Creatures List
Monsters of Dragon Court
Notice! The creatures listed below are from the old version of Dragons Court. A new version is pending.
The book you have just opened took much time to research. Historians of Dragon Court have done the best that they possibly could to come up with nice round averages to construct this strategy guide. Keep in mind that the numbers are simply averages, and fluctuations will occur.
Fields
Rodents
|
| Guts: 4 |
Wits: 7 |
| Abilities: none |
| Items: Teeth |
| Advice: Buy armor so you don't end up sick |
Merchants
 |
| Guts: 3 |
Wits: 8 |
| Abilities: none |
| Items: Marks, Torch, Food, Staff, Rope, Clothes |
| Advice: Help them out first, kill them if they don't end up being magic casters |
Goblins
 |
| Guts: 6 |
Wits: 6 |
| Abilities: none |
| Items: Marks, Food Rusty Dagger |
| Advice: Kill...Kill...Kill |
Gypsy
 |
| Guts: 9 |
Wits: 8 |
| Abilities: none |
| Items: Marks, Torch, Throwing Knife, Rope, Leather Jacket |
| Advice: Do not trade with these swindlers. You will lose! |
Centaurs
 |
| Guts: 12 |
Wits: 8 |
| Abilities: none |
| Items: Marks, Quartz, Longbow |
| Advice: Trade at first, and if you fail, kill them. |
Wizards
 |
| Guts: 3 |
Wits: 10 |
| Abilities: Mesmerize |
| Items: Marks, Opal, Healing Salve, Staff |
| Advice: Looks like a merchant, but after you don't succeed in helping them, run. |
Mercenary
 |
| Guts: 29 |
Wits: 35 |
| Abilities: none |
| Items: Marks, Healing Salve, Pike, Half Plate |
| Advice: A tough battle until you have good equipment and a healing salve. |
Forest
Boar
 |
| Guts: 16 |
Wits: 12 |
| Abilities: none |
| Items: Food, Tusk, War Tusk |
| Advice: Kill, Kill, Kill |
Orc
 |
| Guts: 20 |
Wits: 12 |
| Abilities: none |
| Items: Marks, Food, Opal, Healing Salve, Battle Axe, Mithril Mail |
| Advice: You may require a few healing salves against them when you first start out. |
Elves
 |
| Guts: 25 |
Wits: 18 |
| Abilities: none |
| Items: Marks, Garnet, Healing Salve, Elf Bow, Mithril Mail |
| Advice: Trade at first. When you can, kill them if they don't trade. |
Gryphon
 |
| Guts: 30 |
Wits: 30 |
| Abilities: none |
| Items: Opal, Garnet, Ruby, Mandrake Root, Identify Scroll, Mercury Sandals |
| Advice: A true foe at early levels. Answer their riddle if you think you can resist a primary attack and get away from them afterwards. |
Snots
 |
| Guts: 60 |
Wits: 30 |
| Abilities: Sick |
| Items:Marks, Seltzer Water, Ruby, Elf Bow, Mithril Mail, Dwarf Axe |
| Advice: They are slower than usual enemies, so attack them when you earn 35+ guts, and bring seltzer water. |
Unicorn
 |
| Guts: 35 |
Wits: 30 |
| Abilities: Mesmerize |
| Items: Gold Apple, Emerald, Enchant Scroll, Unicorn Horn |
| Advice: Help them out. When the time comes, and you think yourself truely evil, backstab them for the loot. |
Goblin Mounds
Goblin Gate Gaurd
 |
| Guts: 25 |
Wits: 21 |
| Abilities: none |
| Items: Marks, Gold Nuggets, Crossbow |
| Advice: Never pay them for entrance. They are a test of whether or not you should go in the mounds. If they so much as scratch you, head back to the forests. |
Goblin Party
 |
| Guts: 40 |
Wits: 24 |
| Abilities: none |
| Items: Marks, Gold Nuggets, Opal, Miners Cap, Goblin Pick |
| Advice: Trade first, Attack second. |
Slug
 |
| Guts: 59 |
Wits: 21 |
| Abilities: Swallows any glowing Equipment on adventurers; Sick |
| Items: Gold Nuggets, Seltzer Water, Goblin Pike Miners Cap, War Boots |
| Advice: Don't put glow on items you want to keep, 'cause he will rust and ruin it. Then he pays wth his life. |
Swindler
 |
| Guts: 26 |
Wits: 26 |
| Abilities: Backstab&Swindle |
| Items: Marks, Gold Nuggets, Turnip, Thief Insurance, Wierd Knife, War Boots |
| Advice: Have Thief Insurance and avoid trading with him. |
Goblin Wizards
 |
| Guts: 26 |
Wits: 29 |
| Abilities: Mesmerize x2; Backstab&Swindle |
| Items: Marks, Opal, Quartz, Garnet, Glow Scroll, Identify Scroll, Mystic Robes, Magic Staff |
| Advice: Run away! It's just that simple. |
Warrens
Fanatic
 |
| Guts: 29 |
Wits: 21 |
| Abilities: Berserk; Sick; Foams at the Mouth |
| Items: Marks, Gold Nugget, Map to Treasury, Weird Knife, Goblin Shield |
| Advice: Have Seltzer Water and 45+ Guts before you go toe to toe with thme. |
Treasury
Treasury Gaurd
 |
| Guts: 40 |
Wits: 24 |
| Abilities: Berserk; Backstab&Swindle |
| Items: Marks, Gold Nugget, Healing Salve, Identify Scroll, Goblin Pike, Goblin Mithril |
| Advice: Have Thief Insurance and 45+ Guts...It's still a gamble though. |
Halbediers
 |
| Guts: 55 |
Wits: 47 |
| Abilities: Berserk |
| Items: Marks, Gold Nugget, Garnet, Emerald, Ruby, Map to the Throne Room, Bless Scroll, Glow Scroll, Luck Scroll, Enchant Scroll, Goblin Pike, Goblin Mithril |
| Advice: Your first goal in the mounds is to kill them. Berserk works good. |
Throne Room
Champion
 |
| Guts: 49 |
Wits: 41 |
| Abilities: Berserk; Backstab&Swindle |
| Items: Marks, Enchant Scroll, Seltzer Water, Flaming Sword, Goblin Plate |
| Advice: Take standard Goblin Mound Precautions and have fun with him. |
The Goblin Queen
 |
| Guts: 41 |
Wits: 52 |
| Abilities: Mesmerize x2; Backstab&Swindle; Panic |
| Items: Marks, Gold Nugget, Crystal Crown, Panic Dust, Terror Rod, Map to the Vortex |
| Advice: Your second goal down here is to defeat her. Wacth out, 'cause her Mesmerize will kill you. Do not Flirt. Backstab works well. |
>>>The Vortex<<<
Evil Fred
|
| Guts: 65 |
Wits: 85 |
| Abilities: You name it, he's got it! |
| Items: Marks, Bill Hook, Full Plate |
| Advice: Just Answer his question. Don't try anything funny 'cause his mesmerize will kill you too. If you defeat him you will get a pleasant surprise |
Mountains
Basilisk
 |
| Guts: 40 |
Wits: 33 |
| Abilities: Blind |
| Items: Blinding Dust, Quartz, Opal, Garnet, Emerald |
| Advice: The Basilisk is the simplest of enemies in the mountains, and should not be hard at all to defeat if you belong in the Mountains. Make sure to wash out the Blinding Dust before questing again |
Goats
 |
| Guts: 43 |
Wits: 36 |
| Abilities: This bastard eats your Rope. |
| Items: Food, Quartz, Garnet, Rams Horn, Ginseng Root |
| Advice: Kill him for what he has done to your supplies. |
Wyvern
 |
| Guts: 41 |
Wits: 34 |
| Abilities: Deadly Mesmerize |
| Items: Marks, Gold Apple, Quartz, Garnet, Ruby, Panic Dust |
| Advice: As a suggestion... run away from him to save your life. Those cliffs are a long fall. |
Troll
 |
| Guts: 51 |
Wits: 51 |
| Abilities: Backstab&Swindle; Beserk x2; Sick; Blind |
| Items: Marks, Rope, Panic Dust, Binding Dust, Blinding Dust, Mandrake Root, Troll Wart |
| Advice: He will attack you when you attempt to help him out. He cheats, so be careful. |
Sphinx
 |
| Guts: 61 |
Wits: 27 |
| Abilities: Berserk x2 |
| Items: Marks, Ruby, Identify Scroll, Enchant Scroll, Luck Scroll, Thief Insurance, Gold Apple, Map to the Vortex |
| Advice: Answer her question if you have the Wits, but watch out, because if you answer her wrong, you'll have a battle on your hands. |
Giants
 |
| Guts: 140+ |
Wits: 105+ |
| Abilities: none |
| Items: Marks, Emerald, Healing Salve, Seltzer Water, Ginseng Root, Youth Elixer, Rutter to Hie Brasil, Giants Maul |
| Advice: It hurts a bunch when he hits you, so Backstab, Beserk, and be done with him. |
Castle Guards
Castle Gaurd
 |
| Guts: 50 |
Wits: 50 |
| Abilities: Berserk |
| Items: Marks, Healing Salve, Half Plate, Steel Sword |
| Advice: By level 12 you should be able to Mesmerize him if you haven't attained rank yet. |
Royal Gaurd
 |
| Guts: 100 |
Wits: 100 |
| Abilities: Backstab&Swindle; Berserk |
| Items: Marks, Gold Apple, Full Plate, Bill Hook |
| Advice: Bribe him when you have 15,000 marks, and when you get into the castle, give that vile Queen Beth 10,000 marks. Then you never see this dog again. |
Dungeons
Mob
 |
| Guts: 44 |
Wits: 27 |
| Abilities: Blast x2(at once...50 guts damage) |
| Items: Marks, Quartz, Emerald, Ruby, Turquoise, Gold Nuggets, Blast Powder, Miners Cap |
| Advice: Not the same as in the mounds. They blow you up so be careful. |
Berzerker
 |
| Guts: 37 |
Wits: 24 |
| Abilities: Berserk x2; Sick |
| Items: Teeth, Gold Nuggets, Wierd Knife, Goblin Shield |
| Advice: He has rabies, so fight with caution. |
Rodents
 |
| Guts: 35 |
Wits: 23 |
| Abilities: Sick |
| Items: Teeth, Food, Opal, Garnet, Rat Tail Whip |
| Advice: Kill them as often as you can, because the Rat Tail Whip is a great weapon for mid-level adventurers. |
Troll
 |
| Guts:45 |
Wits: 50 |
| Abilities: Backstab&Swindle; Berserk x2 |
| Items: Torch, Gold Nuggets, Ruby, Turquoise, Blinding Dust, Panic Dust, Mandrake Root, Troll Warts |
| Advice: Again I repeat...He is a cheater, and you should take precautions when you see him. |
Snot
 |
| Guts: 85 |
Wits: 33 |
| Abilities: Sick |
| Items: Marks, Seltzer Water, Turquoise, Great Pike, Dragon Shield |
| Advice: A bit tougher than in the forest, so don't underestimate his power. |
Mage
 |
| Guts: 30 |
Wits: 50 |
| Abilities: Mesmerize |
| Items: Marks, Quartz, Opal, Garnet, Identify Scroll, Gold Apple, Rutter to Hie Brasil, Mystic Robes, Magic Staff |
| Advice: Avoid them if you don't want to be mesmerized. |
Docks
Serpent
 |
| Guts: 88 |
Wits: 45 |
| Abilities: none |
| Items: Fish, Quartz, Opal, Turquoise, Serpent Scale |
| Advice: Mesmerize seems to work well, but their bite will destroy you if your Guts don't exceed 55 |
Mermaid
 |
| Guts: 40 |
Wits: 60 |
| Abilities: Mesmerize |
| Items: Fish, Gold Nugget, Gold Apple, Turquoise, Panic Dust, Sea Slippers, Serpent Scale |
| Advice: Flirt with them if your Charm excedes 50 but be ready to fight. |
Traders
 |
| Guts: 65 |
Wits: 55 |
| Abilities: Backstab&Swindle |
| Items: Marks, Fish, Quartz, Opal, Garnet, Thief Insuracne, Great Bow, Blast Powder |
| Advice: Trade with them as long as they are not Pirates, and be able to withstand a -50 Guts Blast. |
Hie Brasil
Harpy
 |
| Guts: 60 |
Wits: 50 |
| Abilities: Backstab&Swindle; Deadly Mesmerize; Blind; Sick |
| Items: Food, Turnips, Gold Apple, Ginseng Root, Blinding Dust, Mandrake Root |
| Advice: Mesmerizing may be a bad idea because they can win, and you'll be dead. But...it's the only real safe way to take them out when you first travel here. |
Medusa
 |
| Guts: 45 |
Wits: 75 |
| Abilities: Mesmerize; Blind; Sick |
| Items: Gold Nugget, Panic Dust, Blinding Dust, Identify Scroll, Enchant Scroll, Snake Scale Suit, Aging Elixer |
| Advice: Quick attacks will help take her down before she can harm you. |
Gladiator
 |
| Guts: 70 |
Wits: 60 |
| Abilities: Beserk |
| Items: Marks, Platinum Ring, Healing Salve, Seltzer Water, Rutter to Hie Brasil, Gladius, Targe |
| Advice: Their Beserk hurts alot, so run or pay up if you don't think you can take it. |
Golem
 |
| Guts: 100 |
Wits: 35 |
| Abilities: none |
| Items: Any gem you can think of. |
| Advice: Backstab, Beserk, and finish hm off quick. They will often dodge standard attacks. |
Hercules
 |
| Guts: 110 |
Wits: 60 |
| Abilities: none |
| Items: Marks, Gold Apple, Platinum Ring, Bless Scroll, Rutter to Shangala, COOKIE |
| Advice: Kill him if you can because it makes the loot alot better. It takes a Backstab and sometimes more than one Bezerk if your Attack isn't very high. |
Shangala
Peasant
 |
| Guts: 65 |
Wits: 57 |
| Abilities: none |
| Items: Lots of Food, Gold Nugget, Sleeping Bag, Cooking Gear, Camp Tent, Mandrake Root, Asaura, Nunchaku |
| Advice: Trade, and if he refuses, take his life. |
Ninja
 |
| Guts: 80 |
Wits: 100 |
| Abilities: Backstab&Swindle; Beserk; Blind; Panic |
| Items: Gold Nugget, Gold Apple, Thief Insuracne, Blinding Dust, Asuara, Shuriken |
| Advice: Do not trade with him. He will rob you blind. Fight with him if you can handle it. |
Soldier
 |
| Guts: 60 |
Wits: 67 |
| Abilities: Blast x?(They shoot guns) |
| Items: Food, Gold Nugget, Healing Salve, Seltzer Water, Blast Powder, Matchlock Rifle |
| Advice: Trade with them. If they refuse, Blow them up. |
Plague
 |
| Guts: 85 |
Wits: 90 |
| Abilities: Berserk; Sick |
| Items: Gold Nugget, Turnip, Rutter for Hie Brasil, Rutter for Shangala, Foul Axe |
| Advice: Their Berserk can do up to 100 damage so be careful. |
Panda
 |
| Guts: 95 |
Wits: 120 |
| Abilities: Mesmerize x2, Backstab&Swindle |
| Items: Gold Apple, Enchant Scroll, Bless Scroll, Flame Scroll, Luck Scroll, Glow Scroll, Thief Insuracne, Youth Elixer |
| Advice: Help them out or avoid them |
Shogun
 |
| Guts: 150 |
Wits: 110 |
| Abilities: Ieatsu; Beserk x2 |
| Items: Glow Scroll, Panic Dust, Crystal Crown, Time Crystal, Spirit Katana |
| Advice: Answer Thier question or leave them alone |
Samurai
 |
| Guts: 160 |
Wits: 130 |
| Abilities: Ieatsu |
| Items: Gold Apple, Gold Nugget, Platinum Ring, Masamune, Koutetsu |
| Advice: Backstab if you have the balls. Mesmerize if you don't. Run away if you're smart. |
Abandoned Mines
Dragon
 |
| Guts: 251 |
Wits: 270 |
| Abilities: Mesmerize(2);
Berserk(8);
Blind;
Panic |
| Items: Gold apples, Ginseng Roots, Marks, Seltzer Water, Panic Dust, Blinding Dust, Dragon Scales |
| Advice: Avoid this one at all costs until you have Ieatsu, 200 or more guts, and all the best equiptment you can attain. |


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