| Spells | ||||||||||||||
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| **This is the list of spells for each class. I am working on descripts for the spells as well. Until that is finished just ask if you have a question about a spell. Remember your char most likely does not have EVERY spell in the list. Choose reasonably according to their level of learning and experience. I'll be setting up limits and such later. Time Stamp Guide For Spells: 00, 0, 9, 7, 5, 3, --- 2, 4, 6, 8, 1, 11 Perfect Hit +, Direct Hit, Excellant, Good hit, Moderate, Minor ---Barely miss, miss, Very Bad, Very-, Spell Backfires, MAJOR backfire *With 11, 1, 00, and 0 there could be other advantages or disadvantages as well. IE: 1, your wand could break. 00, you could get more out of your spell or increased magic sensations/reactions. Play it off fairly. Have fun with it. |
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| Cleric Spells Detect Magic Detect Invisible Detect Hidden Detect Evil Detect Good Diagnosis Cure Light Cure Moderate Heal (May not heal fully) Create Water (ie: a spring) Create Food (bread) Create Light (continual light source...temporary) Create Fire Fire Ball Wall of Fire Water Blast Wall of Water Bless Armor (invisible holy armor) Shield (invisible shield) Identify (Identify objects) Cancellation (cancel spells) Sleep Nature's Mana (Gather mana from nature. Must be in a holy land or good align'd land) Lightning Bolt Chain Lightning Control Weather (ie: Call a storm, winds, sun. Advanced Magic) Enchant Weapon Enchant Armor Fly (Raises feet off ground. You can't fly long distances. Play it fairly) Gate (Like using Gem of Gate. Advanced Magic) Blindness Poison Energy Drain Fire Ball Static Shield Charm Cure Poison Cure Blindness Refresh Summon Object Telekinesis Minor TK Moderate TK Major Vice Grip (Advanced Magic. Cannot be disarmed. IE: weapon can't be knocked from your hand) Teleport (Allows one to teleport short distances. Escape/attack manuver) Weaken Special Spell for Priest or Priestess: Divine Light |
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| Thief Spells Detect Magic Detect Invisible Detect Hidden Pass Door Shocking Touch Fire Ball (Small) Create Fire Shield Identify Silence 15 ft. Radius Ventriliquate (Throw voice or sound) Assassin Spells *In addition to thief spells Poison Blindness Lightning Bolt Cancelation Invisibility Fly TK Minor Haste (Advanced Magic. Gives you Two attacks per round. Last three rounds. Second attack cannot backfire on you dispite time stamp. But must be approved by time stamp as with first attack. Share same time stamp ruling.) Sure Footing (Prevents tripping or slipping) Spiders Walk (Allows to climb walls and ceilings) Teleport |
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| Dark Lord/Dark Lordess *Dark Lord/Lordess must train as assassin and warrior before training as Dark Lord/Lordess. That is why they have more magics and skills than a regular assassin. **Sure Footing though a spell for assassins is a skill for Dark Lord/Lordess. Dark Lord/Lordess lose the ability to caste haste as they gain warriors strength. Detect Magic Detect Invisible Detect Hidden Pass Door Shocking Touch Chill Touch Fire Ball Armor Shield Lightning Bolt Chain Lightning Poison Identify Silence 20 ft. Radius Create Fire Poison Blindness Charm (Advanced Magic) Cure Minor (Advanced Magic) TK Minor TK Moderate Invisibility Fly Sleep Curse (curses item/armor not person) Spiders Walk Vice Grip Weaken Continual Light Cancelation Special Spell Dark Knight/Lady Hell's Fury (MAJOR Advanced Magic. Can only be used rarely as it drains most of the mana from the char. Weakening them almost immediately) |
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