Plot
Opening festivitys (game 1):
As an opening to this chronicle this sesion was really just so the PC's could get used to their characters. Starting off with their first day in the Caern after compleating their preleudes the group is encouraged to take part in the Caern Moot with everyone earning much honour and having much fun. During the closing talks though they learn of sinister threats to their own valley from a multinational corporation called TRITON...

Bug Hunt (game 2):
Having been tipped off that one of TRITON'S directors is staying at the local branch office the packs decide to investigate. Upon arrival they discover the buildings security to be considerable and are escourted to the security lounge by gaurds at which time they black out only to awaken as their Changeling selves...
...During one of their regular meetings at Ancelon's shop/cafe the- JIMCArNA, a message is sent telling the group to see her Grace on a most urgent matter. Her Grace tells them that the party tree has been infested by bugs and that they must rid the tree of the pests imediately, Which of course they do, they notice however that the bugs turn to security devices when destroyed. Whith the bugs exterminated they go back to court and are given a freehold as reward upon going to sleep in their new home they fade out once more....
....only to regain conciousness  in the security lounge of TRITON, they gradually make their way to the penthouse suit of Charles defoe finding smashed cameras litered all around. After finally reaching and ransacking the penthouse Charles Defoe enters and tells the pack to leave, after a quick tussle they do so, well after a bit of combat on their behalf and a bit of invulnerabillity on his...

"of dock sides and spa pools" (game 3):
Acting upon information gained from Charles Defoe's penthouse the pack headed off to Weymouths dock distrit to intercept a supply of toxic waste TRITON  have scheduled to be "disposed" of in the bay, which will cause the natural marine eccosystem to become a sterile waste land. Arriving early so as to ambush the shipment both sets of players are suprised to discover that 2 BSD's have been hired to over see the dumping. Once the 2 BSD's have been disposed Walks arrives and says that its best if he is followed so as things have calmed down before heading back to the Caern. Walks leads evryone to a local bowling ally which is run by a fellow garou Protects the Pins, protects offers the pack a chance to spend the night which they gratefully accept only to wake up in a forest reasort as their Fey selves. Finding that Her Grace has need of them even here the players emark on an epic mission to recover the most highly valued 4 LEAF CLOVER. Once this was accomplished they returned to Her Grace and presented the plant to her, later upon going to sleep the fade to blackness and once more wake as their garou selves. Walks after learning of these strange "dreams" informs the pack of a friend of his who can help...

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