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Chrissy's Cray-Z Cite
© 2001 CCC

Blood WakeBlood Wake
Stormfront Studios
Microsoft
Action/Racing
XBox

Blood Wake is gorgeous. Absolutely gorgeous. The water glistens in the sun as a lone boat skips from wave to wave as the waves crash on the rocks to the left and right. But is Blood Wake something other than a fifty dollar tech demo.

Sort of. Blood Wake is an intriguing game that starts off on a slow foot. Water borne combat is slightly sluggish because boats aren't nearly as responsive as the cars in Twisted Metal or even the R-Wings in Star Fox. But what it does have is the interesting addition of water. In Twisted Metal, all you needed to worry about was how the terrain varied and in Star Fox, there were merely objects to get in the way. But in Blood Wake, because you're stuck to the water, the water is always changing depending on if you're in the wake of another boat or if there's explosions surrounding you or even if the wind's strong enough to create waves.

Control is fairly simple. The left analog or the D-pad controls both the throttle and the rudders. This can be both a good and a bad thing because at times the reverse will kick in if you turn to hard which will tweak your turn in the opposite direction. The right analog lets you look around and zoom in from afar, while the left trigger is your machine guns and the right trigger is the secondary fire. The buttons on the right include functions of weapons cycle, HUD toggle and boost.

The story starts off rather slowly, you are Shao Kai, a boat pilot who is picked out of the sea by Pad Zang, a pirate and leader of a group of mercenaries called the Shadow Clan. He offers you a position in the Shadow Clan. As you climb the ladder of leadership in the Shadow Clan you meet many characters including your Co-Pilot, Lady Helena, Lord Brana of the Jade Kingdom and the leader of the Iron Guard, your brother; Shao Lung. The story gets more complicated and weaves the missions fairly well and gets much better later. 

As far as missions are concerned, there are a few that stand out and are fun as heck. But there are others that are frustrating not because of difficulty, but because of overwhelming odds. It comes down to the fact that if there are shore batteries on a level, your chance of survival drops significantly. Also, protecting junks can prove to be difficult under these conditions because loss of a junk isn't taken too light-heartedly.

Multiplayer is interesting too, but again, boat combat is a bit slower than other vehicle combat games. Two newbies playing is a little frustrating to watch, but its a fairly easy learning curve. There's a fair number of modes available other than typical death-match combat. But unfortunately, every level is restricted to arenas.

But the best part is the interaction with the water. Be it stormy or rough waters, the physics engine does an outstanding job of simulating wakes of water and splashes appear and affect your boat. Be it waves from the concussion of a torpedo or the wake of another boat, it makes a difference where you pilot your vessel. It also makes for some interesting flying boats once in a while.

However, a downfall of this game is its variety. While the weapon selection of torpedoes, mines, rockets and even some energy weapons is good. It doesn't have nearly enough customization that it craves to have. Not to mention that you're forced to take one approach to each mission with one boat.

All in all, this game starts off very slowly, but it gradually gains speed and picks up the pace into some fairly heated battles. With a good host of weapons to choose from, a very good control scheme, a decent story and a solid multiplayer, this game cashes in at the end. But it just leaves me craving a little more after 28 missions. Some better Easter Eggs perhaps?

Final Verdict: 8/10

Stormfront Studios
Planet XBox
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