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Leader(s)- The leader(s) of the alliance are the number one person(s) in charge. They are the ones that have the final descision on all alliance issues, and on inviting a new member. It is their job to keep track of things, and make sure every alliance member is doing well and has the aid they need. Chamberlain- The second in command and right hand of the leader. The chamberlain will take over the leader's office if there is ever a time the leader is away, or cannot be with the alliance for a period of time. They will be the person the leader consuls with over ideas and thoughts on improving the alliance. Smithies- The Smithies will manufactor high quality weapons, armor and warmachines. They shall share them with their alliance members, charging a reasonable and reduced price, if possible, for their allies. Gaurdians- The most agressive players in the alliance. They will be asked to attack kingdoms who are destroying other alliance members. No job they are asked to do should be too hard for them to accomplish. Also they Will check Recent wars every other day and see who was attacked. Then will compile a list of repeat offenders posting them in alliance mail, preferably using the code generator to show their rankings. Cartographers- The Cartographers will search for stray members and any other maps needed by the alliance. The carography office is best held by those with supior natural searching abilities, such as: wood elves, were wolves, and centaurs. Archmages- The alliance Archmages will cast spells on alliance members that need them, and create scrolls. The Archmages should have many spells and a good mana supply. Preferably a high elve since their scrolls cast at the produced quality. Trades Ministers- The Trades Minister will send people gold, food, and whatever else they need that the smithy cannot supply. However anyone may send aide to any other member at anytime. Inquisitors- The Inquisitors are responsible for maintaining current information regarding the status of enemy and allied kingdoms. They will also be responsible for maintaining information on the other alliances and the balance of power in the Realm. They shall coordinate with the Cartographers for locations and with the Guardians to provide the necessary battle information. All Inquisitors should have Scry ability, either innately or studied, and be capable of gathering information, either from personal conversation or eavesdropping of other conversations (ie genmail), as to the makeup and political standing of the major alliances of the game. Councilors- Will help all members of the alliance in any matter they seek aide in. Whether is be advice on advancing their kingdom, or help in matters of diplomatic arrangments with other kingdoms. |
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