Shichisei Weapons Vibro-Blade A steel blade, mounted in a knuckle plate. Contained within the gauntlet is a generator which causes the blade to vibrate at ultrasonic frequencies, magnifying the cutting power greatly. The blade is 20 inches long, and can detract and retract to and from the knuckle plate. Shock Baton A three-foot long cylindrical rod, that emanates an electric shock when it comes in contact with a living being. Used to subdue opponents with non-lethal force. Blaster Rifle Standard-issue energy rifles, capable of being fired in either semi-auto or full auto mode. They shoot high-yield bolts of energy. "Firebreather" Laser Assault Rifle "Dragonfire" Laser Pulse Rifle Plasma Rifle and Plasma Cannon Spitting out superheated balls of plasma that explode on contact, the "plasmacannon" is capable of immolating a target in one shot. A versatile weapon, it is useful at both close and medium range, as well as either indoors or outdoors. Its explosive rounds deal damage in a radius around the target. Shield Gun This weapon has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs, and flooding the bloodstream with dangerous gas bubbles. Disruptor Rifle Energy rifle, capable of semi-automatic or fully auomatic fire. It fires beams of concentrated high-energy particles Railgun A weapon that converts electromagnetic energy into projectile kinetic energy. Railguns use two parallel metal rails which use a magnetic force termed "Lorentz Force" to fire hypervelocity projectiles. Gauss Rifle An advanced assault rifle that converts electromagnetic energy into projectile kinetic energy. Unlike Railguns, Gauss weaponry uses coils to electromagnetically proprel hypervelocity slugs. Flechette Rifle A man-portable cannon that can fire in two ways: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions. The flechettes can ricochet around corners. Rocket Launcher Man-portable rocket launcher, whose rearloading rotating barrel design allows for single and multiple warhead launches. The rockets can be fired either as dummy warheads or laser-guided homing missiles. The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation. Anti-Vehicle Rocket Launcher (AvRil) Rocket launcher whose warheads can do heavy damage to vehicles. Drunc Missile Launcher A man-portable missile launcher, which fires twelve warheads in a single firing. Each individual warhead can be programmed to seek out individual targets. Grenade Launcher An automatic grenade launcher, which is capable of making the grenades "sticky", allowing them to attach themselves to enemy infantry, vehicles, and buiildings as if they were magnets. Plasma Flamethrower A carbine attached to a fuel cell, that shoots pure superheated plasma out in either a concentrated jet or wide-area spray.