either like her for her future power or disapprove of her for her foreign and ill-omened origin. She did not cling tightly to her mother for very long, but their relationship remained sturdy. Rachel looked to her young daughters for a sort of courage: Sylvia adjusted to Avalon with enviable ease, and Odile, not a year old, was oblivious to the change. Rachel struggled even to learn the language of the island, which she knew only from books she had not seen in years, and had little understood when she saw them. Most Avalonians who were able would speak to her in her native English, but seeing them turn to each other or to her own children and converse comfortably in a tongue that was all but incomprehensible to her never fa! iled to remind her that the island was not her home. If she pampered her baby above her eldest daughter, no observers commented in her hearing, and Sylvia had other concerns. Avalon treasures very little above education, and Sylvia was treated no differently from any other child of the island in that respect. Always bright, and educated well for someone of her young age and unassuming social class, she was disoriented to find herself behind her agemates in the kinds of learning Avalon considered important. She could only somewhat manage to read English yet, that not being a great interest of hers then, and her only prior exposure to the writing system of Avalon was in a few of her grandmother's charms. Magic tickled and brought strange-- though not really unpleasant-- tastes to her mouth, and her teachers seemed to expect an impossible kind of patience, though all her peers managed most of the time. Intensive tutoring left her bored and restless, and that made her something of a brat at times, but the individual attention did its job. She caught up and kept up, though she was always stubborn in her interests and disinterests, and got herself! in a fair spot of trouble from time to time until she learned that bowing to her teachers' wishes wouldn't spell the end of life as she knew it. After three years in Avalon, Sylvia got a new daddy. At least, that was how Rachel unwisely phrased the news. Though still uncertain of her place in Avalon, Rachel was certain enough of her relationship with Phelan Mochrie, one of Sylvia's teachers, himself a widower with a son about two years older than Sylvia. Phelan was big and quiet and gentle, a teacher of arithmetic, in which Sylvia excelled, and had until the announcement been one of Sylvia's favorite adults. The announcement made him something else, an intruder, and a siren for half-repressed memories she had never fully processed. It hit her then, as it had not in Coventry, that her father was gone forever, and her mother was replacing him. She had learned about death in Avalon, and the peaceful rest before rebirth that the Druids promised was no comfort. The reborn, unless god-favored, would not remember themselves, which to Sylvia sounded as if they would not truly *be* themselves, and the father whom she l! oved would not love her ever again. She became depressed, her demeanor a disturbing mix of listlessness and tantrums the likes of which she had never thrown as a little child. It was fortunate that she had little innate talent for magic and could not yet access her destined power; in a despairing rage, she was headache enough already. Phelan was gentle as always, and when it became apparent that Sylvia was determined to hate him, wisely gave her counseling over to more neutral hands and busied himself with comforting his soon-to-be wife. Odile for her part was delighted, having known no better father figure in her four years, and cuddled happily on his lap while Sylvia looked betrayed. Phelan's son Tanaide was shy around Rachel, not minding the idea of her as a mother (though convinced as only a 10 year old boy could be that he needed no mothering, as long as his knees were unscraped and no banshees lurked outside his window), but uncertain of her foreign sensibilities. Conversely, he was entirely certain of his future sister: she was a little wimp, and a pretty stupid one, and was upsetting everyone else with her goings-on. He mocked her ceaselessly when no adults were about, and, being honest by nature, pretty consistently when adults *were* around. Their clashes became physical only seldom, as bot! h of them ended up more or less equally battered and In Trouble. Ironically, those emotional and physical confrontations were what eventually taught them to put up with each other, though never to like one another, and served as the inspiration for Sylvia's healing. Aileann an Eich Gil, a physician much concerned with the ills and woes of children, observed that the girl was turning her pain into aggression directed both outward and inward. The calming philosophies of meditation and community were somewhat beyond the capacity of a grieving eight year old. Aileann befriended the girl and quietly gained permission to try something different. She took Sylvia into the forest with the light little bow Sylvia was able to use, and taught her to find rabbits away from their dens and catch birds in snares. Sylvia learned patience and silence, and saw death first hand as something neither terrible nor alien. While her aggression was satisfied, her compassion was refined. She internalized the idea that it was wrong to kill mothers with young, or young and healthy males in times when those were few, or to try a kill that would not be quick. She learned responsibility, to the forest and the creatures she hunted and did not hunt, when those h! ad previously been only abstract concepts mumbled about by Druids. Moreover, she found something concrete to be proud of, every time she brought a cleaned brace of coneys or doves home and watched her mother turn them into meals that tasted better than any others. Gradually, her hostility toward Phelan dulled, and by the time of the Beltaine wedding, she was trusted to behave herself throughout the ceremony. Not til years after, however, did he hear himself called "father" in her voice. Rachel was happier than she had been in years, surrounded by her rebuilt family, and pregnant again in short order. When Maggie was born, Sylvia was not unpleasant, but never managed the same innocent delight she had shown for Odile. As Sylvia grew up, her studies became more challenging and her other training more difficult. By age eleven she was eating huge amounts of food for a girl her size and sleeping without fuss, keeping her body stoked for the demands it had to meet. Unbeknownst to her, she was being evaluated as a candidate for Druid training. By her menarche at twelve (an event celebrated with as much cheer as any of her birthdays, though the grown-up presents she was given weren't quite as exciting as the toys and pretty things she was used to) the consensus was that she was unsuited. The Druids were disappointed that a bearer of Avalon's true power could not be safely brought into their ranks, but the more pragmatic among them noted that she would be able to devote more time to her other duties. Her training in the arts of war and magic advanced and her education in practical academics became more focused. Philosophy and the other more liberal arts were allowed to lessen as her interes! ts dictated, and good riddance, in her opinion. At fifteen, she had the most surreal experience of her life to date. She knew the Seer, of course, as every citizen of Avalon did, and the Seer's young apprentice. The community's leader did not lock herself away in a temple and style herself as a goddess, but lived with her people, though they treated her with great deference. Sylvia had been near her as often as any child and more than most, had seen her relaxing in the summer sun, her unseeing eyes nevertheless missing nothing, and standing with the moon grasped in her hands, her ceremonial regalia seeming to make her a thousand leagues tall and brilliant as the stars. Sylvia had never, ever seen her like this: dark and regal, at once distant and overpowering, sitting on a chair Sylvia knew as a throne though she had never seen one. At her left stood her apprentice, ancient as mountains and no older than Sylvia's mother. Sylvia had been summoned without warning, a message pressed into her hand by a man whose face she! could no longer remember. Or perhaps it had been a woman, or a boy. She stood there, in a room she had never seen in the inner sanctuary of the druids, and though she had found her own way her excellent sense of direction told her this was wrong wrong WRONG, she was lost and had no hope of finding her way home. The seer ... talked. For hours or for minutes, while Sylvia's knees shook and threatened to make her whole body follow suit. Then Sylvia realized she was expected to respond, and had no idea of the question. After a time she could not count, she returned home, only dilly wondering that her feet knew the way. Her sleep was deep and her dreams were happy, though she could not find an appetite for days after. A year later, it happened again, and again the next year. At eighteen, the audience ended with the Seer standing and yet seeming to shrink, and Sylvia was not afraid to approach when she beckoned. The Seer whispered into Sylvia's ear, and Sylvia's entire being surged toward the sound-- "Breath of life, quicken in me," she repeated after, and whooped with unseemly and heartfelt delight as her power overtook her. From then on, Sylvia trained both in senshi form and out, finding teachers and confidants in older senshi. She was also trusted with greater responsibility, having passed the Seer's tests. Beginning in her 21 year, the Seer and the Druids encouraged and ordered her on excursions outside of Avalon and the hidden realms and into the modern world. She traveled the British isles, first in the company of more experienced travelers, more often on her own after proving her competence. Sylvia at first approached these as an unpleasant chore; in her more sullen moments, they were an unjust punishment for ... something. She felt little kinship to the world of her birth. Most of her pre-Avalon memories were simply not there for her, and those few she retained were foggy and phantasmal at best. She got over the unreasonable snits after a time and forced herself to find things to like about the outside world. There was magic there, though often dilute, and there was beauty, too. She did some sightseeing when she could, visiting her grandmother from time to time and finding shrines that called to her ever-present spiritual need. Her mother's religion felt more real to her and powerful than any of Rachel's informal Sunday school lessons could make it. After an ecstatic experience and long talk with a priest at the shrine of Our Lady of Walsingham after an exhausting mission, Sylvia returned to Avalon calling herself a Christian. It was and always has been a unique type of Christianity, coexisting in her without strife with the religion of her island home. The reborn Christ and the virgin mother crowned with stars seem to her to fit naturally into the conception of deity she knew, and there are those in Avalon who agree with her. Sylvia's looks were never better than "handsome," but her power and her personality caused men to respond favorably to her, once they realized they had caught her eye. She quickly came to enjoy the companionship, and to some extent the power, and gave her affections where she wished. Though she would have liked a few more years of freedom, at age 24 she lapsed in caution and became pregnant, and found she couldn't stand the thought of aborting. Gaothaire agreed and accepted her offer of marriage. They set up house and grew comfortable with one another throughout her pregnancy, and looked forward to the birth of their child with glee and reasonable trepidation. Like her grandmother before her, Sylvia was not made to bear children. Though her hips were broad enough and her health vigorous enough that not even Aileann, who had been her personal physician as well as friend and mentor for years, predicted trouble, the birth of her first child left her ill and bedridden for weeks, Matthew going to a wet nurse until his mother had the strength to feed him. Aileann stayed with her as much as the needs of other patients would allow, and loyal Gaothaire left her only to visit his son, who was in the care of Rachel and Phelan. Unlike her grandmother, Sylvia did not quietly panic when, lucid and able to sit up with the aid of pillows, she held her son completely under her own power for the first time. For a year, Sylvia stayed on the island, an informal maternity leave. Gaothaire made the mistake of trying to coddle her once she was up and about on her own. The first real fight of their marriage had him nearly tackling her for fear she was going to run off after a roebuck to prove that she was not an invalid, and her nearly transforming to make him let her go. Phelan's arrival in the company of Gaothaire's own father interrupted the scene, and the couple decided that a long afternoon nap was the better part of valor. Matthew grew, and the business of Avalon was too pressing to Sylvia spend all her time at home. Neither did she wish to; she still did not look forward to going into the mundane world, but she found that she had grown used to it, and felt a peculiar kind of restlessness after staying home for too long. Sylvia's young half-sibs made excellent baby distracters, and gained Sylvia's ungrudging thanks. As Sylvia's age and experience grew, so did the depths to which the Druids took Sylvia into their confidence. She was not one of their number and never would be, and so was a weapon, not a general, but she was a valued blade. Odile's decision when it came was ... not surprising. Worrisome, even so, but Sylvia had seen ample signs of it and did not make the spectacle of herself that her mother did. She never did break the news to her grandmother Margaret, and Margaret, who had some of the sensibilities of an Avalonian even if she was an alien to the island, never asked. When Matthew was six years old, Sylvia received a message from Margaret, and in a little town near a hidden doorway to Avalon Margaret saw all her descendants save one gathered for the first time and the last. Margaret died a few months later, ovarian cancer proving too much even for her. When problems requiring the deployment of the senshi arose, they did so quickly and urgently. Sometimes Sylvia was not called, her skills not being suited; sometimes she was the only one sent. Once she tracked a thief to Brussels to retrieve the ceremonial dagger he had stolen and to carry out the Druids' justice on him. Crises were far from the general order of the day, and Avalon considered it improper to learn no other trade than war. Sylvia retained her love and skill for mathematics, and in the long quiet periods among her missions abroad continued her apprenticeship with a trademaster. By her mid-twenties she was keeping her own books and reporting to her former master rather than sharpening his pencils and double-counting the bolts of silk brought by the traveling traders. She loved motherhood, but had little time to pine over the children she would never bear. She and Gaothaire fostered a boy from another magical community, giving Matthew a brother and themselve! s another son, and helping the island bring in the fresh blood which was always a concern in a community so small. Life went on. Matthew grew up and made his own life, and Fothad stayed in Avalon. Sylvia continued to do her jobs and Gaothaire his. There was a time in their middle years that their marriage grew perilously strained, with no children in their home to take their energies up, but neither Sylvia nor Gaothaire approve of divorce, and so they worked through it rather than letting it break them apart. Fothad made Sylvia a grandmother before Matthew did, but Matthew made her one twice as much in the end; the foster-brothers still mock-fight about that. Sylvia began to wonder when the day would come when she would no longer be sent out on a young woman's errands, and if that day would be a relief. Then the seer began to prophesy. Arthur, she said, was coming into the world again, and without guidance. Those who styled themselves gods, too, would soon return and make war amongst themselves. Avalon had to be ready to act, to put right what had been wrong for centuries+. Sylvia's time to retire had not yet come. When Excalibur was stolen away from under the noses of the Druids and the senshi-- even of the Seer herself-- everyone on Avalon who was not a child or a fool knew that there were bad times and hard fights ahead. Personality I think that I should start out with Sylvia's spirituality, because it really is the linchpin of her life. She is a faithful adherent of the religion of Avalon, and the reborn Christ and the virgin mother crowned with stars fit neatly into her personal conception of Deity, letting her consider herself a Christian regardless of what other, more traditional Christians might think. While she believes that the Avalonian way of worship is best and the Christ is the true light, she also believes that other religions might have merit of their own; she hasn't been exposed to many, but some have impressed her, and others have drawn her scorn. Being tolerant is a struggle, but one she considers good policy, to a point. She wouldn't want to dismiss a nugget of Truth because the package was not immediately attractive. Atheists are pathetic and agnostics are cowardly. "You have to believe in SOMETHING" is a sufficient and self-evident statement for her, and she'll brook no argument! s to the contrary. She isn't the deeply contemplative sort at all-- she shuns the idea, in fact. Sylvia feels that most matters of metaphysics should be left to faith. Examining them too closely is a waste of time or outright arrogance. Her own mortality does not intrigue or worry her much. It is as it is, and the only eternal life that counts is that of the spirit. She believes both in reincarnation *and* in Heaven, with good souls being assigned lives where they are needed, or for second chances, and irredeemable souls being eradicated. Any inconsistencies or illogic in her beliefs are handwaved over and not talked about unless someone really wants to draw her ire. She feels that she should be grown past vanity now, but she knows very well that she isn't. She has never been exceptional in her looks but has always gone to great lengths to make herself presentable or attractive. At home, she dresses in practical clothes, having no preference for skirts or breeches except as the situation warrants, but she likes them to be good-looking clothes and augmented with jewelry whenever possible. At gatherings of any sort, she loves dressing prettily, and the only thing she has ever envied Druids is their elaborate formal dress. When out in the modern world, she dresses like a genteel member of the middle class unless the task at hand dictates otherwise. She has one husband already and no wish to acquire another, and is quite confident in herself; this vanity persists because it makes her feel good, not because she needs validation or to please others. Her greatest regret is that she was able to bear only one child, because she deeply loves children. She dotes on her grandchildren shamelessly and never mind the people who say they'll turn out spoiled. They're little darlings, every one, and the only way to spoil a child is to treat him badly. The older children are already a bit exasperated at Grandam's broad hints that they should be providing her with great-grandchildren as soon as possible. On the other hand, she's never been sentimental about animals and never owned a pet. Domesticated animals should be treated well and wild ones should be respected, and one who torments them is despicable, but the base fact is that they're made of meat. Though she trusts the Seer and Druids who command her, she does not follow them blindly. Their part is to reason through mysteries that other people have no business touching, but she is one trusted with knowing the real and immediate world. In the field, she trusts her judgement over her orders, though she very rarely fails to achieve or at least attempt her objective. When there is work to be done, she is relentlessly and ruthlessly task-oriented. Jobs should be done once and done well, even if they're dirty. *Especially* if they're dirty. Once the news that Tobias is alive reaches Avalon, Sylvia is going to want the head of whoever is responsible for that oversight. As long as he lives, he is dangerous. Arthur is coming, and Merlin's descendant still has the means to awaken the Knights and steal the king away. The moral problem is even worse: Tobias' and his mother was killed, his home ripped apart, and as far as the Avalonians know, it might have all been in fro! nt of his eyes. Killing him is a necessity, Merlin's line having proven itself the enemy of reason again and again, but subjecting a child to that is an inexcusable cruelty. In a better world, Sylvia would not raise a hand against him; she'll cry when she learns the state he's in. The world is what it is fated to be, though. She will do what must be done and direct others to do the same, even if a child must die for it. She has no taste for gratuitious bloodshed, but death is part of life, and sometimes innocents must die to pay for crimes not their own, or to prevent worse disasters. Appearance Sylvia has the kind of plain, sturdy body found among hardworking peasants the world over. Tall for a woman at 5'10", she's always had the brawn to match. Her hips are broad-- childbearing, though that is a cruel lie-- with legs configured like those of a distance runner. Her limbs are long but her fingers are short and blunt, and she can still throw a punch that wise men avoid, though she pays for it afterwards. Age has added bulges in some places and flaccidity in others, and though she doesn't have old lady arm flab-- too much muscle in her arms for that-- her round face is jowly and she's heavier about the middle than she used to be. Of all the parts of aging she dislikes, it's the affect on her hair that she honestly hates. In her youth, her hair was her one claim to beauty, true, pure blond, thick and fine, reaching to her waist or beyond with the color of the noonday sun. Age has both washed it out and tainted its purity, leaving it the color of ... well, she's been known to growl "Piss-soaked rags" at the mirror, so we'll leave it at that. It also has a greater tendency to dry out, so she wears it shoulder-length now and treats it with conditioners and oils. With its natural beauty diminished, Sylvia compensates by styling it elegantly and wearing elaborate headbands and combs. Her eyes have not faded, being the same rich, carpet-mossy green as ever. They are clear and sharp, though crow- feet radiate away from them like crackles in old varnish. Her nose is large and patrician, bumpy but not crooked from being broken twice and healed magically. Her face is filled-out rather than heavily wrinkled,! and is plain-looking still rather than ugly. She has quite a few scars, tokens of an active life. Some of them are worth particular mention: Her abdomen is bisected vertically by the memory of the cut that saved her life and her newborn child's. It was done with desperate speed, not neatness, and the bulk of the physicians' efforts went toward healing the important organs and muscles, leaving the skin to fend for itself cosmetically. The long old scar on the sole of her right foot came from one of her most careless hunting mistakes. She was following a game trail in hopes of finding a tasty young buck and came face to snout with a very territorial boar instead. His tusk tore right through her boot and into her flesh on her way up the nearest tall tree. That toss of his head would've gored straight through her back if she'd been a hop slower. She spent over an hour sitting wedged in a crotch of the tree, trying to staunch the bleeding while her eyes were glued to the evil eye he was giving her from below before regathering enough of her wits to transform and hobble back home *that* way. On her back, a long, thin scar slashes across her right shoulder, diagonally down to the other side of her backbone. She was transformed when she received the wound, and that probably saved her life-- it taught her never to turn her back on an enemy unless she was sure he was unarmed and immobilized, or dead. Or both. Fuku I swear to Zog that I'll one day give a senshi functional footwear. Today is not that day. Sylvia is barefoot in her fuku, and her feet and legs are splatted lightly with mud. The soles of her feet are calloused even more thickly than normal, enough that being barefoot is not a hindrance on any surface short of upturned razor blades. Her legs are bare up to mid-thigh, where the bottom of her tunic comes down. That tunic is supple, grass-stained leather, doe skin, open from a low neck down to her stomach and laced, belted at the waist with a rope belt. She wears a loose, soft shirt under the tunic. To her belt are secured several pouches, which come empty, but in which she can store small items and retrieve them when she transforms again. Usually, she'll clip a sheathed knife to the belt as well, but that isn't technically part of her fuku. Across her forehead is a leather headband, holding back her braided hair. In the center of the band is a broad arrowhead, point down, made of green aventurine. Bits of twigs and leaves are caught in her hair, and her cheeks are smeared here and there with mud. The tunic is sleeveless. Around her right upper arm is a golden spiral armband. Her wrists are cuffed with leather. Over it all she wears a calf-length, water-resistant cloak that she does not hesitate to discard if it gets in the way. It fastens over her breasts with an arrowhead broach identical to the one on her headband. Transforming does *not* make her look young. She regains the strength and vigor to equal any young senshi-- though protracted battles will wear on her more heavily than they might have years ago, and she will need to rest up afterwards lest her normal form suffer-- but her body looks its age still. Transformation Before transforming, if she has time, Sylvia murmurs a prayer to focus herself. She softly speaks her transformation phrase, "Breath of life, quicken in me," as she bows her head and crosses her hands over her breasts. Then ... she changes. In the space of three heartbeats, her regular clothing disappears and her fuku appears. She drops her hands to her side, looks up, and that is that. Magic charm The website says that Avalonian senshi may have charms that let them identify other Avalonians, so I figure that it makes sense for Sylvia to have one. Hers is a ring, just a simple silver band with a small, round-cut malachite stone set in it. She wears it on the middle finger of her left hand. When she is within a few hundred yards of an Avalonian senshi, it gives her a sharp little sting, like a needle-stick. When she lays a hand on one, it has a warm, pleasant, tingling sensation. Powers "Wounded Prey" How it works: Sylvia first must make her target bleed. She can do it intentionally or on accident, by her own hand or by knocking her opponent into something; an ally can inflinct the wound, or the victim can cut himself shaving and not heal up before getting into a fight; any way works, as long as there's a tiny bit of external bleeding. Then, while her target is in sight and bleeding, she says, "I'll follow it to its den." That's it. There's a distinct lack of flash and bang in this senshi. What it does: For the next half hour, the bleeding will never entirely stop. It won't cause much blood loss, certainly not enough to be damaging in itself-- it's no worse than cutting oneself shaving, and shouldn't hurt at all. This bleeding continues for the full half hour even if the victim detransforms. While this bleeding occurs, Sylvia will be able to track the victim by instinct-- even if the victim detransforms. This can only be done against one senshi at a time, and while she could theoretically cast it again immediately after it wears off, she'd have to start the target bleeding again, and she'll likely be too tired and need at least a few hours to rest up before she's good for another fight. (She's not a spring chicken anymore, after all.) This power works not just on senshi, but also on anything that bleeds. In the past, she's used it for regular hunting when she's accidentally wounded an animal rather than making a clean kill, and wanted to find it faster! than regular tracking would allow. What restricts it: This doesn't nullify the senshi glamour. She might be able to run someone down, but she won't *recognize* the person if he or she has detransformed. She can take an educated guess based on the fact that her instincts are screaming "This is the one! Killitkillitkillit!" but she won't recognize Maeve if she's only seen Sailor Israfel. How to counter it: If the bleeding can be stopped, the effect is nullified. Mundane medical techniques can't do it, but a senshi with healing powers could. Failing that, the best way to deal with it is to avoid Sylvia for the half hour it takes for the effect to wear off. Put her out of commission before the fight is over, or outrun her, or detransform and go to a crowded place-- she won't be able to tell the senshi from the civilians, even if she knows the senshi is in the crowd. This power, though not causing much in the way of physical injury itself, has the potential to be *very* damaging if Sylvia successfully tracks down an enemy senshi's civilian guise. For that reason, and the assumption that she should know some basic magic and have magical items from Avalon to help her, I've made this her only power; she'll have to rely on her teammates and her other skills in battle. Basic spells We're talking very basic here, folks. I'm not trying to pull a twink, so please tell me if I'm overstepping. She's a well-trained warrior from a magical society, and these are all spells she would use often for everyday things, the way I use electric lights. She can do more complicated ones-- she knows some useful, first aid-type healing spells by heart, for example, but they take rather a lot of effort-- but those require preparation and materials other than a directed thought or little cantrip. Open portal-- The GMs have already said the Avalonians can travel through magic portals, so she has to have this one. I'm assuming that the portal spell Sylvia would use would just be a key, kind of a magical password, with the power of the portal spell being drawn from the magic of the island. Otherwise, it would be considerably more complicated/high-level. (Or not. I'm not much of an expert on traveling England via magic portals.) Find water-- This one ... finds water. It can detect water within about a quarter mile and direct Sylvia to it. Sylvia sometimes has a bit of a problem keeping the field flat rather than spherical, causing her to look for water that's a quarter mile underground. Purify water-- This removes impurities from water, including dirt, debris, poison, and germs. Sylvia casts the spell while stirring a container of water with her finger. How long it takes depends on how much she's purifying. Cleaning the mud out of a cup of water takes less than a minute. Cleaning a chemical spill out of a pond would make her finger fall off long before she finished. This one's useful when she's thirsty and the only water nearby is a mudpuddle. Start fire-- Not something out of Stephen King, promise. It's the magical equivalent of a match or a cigarette lighter. She uses it to start campfires when she's lost her flint. Create light-- She cups a hand, palm-down, and a gentle luminescence gathers under it. It's not very bright, more like a candle than a flashlight. Dispel vapor-- This clears a corridor through a fog bank or a smoke screen. The corridor is usually about 3 feet wide by 6 feet tall and extends about ten meters ahead of her. It doesn't work on any kind of magical mist, so it won't mess up a senshi's smoke attack or anything. It also doesn't hold the vapor *back*, so the corridor starts to disappear from air currents as soon as it's created. It's useful for getting around on a foggy day, though Sylvia can only get it to work right about half the time. Scream-- This makes a scream carry twice as far as it would normally. It doesn't amplify the scream; it just nicely asks a physical law or two to look the other way for a moment while the sound is heard farther off than it should be. It only works for a scream, and only if Sylvia's the one screaming, though for more skilled witches it carries speech or any other sound they wish. It's good for those days that start off with "My foot seems to be caught in a bear trap and my companions are a mile away. Darn." You know those days. Explanation These are some assumptions I've made about Avalon. Tell me if I got any wrong. -- There are usually a few full-powered ssenshi in Avalon, ranging in age from much older than Sylvia to too young to be given the key to their transformations. They're sent out of the island on missions to handle crises, investigate odd occurrences, guard VIPs, and generally do things that they can do better than a regular person. -- Most Seers are both precognitive and cclairvoyant, in addition to being well-educated Druidesses and magicians, but not all-seeing and all-knowing. Would be a dull game otherwise. Particular strengths vary from Seer to Seer; they're not carbon copies. -- Most people on the island aren't Druidds. Historically, Druids were a ruling class of intellectual mystics who studied for twenty years or more in order to be admitted to that class, and they were picky about those with whom they shared power. I've assumed that the Druids, particularly the Seer, are the leaders of the community, but the community is small enough that most things are run by consensus. -- There are other hidden, magical communnities out there, though not necessarily in Great Britain. The FAQ says that Avalon is run by trade, so there must be people to trade *with*. -- Fostering, for a few years or for an eentire childhood, is common, both within Avalon itself and between magical communities. The Celts considered fostering to be a social institution at least as important as marriage, if not more so. This would be extremely important in small, hidden communities like Avalon, to bring in new blood and prevent the birth of Cletus the Slack-jawed Druid. -- Marriage is important, but Avalonians don't do it quite the way we in Mundania do. Pre-marital sex is seen as perfectly natural and healthy, as the Celts saw it. I couldn't get a definite yea or nay on out-of-wedlock births from my research, but since the GMs have said that they'd probably be seen as bad, I'm assuming that it's considered proper to marry before the birth of the child if you accidentally get pregnant. The ideal marriage among the Celts was a union of equals, in which both parties brought a dowry, and when one died, the other inherited both shares as well as any interest. Some historical documents claim that a man had the power of life and death over his wife and children. Since these documents were written by Julius Caesar while he trying to subdue Gaul, their claims should probably be taken with a grain of salt. Regardless of how the Celts did it, matriarchal Avalon certainly wouldn't have such a custom. My sources were conflicted on whether or not! divorce as acceptable. I've assumed that it's possible, but not encouraged, and both Sylvia and her husband are strongly against it. -- Some sources I've researched have saidd that the Celts, or at least the Druids, practiced polygamy. I was working on incorporating that into Sylvia's sheet when I realized that that custom probably wouldn't have survived on Avalon. With its small population, marriage and reproduction needs to be spread out as much as possible; a woman with three husbands would have more than she needed, and would be reducing the chances of other women. -- Matronymic surnames (taken from the naame of the mother) are more common than patronymics (from the name of the father), and descriptive names are also used. Clan affiliations aren't important because all the original clans have intermarried so much that keeping track would be a farce, and the community as a whole is more important than convoluted blood relations. This also keeps the names from being the INSANELY HUGE SCARY things that the Celts went into when they were feeling formal, listing everybody that ever sneezed in the person's direction in the name. Since Avalon is so small, I doubt anyone is too concerned with the formalities of surnames, since everyone knows who everyone else is already. -- The religion of Avalon isn't a fluffy sanitized neo-pagan thing, but an evolution of the religion of the ancient Celts. As such, blood sacrifice is still practiced, though only on very serious occassions, and that sacrifice is sometimes human, though that hasn't happened within living memory. They also don't go around speaking vaguely of "the Goddess" and "the God" but have specific conceptions of forms taken by their deities (though they don't always agree on just what those forms are: see Sylvia's inclusion of Jesus Christ and the Holy Virgin Mary) The religion isn't dualistic, so there's no evil god causing trouble; good and evil come from the same source, and it's up to humans to choose which is which. -- The ancient Celts worshiped gods that are being used in the Celtae team. Since, as per the Sailor Myth England info page, modern Avalonians don't care whether the Celtae live or die, I'm guessing they *don't* hold these senshi to be incarnations of gods. Researching the nine sisters has not been exactly fruitful. Besides a ton of information about Morgan, a teeny bit about Morgause (mainly about how she isn't Morgan), and a general consensus that Cliton has something to do with healing and the name "Thitis" sounds kinda like "Thetis," there's really nothing out there, either online or in my university's library. I found a couple of pages with more detailed information on the obscure sisters, but one was incoherent, and the other was ... flaky. Even Marion Zimmer Bradley didn't mention any of them but Morgan and Morgause while she was blithely picking through folklore to make "The Mists of Avalon". The specific bloodlines don't seem to be *that* important for practical purposes as they don't bestow particular power spheres, and in a community the size of Avalon, pretty much every family that's been there a few generations should be descended from several or all of the sisters; I assume that the bloodline asked for is the ! dominant one. And that Avalonians either have really good records, or a way of magically determining heritage. I picked Mazoe because I liked the name. Sylvia being senshi of Hunting rather than "the Hunt" is deliberate. "The Hunt" connotes something that gods and heroes do, with packs of hounds and plenty of fanfare to mark the occasion. Hunting (or hun'in', as they say where I'm from) is something much less epic, done for survival, a single hunter tracking prey for food or protection. Her power, as I've said, has the mundane use of tracking down wounded but not dead animals for swift and humane killing. Since she lives in Avalon, which does have (as I understand it) other full-power senshi at its disposal, there has to be a reason that *she* is sent out instead of or in addition to someone else. This power seems to be something that would be particularly useful for what the Avalonians must do. Sylvia also has the advantage of being old, set in her ways, and convinced of her cause. That's another reason for *her* to be sent. She *will* kill Tobias if she has to, to get the Book or to cripple the Knights. She's never killed a child before, and she may well hate herself for being willing, but she'll do it. Being in her sixties and having spent all but her first few years in Avalon, she's well-trained and steeped in the culture. She does have a dead parent, and he did die when she was young. A lot of people in England in WWII had dead fathers, so, um ... have mercy? I knew from the very first flicker of her character that I wanted her to be fairly old, and I wanted her to have spent time outside Avalon. Originally it was going to be some muddled parallel with Morgan, who was "put to school in a nunnery and taught witchcraft," but that one sucked. A lot. I had to have some other reason for her to have come to Avalon from the outside, and as her personality developed, I saw that I wasn't writing about a young woman. Older character ... England ... reason to go to a hidden magical island ... bingo. World War II. Her stone, aventurine, is a form of quartz which is usually green. It supposedly is an air stone that influences eyesight, luck, emotional and physical health, mental focus, and leadership. My mommy says I'm special. Writing Sample Skip. This thing's long enough already. Questionnaire Your Name: Deanna Your E-mail: fishypoo@u... Killable Senshi: You pays your money, you takes your chances. View Application: Yes