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CHARACTERS





TIDUS

Tidus is a cheerful young teenager, the star blitzball playerfor the Zanarkand Abes. He has long resented his father, a renowned blitzball player who disappeared during Tidus's youth. Tidus's quick moves allow him to attack even the swiftest foes with ease.

TIDUS IN FORMATION
Bring Tidus into the party wheneveran enemy is too agile for other characters to hit. He can eliminate swift, four-legged creatures with ease. As his strength and agility improve, he will become able to eliminate aerial enemies as well.

TIDUS ON THE SPHERE GRID
As Tidus advances from his starting point, he can learn many support spells such as Haste and Slow. Tidus's main benefit to the party is his ability to increase the frequency of the party's turns and reduce those of the enemy through abilities like Hastega, Slowga, Delay Buster, and Quick Attack.
After you complete Tidus's section of the Sphere Grid, he can proceed into Yuna's. Teaching Curaga, Dispel, and Reflect to Tidus is a good idea, but his low magic attribute makes him a weak healer.

OVERDRIVE:SWORDPLAY
Tidus executes devastating sword attacks against one or all enemies through his Overdrives. After choosing an Overdrive technique, watch the meter carefully and press X when the cursor is in the middle of the bar. The strength of Tidus's Overdrive attack depends upon how much time remains on the timer. The more Tidus uses his Overdrive, the more techniques he will learn.




YUNA

Yuna is the daughter of the high summoner who defeated Sin to bring about the "Calm," a time of peace. Yuna embarks on a pilgrimage to obtain the final aeon and defeat Sin. To complete her quest, Yuna has enlisted the aid of her most trusted friends as her guardians.

YUNA IN FORMATION
Since Yuna already knows the Cure spell and will learn many more protective and restorative spells as she travels across the Sphere Grid, bring her into the action whenever other party members need healing or status ailments cured. Her physical attacks are ineffective, but by summoning aeons Yuna can cause more damage to enemies than any other character.

YUNA ON SPHERE GRID
Yuna will quickly learn useful skills like NulFrost and NulBlaze, which negate the next corresponding elemental attack on the party. Eventually, she will become the backbone of the party by learning spells such as Shell and Protect, which are effective at decreasing damage to characters from magic and physical attacks.
Her magic attribute will quickly rise during the trek across her section of the Sphere Grid, enabling her to restore more HP to characters with each increase. Teaching her black magic spells, such as Flare and Ultima, is a good idea.

OVERDRIVE:GRAND SUMMON
Yuna's Overdrive is Grand Summon. Any aeon so summoned will appear with a full Overdrive gauge. After the aeon uses its Overdrive attack, its gauge will revert to its previous condition. It's a good thing, because the previous gauge isn't wasted.




AURON

The legendary guardian who accompanied High Summoner Braska on the pilgrimage to defeat Sin ten years ago. Auron guides Yuna and Tidus on their mission to vanquish Sin once more. He swings his gigantic sword with such power that even the toughest fiends are cut asunder.

AURON IN FORMATION
Almost all of Auron's massive blades bear the Piercing ability, so you should bring Auron into battle when facing an enemy with a hard shell. Auron is ineffective at attacking nimble or aerial creatures, but his Break abilities reduce the attacking and defending power of most enemies.

AURON ON THE SPHERE GRID
As Auron gains Sphere Levels, his HP and Strength will skyrocket. Once he reaches the end of his section on Sphere Grid, it's a good idea to move him into Tidus's section. By doing so, you can increase his Agility so he can attack more often.

OVERDRIVE:BUSHIDO
Auron's Overdrives require the swift input of button combinations before time runs out. The quicker you can input the sequence, the more powerful Auron's attack becomes. Auron gains new Overdrives through the acquisition of recorded spheres that recount the journey of Auron's adventures with Braska. After defeating the Spherimorph at Lake Macalania, you can locate Jecht's and Braska's Spheres that are scattered across Spira.
The status ailments are inflicted only when the command input is succesful, although certain enemies can resist the ailments. If resisted, the damage inflicted is slightly increased to compensate.




KIMAHRI RONSO

A young warrior of the Ronso tribe, Kimahri watched over Yuna during her early years. He is devoted to Yuna and serves her loyally as a guardian. Kimahri can learn the special attacks of enemies with Lancet ability.

KIMAHRI IN FORMATION
Kimahri is a versatile character. The fact that he begins in the center of the Sphere Grid is an advantage, because you can the choose any direction to further Kimahri's development on the Sphere Grid. It all depends on how you choose to develop Kimahri.

KIMAHRI ON THE SPHERE GRID
Kimahri has a small area on the Sphere Grid. Soon, the player must choose a path of another character for Kimahri to emulate and unlock it using Lv. 1 Key Sphere. If you want to Kimahri to hit harder, follow Wakka's path. To make Kimahri into a thief, follow Rikku's path. If you want Kimahri to become more agile and learn Haste, follow Tidus's path. Lastly, if you want to cast magic, follow Yuna or Lulu's path. Pick a path of your liking and follow it.
Develop Kimahri to suit your own preferences, and you'll probably enjoy using him more in combat.

OVERDRIVE:RONSO RAGE
Except for Jump, Kimahri learns enemy skills by using the Lancet ability. Once you see a monster using one of the abilities (Fire Breath, Seed Cannon, Self-Destruct, Thrust Kick, Stone Breath, Aqua Breath, Doom, White Wind, Bad Breath, Mighty Guard, and Nova), bring in Kimahri and use Lancet. Kimahri's Overdrive gauge will instantly fill up whenever he learns a new technique.




WAKKA

Although he's the captain of the Besaid Aurochs blitzball team, Wakka plans to retire from the sport after this years tournament so that he can devote himself entirely as Yuna's guardian. His deadly blitzball is especially used for shooting down aerial enemies.

WAKKA IN FORMATION
Bring in Wakka any time you encounter flying creatures. Wakka is the only character who can hit them with great accuracy without casting spells. With his ablility to inflict status ailments early in the game, use Wakka against stronger enemies to blind, silence, or put them to sleep.

WAKKA ON THE SPHERE GRID
Wakka's definitely one of the better attackers, but his Defense and Magic Defense develop more slowly. Wakka will acquire skills that inflict darkness, silence or sleep on enemies, as well as black magic spells that drain the HP and MP from enemies. Upon reaching the end of his portion on the Sphere Grid, you can continue to develop his Strength, Defense, and Magic Defense in Auron's section of the Sphere Grid.

OVERDRIVE:SLOTS
Wakka starts off with Element Reels and acquires his other Overdrives by winning blitzball games in both League and Tournaments. Whenever you use Wakka's Element Reels Overdrive, slot wheels start spinning. If you match all three wheels, then Wakka performs a single-elemental attack against a single, randomly-chosen enemy. If now wheels match up, Wakka performs a physical attack against one randomly-chosen enemy. A similar concept is employed in his other Overdrives.




LULU

Lulu's experience and wisdom are valuable assets to the party she treats Yuna as though she were her younger sister. Although she may seem insensitive at times, there are depths to her emotions that only her closest friends can understand.

LULU IN FORMATION
Bring in Lulu whenever an enemy is strong against physical attacks or weak against a specific element. Her spellcasting enables her to attack from long range, and she can eliminate aerial enemies as well. However, her weak physical defense and and low HP make her vulnerable to physical attacks.

LULU ON THE SPHERE GRID
As Lulu's Magic attribute rises, her spells increases in power. When she reaches the end of her portion of the Sphere Grid, it's a good idea to learn spells like Drain, Osmose, and Ultima. You can also move her over to Yuna's section of the grid, so that she can learn white magic and continue to increase her Magic attribute.

OVERDRIVE:FURY
When Lulu hits Overdrive, she can cast any black magic spell she knows multiple times without spending MP. Select the Fury command, and the nchoose a spell. Start rotating the right analog stick clockwise in full rotations as rapidly as possible. Depending on the spell you have chosen, the spell is cast one time for each several times you rotate the stick. Lulu's Overdrive is available even when she's silenced, and isn't affected by any Shell or Reflect effects on enemies. Targets are randomly chosen.




RIKKU

Rikku is a young Al Bhed girl with an upbeat and positive personality. She dismantles mechanical enemies with ease, and can steal items from enemies as well. When Rikku joins the party near the Moonflow, her technical expertise allows you to start customizing equipment by adding abilities to the open slots on weapons and armor.

RIKKU IN FORMATION

Switch Rikku into battle whenever a mechanical enemy appears. Using her Steal command, Rikku can destroy machina by taking a vital item from it. Rikku's physical attack is weak at first, so it is best for her to use items like Grenades and Smoke Bombs to attack enemies.
Make sure you steal often when using Rikku. At first, she is the only character who can use Al Bhed Potions. These items restore 1000 HP to all characters and removes poison, silence, and petrification.

RIKKU ON THE SPHERE GRID

Although Rikku is not much of a fighter, she can learn the Mug ability which lets her steal and attack simultaneously. Mug enemies with a weapon that inflicts poison, zombie, or some other status ailments, and she quickly becomes a deadly fighter. Rikku also learns how to Bribe enemies, which is useful for acquiring rare items in the Monster Arena.

OVERDRIVE:MIX

Rikku's Overdrives are created by mixing any two itmes. Note that there are 64 in total.

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