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Chrissy's Cray-Z Cite
© 2001 CCC

Jet Set Radio FutureJet Set Radio Future
Smilebit
Sega
Action/Adventure/Sports
XBox

When Jet Grind Radio came out for the DreamCast, I really didn't know what I was playing. All I knew was I skated around and that was cool and then I sprayed stuff, which was cool also. But I put the game down without much thought and moved on to something a little stimulating.

When I heard that they were making a sequel to Jet Grind Radio exclusively for the XBox, my ears perked up a little bit. However, I was still fairly clueless as to what this franchise was. So I played the DreamCast version again. This time I found it a bit more enjoyable.

But it wasn't until I purchased it for XBox that I truly found a unique gem. It wasn't an extreme sports game. It wasn't really an action game. It really didn't really fit any genre in particular. It was a deathly creative game with beautiful cel-shaded graphics, a killer soundtrack and solid gameplay with plenty of replay value.

In a futuristic Neo-Tokyo, you take part as a member of the rollerblading gang, the GGs. Armed with spray paint and your pair of rocket powered blades, the GGs are out on a quest to liberate Neo-Tokyo from the conglomerate Rokkaku Gouji from his corporate grasp. By spreading street art across the city, it will certainly rub salt into Gouji's wounds.

Not only does this game focus on spray painting the surroundings, but there's a wide selections of grinds and aerial tricks to pull off. As well as combat against the Rokkaku police and some interesting contraptions. Each character differs a bit from the next and it all depends on your style of play. My favorite was Gum, with her significant advantage in speed and handling, despite her obvious lack of health. Statistics range in health, speed and even spray paint accuracy. Which makes the game a bit challenging from whatever angle you attack it with.

Unlike Tony Hawk, where one needs to constantly fight for a level of balance, in Jet Set Radio Future...there is no balance. You simply fly along on the skates and soar through the air, only, don't fall too far or that'll leave a dent. The control scheme is fairly simple with the left analog moving the skater, the right angle controlling the camera (when the skater is stopped), X & Y for tricks, B for boosting, A for jumping, R trigger for spraying and L to adjust the camera to a workable angle.

The graphics are absolutely beautiful. The cel-shading style has always been intriguing and nobody has really done it better than Smilebit and Sega with this franchise. It creates a comic book feel, but upon closer inspection, the game is incredibly detail oriented.

Rounding off the game is a very good soundtrack complete with dance tracks by The Latch Brothers. While some tracks are incredibly irritating and silly at first, even The Birthday Cake song will grow on one. Unless you absolutely loathe MSG.

The extra modes in JSRF are numerous and create hours beyond the long single player game. The multiplayer is solid, with many different modes to choose from. There's a typical race mode, a turf-war esque graffiti mode and a RollerBall type of race where two teams fight over possession of a ball as they race around a track. After the single player game is completed, a new mode is opened up for certain levels. This mode is Test Run, where you can test your skills in timed tasks that include flag capturing, graffiti tagging, racing and trick competitions. However, in order to unlock the Test Run for a given level, you need to get all of the bonus goals that are created when you find the hidden tape in each level and collect all of the Graffiti Souls in a level.

What's a Graffiti Soul? Well, its a tool that you collect to expand your massive collection of Graffiti that a user can customize at any moment. An incredible selection of graffiti is available to you that range from typical illegible tags to obscure tags that are beautiful and strange. Even thrown in is a mode that allows a user to create their own tags with paint and text tools. The one spray I've made is rather silly looking but I like it nonetheless.

This game is fun as hell, even though it may not be for everybody. But once a true gamer gives this game a fair chance, there's enough diversity to satisfy the intense, and its simple enough that even a novice can enjoy this game for what it is. A beautiful gem with great originality in story, gameplay, design, sound and a fun ride no matter how you attack it.

Final Verdict: 9/10

Jet Set Radio Future
Smilebit
Sega
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