| True Cyborg | ||||
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| True Cyborgs are members of intellegent races that have had their bodies replaced with highly advanced cybernetics from Mechanus that can maintain their brain function indefinitely. Most come about because they want to cheat death, but some are due to medical emergencies that had only tragic outcomes possible if the victim remained in their flesh body.
This template can be applied to any living corporeal creature with an Intelligence of at least 8 and that has discernable arms, legs, torso, eyes, and ears. It is an acquired template Personality: True Cyborgs feel superior to all others of their race, feel equal, or are self-concious of their lack of a flesh body depending on how they came to be. All True Cyborgs are considerably more daring than others of their race due to their obvious lack of the vulnerabilities common to races with bodies of flesh and blood. That being said, many tend to have the desire to simply be part of society like they were before their change. Physical Description: True Cyborgs are members of intelligent races that have had their entire bodies replaced with cybernetics. They do not age due to special genetic regeneration processes used to keep the brain young. True Cyborgs cannot reproduce without the aid of artificial fertilization. True Cyborgs often forego clothing as is only hides what they have gone through so much trouble to become. True Cyborg bodies are custom affairs and therefore generally appear however the character wants unless the transfer was unwilling or some sort of emergency proceedure. Relations: True Cyborgs often have the same relations as their original race, though races that have no love of technology are often unfriendly or even hostile. Humans, Cybers, and Cyborgs generally reserve judgment unless they know why or how the True Cyborg came into being. Alignment: True Cyborgs tend towards the alignment of their original race. Android Lands: True Cyborgs share the same lands as their original race. Religion: True Cyborgs are by far the least religious of the cyberneticly enhanced races due to their immortality and the fact that those who undergo the change willingly often alienate themselves from many good and neutral deities. That being said, those who do worship often venerate deities of knowledge or the deities they did prior to the change if they will still accept them. Language: True Cyborgs speak common, their racial languages, and tend to learn a wide variety of other languages. Names: True Cyborgs often use their old name or adopt new, invented, or exotic names. Adventurers: True Cyborgs make great adventurers and as many as there are that try to blend into society that many more take up adventuring, at least eventually. Construct (Cyber, Living, base creature's subtypes) STR +4, DEX +4, CON +4 speeds increase by 10ft. gains a 10 ft. climb speed (+8 bonus to climb checks, can take 10 on all climb checks) if none exists Natural Armor: +4 increase ER (EX): Electricity 15 increase DR (EX): 5/adamantium Living Construct Traits Energy Signature Vision (EX): [see Cyborgs] Database (EX): [see Cyborgs] Palm Blaster (EX): [see Cyborgs] Composite Materials: True Cyborgs are not subject to the material affecting effects that Warforged are vulnerable to. Racial Blood: True Cyborgs are treated as members of their original race for the purpose of being affected by effects that specifically affect that race and for using magic items designed for that race. +2 racial bonus to Appraise, Balance, Decipher Script, Forgery, Jump, Listen, Search, Spot, Swim, and Tumble checks Favored Class: as base creature of Fighter Automatic Languages: as base creature plus Common Bonus Languages: Any CR +3 LA +4 Age Adult: as base creature No other aging Height and Weight are within 10% of base creature Sleep - 4 hrs. of Trance Eating - none Drinking - none Breathing - none |
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