THUNDER VALKYRIE
(Custom VF-19 Excalibur Variant)

(Version 1.0 - Last updated: Sunday, 11-nov-08 02:30:01 ent)

RPG Stats by PIERRE COURTEMANCHE
Original info provided by the SKETCHLEY'S STATISTICS

BACKGROUND

The VF-19-Kai "Thunder Valkyrie" is a brand new mecha made by UN Spacy as requested for the leader of the "Numerique Royaume" Spiritia Warfare Squadron: Captain Vick Dempsey. It was designed and built by the advanced design teams of the LV-426 colony and was intended primarily to serve as a psychological weapon in case of war against unknown alien races. The designers of the Fire Valkyrie had two purposes in mind; first, the fighter would serve, as the original VF-19 Kai "Fire Valkyrie" as a highly effecient Spiritia Warfare, equiped with the latest Spiritia technology, capable to both using the Spiritia powers of the pilot as a weapon agains't their enemy and help boost soldier's morale in trying times. But second and more importantly, this VF-19 Kai could be used as a formidable combat machine, equiped with heavy weapons and a large quantity of missiles.

The Thunder Valkyrie was given to Captain Vick Dempsey, a UNSpacy pilot and talented singer former member of the UNI secret VF-22 squadron Black Wraith, assembled for the unique reason of the search and capture (or destruction) of the enigmatic Sultan and the Sector 7 Space Pirates. During their tour of duty, Dempsey experienced many different Spiritia related situation, and numerous combat where Spiritia where an essential weapon. This experience give him the idea to create the Thunder Valkyrie, based on what he saw and done during the war agains't the SSSP. Taking as basis one of his idol's fighter, Nekki Basara, he bagan to make the perfect Spiriti Warfare and space combat machine, as his point of view. First, he chose to take some parts from a VF-19S: the head's beam canons, the leg's (for their better engines and their missiles lunchers), the countermeasure dispenser and the Active Stealth System.. Then he took the arms of a VF-5000 for their missiles lunchers, but keep the anti-projectile sheild. Sadly, that also cut the Pinpoint Barrier system out of the plan because thes arm's could not support it. Because of the lack of the bullet firering gunpod and the fact that creating a new gunpod who would incorporate a GU-15 and a Speakerpod, the wings/hip REB-23 Beams canons where replaced by a pair of mini-gun salvaged on a SV-51 MKII that the Black Wraith fight at the end of the war. The Sound Energy Boosters of the original Fire Valkyrie where one of a kind equipment, extremely difficult to reproduce and using on the battlefield, the SES FAST Pack used on a standart VF-11D Kai Jamming Bird where modified to be fitted on the Thunder Valkyrie. Finally, standart set of controls where instaled in the cockpit, leaving the guitar stick control as an option.

The Thunder Valkyrie is dedicated to serve as Dempsey's main mecha through his Tour of Duty at the service of the UN Spacy, and maybe even beyond.
RPG STATS
                                    

Vehicle Type:

The VF-19 Kai "Thunder Valkyrie" is a one-of-a-kind custom aircraft designed and built on LV-426 by an elite corps of engeneers.

Class: Custom Advanced Variable Fighter
Manufacturer: Shinsei Industries/
LV-426 Development Team
Crew:
One pilot wearing Tactical Life Support System.

MDC BY LOCATION:

    Head Lasers (4)                              16 each
(1) Head                                        100
    Hands (2)                                    50 each
    Arms (2)                                    120 each
    Shoulders/Speaker Pods/Projectors (2)       150 each
    Legs & Thrusters (2)                        220 each
(2) Main Body                                   380
    Canard Forward Wings (2)                     30 each
    Main Wings (2)                              150 each
    Tails (2)                                    50 each
    Speaker Gun Pod                             100
    Anti-Projectile Shield                      150
(3) Dorsal NP-BP-19-SES FAST Pack               200 each
(3) Leg's NP-FB-19-SES FAST Pack                120 each
    Reinforced Pilot Compartment/Escape Pod     200

NOTES:

  1. Destroying the head of the VF-19 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). This will also knock out the projector for the Sound Energy System, forcing the Fire Valkyrie to rely on the external Sound Booster for Spiritia attacks. Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
  3. Whenever the fighter takes damage on the legs or the dorsal section roll 1D6. On a result of 1-4 the Super Parts take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll, the Super Parts automatically take damage first. Super Parts will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the Super Part before it explodes. Super Parts that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:

120 mph (192 kmph)

LEAPING, SOLDIER CONFIGURATION:

50 ft (15 m) high or 70 ft (21 m) long without thrusters.

FLYING, GERWALK/SOLDIER CONFIGURATION:

Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.

FLYING, FIGHTER CONFIGURATION:

Mach 3.7+ (2479 mph/3776 kmph) max speed at 10,000 meters or less above sea level. Mach 5.5+ (3685 mph/5613 kmph) max speed at 10,000-30,000 meters above sea level. Mach 25+ (16,750 mph/25,514 kmph) max speed at 30,000+ meters above sea level, for a maximum of 5 seconds. Cruising speed is usually Mach 1.8 (1206 mph/1837 kmph). The VF-19 is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 68,000 meters/minute. Structural G limits are +39.5 to -20.0 Earth gravities.

MAX ENGINE THRUST:

68,500 kg x2 in an atmosphere, 78,950 kg x2 in space. The maximum thrust is automatically limited in an atmosphere due to coolant problems with the optional air intake systems for the engines.

 

STATISTICAL DATA:

HEIGHT:

49.54 ft (15.48 m) in soldier configuration.

27.13 ft (8.48 m) in gerwalk configuration.

13.36 ft (4.18 m) in fighter configuration.

WIDTH:

21.28 ft (6.89 m) at shoulders in soldier configuration.

47.75 ft (14.92 m) in gerwalk or fighter configuration with wings at maximum extension.

LENGTH:

15.15 ft (4.74 m) in soldier configuration.

44.19 ft (13.81 m) in gerwalk configuration.

62.65 ft (19.58 m) in fighter configuration.

WEIGHT:

8,400 kg empty. Maximum takeoff weight in an atmosphere is 36,000 kg.

PHYSICAL STRENGTH:

Equal to a P.S. of 65

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Two 78,950 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550J thermonuclear turbine engines, designed for dual atmosphere/space use with pentagonal underfuselage air intakes with retractable covers. Both engines are also equipped with rear afterburner intakes encircling the lower leg/engine-pod nozzles for improved power and performance. In addition, two 2-dimensional independentent convergent/divergent exhaust are equipped on the FF-2550J for greater maneuverability and V/STOL performance. Finally, several Pratt & Whitney HMM-6R high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, legs, nose, and other key locations for added performance. Though never used, the Fire Valkyrie is also compatible with the external fold generator developed for use with Project Super Nova.

WEAPON SYSTEMS:

  1. ANTI-AIRCRAFT HEAD LASERS: The Thunder Valkyrie mounts four anti-aircraft lasers on its head, very similar to those originally found on the older VF-1S Valkyrie design. These lasers are designed for use in air combat skirmishes but are mostly used for defensive purposes. Due to the placement of the head in fighter and gerwalk modes the lasers cannot be used when the mecha is in these configurations. The lasers can ONLY be used when the VF-19 is in soldier mode. In addition to their use as weapons, the lasers can also generate a continuous beam useful for cutting.

  

  1. GSH-231 12.7 MM MINI-GUN: Two semi-fixed 12.7mm mini-guns are mounted in the wings of the Thunder Valkyrie, near the base of the wing where it connects to the main body. They where taken from the SV-51 MKII that Cassel beat in duel during the final combat of the Black Wraiths and that Vick Dempsey recover to finish the combat, due to the lost of his VF-22. They are replacing the REB-23 who are These mini-guns can be fired in any mode (the bullets exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the nose).

 

  1. MICRO-MISSILE LAUNCHERS (2): Two seperate micro-missile launchers are carried internally by the VF-19 Kai, one in each arms. While the internal magazine is small, they nevertheless provide additional heavy firepower. The loss of a limb will result in the loss of the respective missile launcher. Due to the position of the exaust ports of the missiles lunchers on the arms, these can't be fired in  fighter mode, but only in Battroid and Gerwalk modes. They are usually loaded with Erlikon GA-100 Crusher micro-missiles.

 

  1. SPEAKER GUN POD: The Thunder Valkyrie is armed with a very unusual gun pod as a main weapon. Instead of firing munitions, the VF-19 Kai's gun pod instead fires large- caliber autocannon shells that each contain a high-definition speaker and radio receiver. (!) The shells are armor-piercing and can usually penetrate even the toughest armor, but once embedded in armor plate the speaker pods transmit sound waves into the mecha's body, filling the pilot's cockpit with loud rock music. In addition to their use as a distraction, the speaker pods have been known to cause spiritia reactions in the minds of brainwashed Varuta pilots, occasionally permitting them to defect to the UN Spacy.

Due to the large size of the speaker pods only a limited amount can be carried in the Thunder Valkyrie's gun pod. One spare clip of speaker pods is mounted on the inside of the mecha's shield, and can be used to replace a spent clip in two melee actions. Switching clips can only be done in Gerwalk or Soldier mode.

 

  1. BIFORS ALL-ENVIRONMENT HIGH-MANEUVERABILITY MINI-MISSILE CLUSTERS: The legs of the VF-19 are equipped with two concealed missile launcher bays, that can each hold up to 24 new high-maneuverability mini-missiles in each bay. When armed, the missile launcher assembly rises out of the leg units, allowing all 24 missiles to be fired at once if necessary. The missiles can be fired in any mode; fighter, gerwalk, or soldier. Usually, only the Little Rock High-Maneuverability mini-missiles are used.

 

  1. BODY/WING HARD POINTS: Two fixed hard points are mounted on the fuselage of the VF-19, and an additional two hardpoints are mounted on each wing for a total of 6 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long or medium range missiles, bombs or UUM-7 micro-missiles pods. One long range, one MRHM, 3 medium range, or 1 UUM-7 missiles pods can be mounted per hardpoint. Usually long range or MRHM missiles are used.

NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF-19 Kai may convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack. Note that the ventral hard points of VF-19 Kai must also be free before to convert into Gerwalk mode.

 

  1. COUNTERMEASURE DISPENSERS: Every VF has combined chaff, flare and squib dispensers mounted on them that are useable in all modes. When used, it fires a burst of 6 flares, 1 exploding chaff container or one parachute squib per 1 unit listed in the stats. Chaff, flares and squibs are each unique in their means of countering attacking missiles. The following will describe the individual details of each of the the three types of countermeasures. The short and easy benefit is that they add a +3 to dodge the missiles.

 

  1. DORSAL SUPER PARTS: SOUND ENERGY CONVERTOR SYSTEM TRANSATMOSPHERIC MISSILE LUNCHER BOOSTER PACKS: These packs are a variant of the standard VF-11 Thunderbolt's FAST Packs who where originaly  produced by the Macross 7 colony mission in order to combat protodeviln late in the Varuta War. The FAST packs contain Dr. Chiba's revolutionary Sound Energy System that amplifies and projects spiritia energy, allowing the pilot to use his or her spiritia powers in combat. The packs were designed specifically for Colonel Burton's Jamming Birds VF-11D Kai variants, but they have been modified to be used on the VF-19 Kai. A holographic projector are also installed to help distract the enemy with pyrotechnical visual effect. They are also each equiped with four micro-missiles lunchers to augment the defensives capabilities of the mecha. Any type of mini-missile can be used in the launchers, but usually only the Bifors high-maneuverability mini-missiles are used.

     

  2. LEGS SUPER PARTS: AERODYNAMIC MISSILE LUNCHER CONFORMAL PROPELLANT TANK: These packs are a variant of the standard VF-11 Thunderbolt's FAST Packs who where originaly  produced by the Macross 7 colony mission in order to combat protodeviln late in the Varuta War. The FAST packs contain secondary fuel tank for the dorsal Packs and an additional countermeasures dispenser. The packs were designed specifically for Colonel Burton's Jamming Birds VF-11D Kai variants, but they have been modified to be used on the VF-19 Kai.  They are also each equiped with a micro-missiles lunchers to augment the defensives capabilities of the mecha. Any type of mini-missile can be used in the launchers, but usually only the Bifors high-maneuverability mini-missiles are used.

     

  3. HAND TO HAND COMBAT: If necessary, the Thunder Valkyrie can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

STANDARD EQUIPMENT FOR THE FIRE VALKYRIE:

NOTE: Since the Excalibur's stealth capability is a system and not a feature of the design, it can be damaged or destroyed. Once the mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.


COMBAT BONUSES FOR THUNDER VALKYRIE COMBAT TRAINING:

NOTE: Due to the unique nature of the Thunder Valkyrie, it is highly unlikely that players will start the game with Thunder Valkyrie combat training (unless the GM is running a Sound Force-style campaign). Pilots unaccustomed to the Thunder Valkyrie should only get bonuses equal to Basic Variable Fighter Combat Training, while Advanced Thunder Valkyrie Combat Training should be reserved only for those with extensive experience with the mecha. VF-19 Excalibur combat training can be used with the Thunder Valkyrie and vice versa but only with the standart control systems, the guitar controls being hard to train with.

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED THUNDER VALKYRIE COMBAT TRAINING


REFERENCES USED IN THIS DESIGN

 

MANY THANKS TO:

Aaron Sketchey, my Macross GM, who give me the idea to make this Mecha.

Dave Deitrich who's stats inspired many generation or Macross RPG gamers.

Patricia Gosselin, my girlfriend who supported me during the process of making this page.

 

 

 

 

 

 

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