Creatures List


Monsters of Dragon Court

Notice! The creatures listed below are from the old version of Dragons Court. A new version is pending.
The book you have just opened took much time to research. Historians of Dragon Court have done the best that they possibly could to come up with nice round averages to construct this strategy guide. Keep in mind that the numbers are simply averages, and fluctuations will occur.


Fields

Rodents
Guts: 4 Wits: 7
Abilities: none
Items: Teeth
Advice: Buy armor so you don't end up sick
Merchants
Guts: 3 Wits: 8
Abilities: none
Items: Marks, Torch, Food, Staff, Rope, Clothes
Advice: Help them out first, kill them if they don't end up being magic casters
Goblins
Guts: 6 Wits: 6
Abilities: none
Items: Marks, Food Rusty Dagger
Advice: Kill...Kill...Kill
Gypsy
Guts: 9 Wits: 8
Abilities: none
Items: Marks, Torch, Throwing Knife, Rope, Leather Jacket
Advice: Do not trade with these swindlers. You will lose!
Centaurs
Guts: 12 Wits: 8
Abilities: none
Items: Marks, Quartz, Longbow
Advice: Trade at first, and if you fail, kill them.
Wizards
Guts: 3 Wits: 10
Abilities: Mesmerize
Items: Marks, Opal, Healing Salve, Staff
Advice: Looks like a merchant, but after you don't succeed in helping them, run.
Mercenary
Guts: 29 Wits: 35
Abilities: none
Items: Marks, Healing Salve, Pike, Half Plate
Advice: A tough battle until you have good equipment and a healing salve.
Forest

Boar
Guts: 16 Wits: 12
Abilities: none
Items: Food, Tusk, War Tusk
Advice: Kill, Kill, Kill
Orc
Guts: 20 Wits: 12
Abilities: none
Items: Marks, Food, Opal, Healing Salve, Battle Axe, Mithril Mail
Advice: You may require a few healing salves against them when you first start out.
Elves
Guts: 25 Wits: 18
Abilities: none
Items: Marks, Garnet, Healing Salve, Elf Bow, Mithril Mail
Advice: Trade at first. When you can, kill them if they don't trade.
Gryphon
Guts: 30 Wits: 30
Abilities: none
Items: Opal, Garnet, Ruby, Mandrake Root, Identify Scroll, Mercury Sandals
Advice: A true foe at early levels. Answer their riddle if you think you can resist a primary attack and get away from them afterwards.
Snots
Guts: 60 Wits: 30
Abilities: Sick
Items:Marks, Seltzer Water, Ruby, Elf Bow, Mithril Mail, Dwarf Axe
Advice: They are slower than usual enemies, so attack them when you earn 35+ guts, and bring seltzer water.
Unicorn
Guts: 35 Wits: 30
Abilities: Mesmerize
Items: Gold Apple, Emerald, Enchant Scroll, Unicorn Horn
Advice: Help them out. When the time comes, and you think yourself truely evil, backstab them for the loot.
Goblin Mounds

Goblin Gate Gaurd
Guts: 25 Wits: 21
Abilities: none
Items: Marks, Gold Nuggets, Crossbow
Advice: Never pay them for entrance. They are a test of whether or not you should go in the mounds. If they so much as scratch you, head back to the forests.
Goblin Party
Guts: 40 Wits: 24
Abilities: none
Items: Marks, Gold Nuggets, Opal, Miners Cap, Goblin Pick
Advice: Trade first, Attack second.
Slug
Guts: 59 Wits: 21
Abilities: Swallows any glowing Equipment on adventurers; Sick
Items: Gold Nuggets, Seltzer Water, Goblin Pike Miners Cap, War Boots
Advice: Don't put glow on items you want to keep, 'cause he will rust and ruin it. Then he pays wth his life.
Swindler
Guts: 26 Wits: 26
Abilities: Backstab&Swindle
Items: Marks, Gold Nuggets, Turnip, Thief Insurance, Wierd Knife, War Boots
Advice: Have Thief Insurance and avoid trading with him.
Goblin Wizards
Guts: 26 Wits: 29
Abilities: Mesmerize x2; Backstab&Swindle
Items: Marks, Opal, Quartz, Garnet, Glow Scroll, Identify Scroll, Mystic Robes, Magic Staff
Advice: Run away! It's just that simple.
Warrens

Fanatic
Guts: 29 Wits: 21
Abilities: Berserk; Sick; Foams at the Mouth
Items: Marks, Gold Nugget, Map to Treasury, Weird Knife, Goblin Shield
Advice: Have Seltzer Water and 45+ Guts before you go toe to toe with thme.
Treasury

Treasury Gaurd
Guts: 40 Wits: 24
Abilities: Berserk; Backstab&Swindle
Items: Marks, Gold Nugget, Healing Salve, Identify Scroll, Goblin Pike, Goblin Mithril
Advice: Have Thief Insurance and 45+ Guts...It's still a gamble though.
Halbediers
Guts: 55 Wits: 47
Abilities: Berserk
Items: Marks, Gold Nugget, Garnet, Emerald, Ruby, Map to the Throne Room, Bless Scroll, Glow Scroll, Luck Scroll, Enchant Scroll, Goblin Pike, Goblin Mithril
Advice: Your first goal in the mounds is to kill them. Berserk works good.
Throne Room

Champion
Guts: 49 Wits: 41
Abilities: Berserk; Backstab&Swindle
Items: Marks, Enchant Scroll, Seltzer Water, Flaming Sword, Goblin Plate
Advice: Take standard Goblin Mound Precautions and have fun with him.
The Goblin Queen
Guts: 41 Wits: 52
Abilities: Mesmerize x2; Backstab&Swindle; Panic
Items: Marks, Gold Nugget, Crystal Crown, Panic Dust, Terror Rod, Map to the Vortex
Advice: Your second goal down here is to defeat her. Wacth out, 'cause her Mesmerize will kill you. Do not Flirt. Backstab works well.
>>>The Vortex<<<

Evil Fred
Guts: 65 Wits: 85
Abilities: You name it, he's got it!
Items: Marks, Bill Hook, Full Plate
Advice: Just Answer his question. Don't try anything funny 'cause his mesmerize will kill you too. If you defeat him you will get a pleasant surprise
Mountains

Basilisk
Guts: 40 Wits: 33
Abilities: Blind
Items: Blinding Dust, Quartz, Opal, Garnet, Emerald
Advice: The Basilisk is the simplest of enemies in the mountains, and should not be hard at all to defeat if you belong in the Mountains. Make sure to wash out the Blinding Dust before questing again
Goats
Guts: 43 Wits: 36
Abilities: This bastard eats your Rope.
Items: Food, Quartz, Garnet, Rams Horn, Ginseng Root
Advice: Kill him for what he has done to your supplies.
Wyvern
Guts: 41 Wits: 34
Abilities: Deadly Mesmerize
Items: Marks, Gold Apple, Quartz, Garnet, Ruby, Panic Dust
Advice: As a suggestion... run away from him to save your life. Those cliffs are a long fall.
Troll
Guts: 51 Wits: 51
Abilities: Backstab&Swindle; Beserk x2; Sick; Blind
Items: Marks, Rope, Panic Dust, Binding Dust, Blinding Dust, Mandrake Root, Troll Wart
Advice: He will attack you when you attempt to help him out. He cheats, so be careful.
Sphinx
Guts: 61 Wits: 27
Abilities: Berserk x2
Items: Marks, Ruby, Identify Scroll, Enchant Scroll, Luck Scroll, Thief Insurance, Gold Apple, Map to the Vortex
Advice: Answer her question if you have the Wits, but watch out, because if you answer her wrong, you'll have a battle on your hands.
Giants
Guts: 140+ Wits: 105+
Abilities: none
Items: Marks, Emerald, Healing Salve, Seltzer Water, Ginseng Root, Youth Elixer, Rutter to Hie Brasil, Giants Maul
Advice: It hurts a bunch when he hits you, so Backstab, Beserk, and be done with him.
Castle Guards

Castle Gaurd
Guts: 50 Wits: 50
Abilities: Berserk
Items: Marks, Healing Salve, Half Plate, Steel Sword
Advice: By level 12 you should be able to Mesmerize him if you haven't attained rank yet.
Royal Gaurd
Guts: 100 Wits: 100
Abilities: Backstab&Swindle; Berserk
Items: Marks, Gold Apple, Full Plate, Bill Hook
Advice: Bribe him when you have 15,000 marks, and when you get into the castle, give that vile Queen Beth 10,000 marks. Then you never see this dog again.
Dungeons

Mob
Guts: 44 Wits: 27
Abilities: Blast x2(at once...50 guts damage)
Items: Marks, Quartz, Emerald, Ruby, Turquoise, Gold Nuggets, Blast Powder, Miners Cap
Advice: Not the same as in the mounds. They blow you up so be careful.
Berzerker
Guts: 37 Wits: 24
Abilities: Berserk x2; Sick
Items: Teeth, Gold Nuggets, Wierd Knife, Goblin Shield
Advice: He has rabies, so fight with caution.
Rodents
Guts: 35 Wits: 23
Abilities: Sick
Items: Teeth, Food, Opal, Garnet, Rat Tail Whip
Advice: Kill them as often as you can, because the Rat Tail Whip is a great weapon for mid-level adventurers.
Troll
Guts:45 Wits: 50
Abilities: Backstab&Swindle; Berserk x2
Items: Torch, Gold Nuggets, Ruby, Turquoise, Blinding Dust, Panic Dust, Mandrake Root, Troll Warts
Advice: Again I repeat...He is a cheater, and you should take precautions when you see him.
Snot
Guts: 85 Wits: 33
Abilities: Sick
Items: Marks, Seltzer Water, Turquoise, Great Pike, Dragon Shield
Advice: A bit tougher than in the forest, so don't underestimate his power.
Mage
Guts: 30 Wits: 50
Abilities: Mesmerize
Items: Marks, Quartz, Opal, Garnet, Identify Scroll, Gold Apple, Rutter to Hie Brasil, Mystic Robes, Magic Staff
Advice: Avoid them if you don't want to be mesmerized.
Docks

Serpent
Guts: 88 Wits: 45
Abilities: none
Items: Fish, Quartz, Opal, Turquoise, Serpent Scale
Advice: Mesmerize seems to work well, but their bite will destroy you if your Guts don't exceed 55
Mermaid
Guts: 40 Wits: 60
Abilities: Mesmerize
Items: Fish, Gold Nugget, Gold Apple, Turquoise, Panic Dust, Sea Slippers, Serpent Scale
Advice: Flirt with them if your Charm excedes 50 but be ready to fight.
Traders
Guts: 65 Wits: 55
Abilities: Backstab&Swindle
Items: Marks, Fish, Quartz, Opal, Garnet, Thief Insuracne, Great Bow, Blast Powder
Advice: Trade with them as long as they are not Pirates, and be able to withstand a -50 Guts Blast.
Hie Brasil

Harpy
Guts: 60 Wits: 50
Abilities: Backstab&Swindle; Deadly Mesmerize; Blind; Sick
Items: Food, Turnips, Gold Apple, Ginseng Root, Blinding Dust, Mandrake Root
Advice: Mesmerizing may be a bad idea because they can win, and you'll be dead. But...it's the only real safe way to take them out when you first travel here.
Medusa
Guts: 45 Wits: 75
Abilities: Mesmerize; Blind; Sick
Items: Gold Nugget, Panic Dust, Blinding Dust, Identify Scroll, Enchant Scroll, Snake Scale Suit, Aging Elixer
Advice: Quick attacks will help take her down before she can harm you.
Gladiator
Guts: 70 Wits: 60
Abilities: Beserk
Items: Marks, Platinum Ring, Healing Salve, Seltzer Water, Rutter to Hie Brasil, Gladius, Targe
Advice: Their Beserk hurts alot, so run or pay up if you don't think you can take it.
Golem
Guts: 100 Wits: 35
Abilities: none
Items: Any gem you can think of.
Advice: Backstab, Beserk, and finish hm off quick. They will often dodge standard attacks.
Hercules
Guts: 110 Wits: 60
Abilities: none
Items: Marks, Gold Apple, Platinum Ring, Bless Scroll, Rutter to Shangala, COOKIE
Advice: Kill him if you can because it makes the loot alot better. It takes a Backstab and sometimes more than one Bezerk if your Attack isn't very high.
Shangala

Peasant
Guts: 65 Wits: 57
Abilities: none
Items: Lots of Food, Gold Nugget, Sleeping Bag, Cooking Gear, Camp Tent, Mandrake Root, Asaura, Nunchaku
Advice: Trade, and if he refuses, take his life.
Ninja
Guts: 80 Wits: 100
Abilities: Backstab&Swindle; Beserk; Blind; Panic
Items: Gold Nugget, Gold Apple, Thief Insuracne, Blinding Dust, Asuara, Shuriken
Advice: Do not trade with him. He will rob you blind. Fight with him if you can handle it.
Soldier
Guts: 60 Wits: 67
Abilities: Blast x?(They shoot guns)
Items: Food, Gold Nugget, Healing Salve, Seltzer Water, Blast Powder, Matchlock Rifle
Advice: Trade with them. If they refuse, Blow them up.
Plague
Guts: 85 Wits: 90
Abilities: Berserk; Sick
Items: Gold Nugget, Turnip, Rutter for Hie Brasil, Rutter for Shangala, Foul Axe
Advice: Their Berserk can do up to 100 damage so be careful.
Panda
Guts: 95 Wits: 120
Abilities: Mesmerize x2, Backstab&Swindle
Items: Gold Apple, Enchant Scroll, Bless Scroll, Flame Scroll, Luck Scroll, Glow Scroll, Thief Insuracne, Youth Elixer
Advice: Help them out or avoid them
Shogun
Guts: 150 Wits: 110
Abilities: Ieatsu; Beserk x2
Items: Glow Scroll, Panic Dust, Crystal Crown, Time Crystal, Spirit Katana
Advice: Answer Thier question or leave them alone
Samurai
Guts: 160 Wits: 130
Abilities: Ieatsu
Items: Gold Apple, Gold Nugget, Platinum Ring, Masamune, Koutetsu
Advice: Backstab if you have the balls. Mesmerize if you don't. Run away if you're smart.
Abandoned Mines

Dragon
Guts: 251 Wits: 270
Abilities: Mesmerize(2); Berserk(8); Blind; Panic
Items: Gold apples, Ginseng Roots, Marks, Seltzer Water, Panic Dust, Blinding Dust, Dragon Scales
Advice: Avoid this one at all costs until you have Ieatsu, 200 or more guts, and all the best equiptment you can attain.


Back to the Main Hall


Back to the Library
Hosted by www.Geocities.ws

1