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Chrissy's Cray-Z Cite
© 2001 CCC

HaloHalo
Bungie
Microsoft
Action
XBox / PC

It was a dark day when Bungie was bought out by Microsoft. Not only were titles like Oni and Myth III rushed out the door and not truly completed, but Microsoft announced that Halo would be going straight to the XBox. I was saddened and wondered if Halo would ever see its real home on the PC. But upon playing it on my XBox, I realize the potential the console has.

As first person shooters go, Halo is fairly straight forward. You are a super soldier who was brought out of a cryogenic freeze to assist a small band of humans against incredible odds. On a mysterious ring floating in space called Halo, there is a vast world inside it with amazing structures and technology. But where are its inhabitants? Between battling the Covenant and exploring Halo, there isn't much leisure time for the Master Chief.

The single player campaign is quite incredible. As you explore the ring, you'll notice the AI of both, your marines and the Covenant's soldiers are incredibly intelligent and smart. Not only using various tactics on you such as hit & run, but also using their position and the environment for cover.

For the most part, the levels are incredibly vast and detailed. From exploring your starship to landing on the mysterious ring of Halo to the deep underground city of Halo, the designs are original and gorgeous. However, about half of the game is spent in places where the interior design repeats time after time. This is the same flaw that Oni had, repetetive level design, while it's pretty the first few times you see it, about the 9th or 10th time, it gets a little old.

The control is outstanding in Halo. I had my druthers about it at first, I have a hard time playing games without my WASD keyboard and mouse. Yes I know that GoldenEye and Perfect Dark were good first person shooters, but no they weren't at the same time. They suffered from control problems. While you're still using a controller to play Halo and a keyboard & mouse would be preferred, Halo makes incredble use of the XBox controller utilizing every single button to the triggers to the black/white buttons to the analog buttons. Not to mention the analog sticks are just sensitive enough to get a good feel for the game.

Multiplayer in Halo is great, so long as you have as many players as possible. I've never played networked Halo, but I've heard incredible things about it. There are so many different versions of competition from typical death-match to capture the flag to death-match variations to racing and even a fragging version of tag.

However, driving could be something that this game suffers slightly from. While one gets used to the awkward controls, it is still pretty bad. Rather than the car moves when you turn it, like on a typical driving game, the vehicle will try to go wherever you are looking. This is both good and bad, it makes sense for the Banshee fighter (a jet) and the Ghost hover-bike (which moves like a person more or less.) but the Warthog All Terrain Vehicle just fishtails far too much.

Halo is an incredibly fun game with a surprisingly good plot that emerges from a simple beginning. It maintains a very creative combat system in addition to the many extras that are in the game. And while it suffers from poor level design at times and driving is quite annoying, there is a diamond beneath a thin layer of dust.

Final Verdict: 9/10

Halo

Bungie
Planet XBox
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