| Twin Gear |
| 25/July/2001 |
| Characters: The Main Characters are Daesalis and Artaninn. (note the placement of the second 'n' it signifies the difference between male Artannin, (whom we all know and love) and female Artaninn. Daesalis: The Dark One. She is the last of the 60 prototypes. She is talented, obedient, quiet, down-to-earth, etc. She has the ability to use her Twinned Crystals for Magnetization, Black holes, Hyperspace travel, Wormholes and Cloaking. Artaninn: The Bright One. She is number 54 of the prototypes. She is a quick-learner, brave, energetic, curious, etc. She has the ability to use her Twinned Crystals for Explosions, flight, lightspeed, shields(heat/light), and emotional fusion. The Triplets: Auranyn: The gift of thought-bond. He knows what his other two brothers are thinking through the senses of smell and hearing. Ailintor: The gift of feeling-bond. He feels what his brothers feel, but is not physically affected by them. Also can sense what they feel through touch and taste. Amdeahs: The gift of location-bond. He senses where his brothers are at all times. This allows his to catch a glimpse of what they see if he concentrates on it. Can see what they see, including what they sense, ie danger. Doctor Moloch: The one who started the Twin Gear project, he intended to build the ultimate super soldierby creating a mental playground, on which all the GMH could communicate and battle. It would be through these that their 'real life' fates would be determined. This would be the only way to destroy a super soldier. |
| Story: When: Unknown. Sometime in the P.N. (Post Nuclear) era after the Nuclear War of 2156 A.D Where: Unknown. A crumbling planet in a small solar system deep in space. Who: Unknown. Several races were discovered in the P.N. era. Alliegances unknown. What: An GMH programme utilizing the technology lost in the A.D. era. Why: Confidential. How: Twin Gear. To be more useful, the story takes place on planets in a universe of my design. There is also a lot of time in space, and aboard the 4 Twin Gear ships: Batholith, Pitholith, Oolith, and Laccolith. (known as the Aureols) Also featured quite a bit are the main supporting charas, the triplets: Auranyn, Ailintor, and Amdeahs, and their ships: Anhedral, Scree, Llamallar, and Euhedral, respectively. (known as the Psuedomorphs) Batholith/Anhedral: The largest of the four, a cargo ship, for supplies, prisoners etc. Pitholith/Scree: The pilot ships, the smallest, and their personal flight planes. Oolith/Llamallar: The 2nd largest, the war ships. Firearms etc. Laccolith/Euhedral: The Training ship, complete with living quarters. 3rd lrgest, and built for cruising at a comfotable pace. They are all equipped with Metosomatic Weapons grown from the Phenocryst (the crystal matrix), located in the Main Groundmass, aka headquarters. Run on Pluton. This means they can and will grow or mutate, but they are also incredibly powerful. On the weapons scale (P) from 1(weak) to 10 (powerful) these weapons are no less than 5P. The weapons from weakest to strongest: Turdec: 5 to 6P. rare crystal, small/short, veins, bright blue, gives off light green streak, destroyed by hydrochloric acid. high in aluminum, water alters it. Pejun: 5.5 to 6.5P Morphing, reforms after morphing.bright colors, changes in heated water, insoluble, glows, can be picked up by sensors, decomposes into crystal. Peridaug: 6.5 to 7P Green, thick, wedge shape.Compact, no streek (undetectable) Melts, Transparent, can be used to boost other weapons, can be cloaked. causes blinding bright flash, powerlevel can't be picked up by machinary. Garjan: 6.5 to 7.5P Resistant to Feldspar, grows stronger with Hornblende. Can also run off olivine and pyroxene. Used on the Anhedral and the Euhedral. Varying, causes intrusive blocks aka dikes. Amefeb: 7P Very common,and resistant to acids(except hydroflouric) Massive, function under highheat, crystal fragments in the metal base, distorted metamorphs. Twinned crystals. Emermay: 7P Green color, prismatic, difficult to fuse with, valuable. Sardonaug: 7P Higher than average gravity. low temperatures, Parallel bandings, compacts to small spaces, produces lava like substance. Tourmaloct: 7 to 7.5P darker it gets the harder it is to fuse with, compact to massive as power grows(7 levels) round and triangular. Zirdec: 7.5P radiates, common twinned, colorless streak, can sometimes be cloaked, runs off uranium and thonium.Weathering, causes erosions. Aquamar: 7 to 8P Huge size (18') Blue color, prismatic, difficult to fuse with, round shaped. Topanov: 8P strong cannon.colorless streak, can't be picked up by machinery. can't fuse with it in flame, can be cloaked, has veins, insoluble in acids. Rubjul: 9P Heavy, insoluble by acids, metamorphic. Dense, powerful, red/white, twin shaped. Sapphsep: 9P Blue, Massive, specialized weapon, can be cloaked, insoluble in acids, needs cartriges, twinned. Diaap: 10P Most powerful, valuable! can only be damaged by other Diaaps. |
| Doesn't it frighten you to know that you are not really alive? ~Doctor Moloch |