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| Code name: |
| Function: Air commander |
| Type: Overhall Battle/Defense system |
| Motto: Don't fight for hope, fight for justice |
| Alpha is the leader of the air fighters squad. His purpose is to assure that his elite troopers are not misguided into personnal and reckless actions. He will often stay calm wise even in the heat of battle and still manage to make the right decisions. Although his body struture looks inoffensive and at a certain point primitive, his combat capabilities are the strongest upon all known war gears. He respects all comrades and treats them as if they were brothers, helping deeply in the leadership post he is entrusted with. Suit description A. Head: The head protective unit consists of a "shell cutter" laser ray which is activated in Red alert statis. Any period of malfunction will active the pulse cannon and allow other weapons to cool down and recharge for later battle. This arm is necessary in using conver fire. A scope missile is also equipped to raise a critical situation insurance rate. The ultimate attack component is stored in the chest area but is activated by head instructions. This attack delivers tremendous damaga to any opposing factions but the energy cost is very heavy in recuperating. Visual screen is set by the green radar window, which holds the radar upgrade. Also nightvision is an other option which the Alpha helmet holds. The Hearing system is an other fabulous availability which can reach distances up to 100 miles. A.Right Arm: The Data control panel is without a doubt a handy tool which keeps tract of armor status. All parts are connected tand constatly check by Data, the robot program who is at the source of automatic verifications. When engaged in battle, Data will warn Alpha when critical situations are a variable if Alpha has not already checked himself. It also contains weapons damage, ammo information, overhall struture guidance, power transfer and grants target lock on some needed occasions. Other options can be installed as well. The Wrist claw is vital when confronting close units. It offers great maneuverability in the air and as well as dive attacks. Its razor sharp fangs and no power needed advantage is what keeps this weapon so useful. A. Left Arm: This compartment is of the Alpha gear is probably at the source of the most powerful/maneuverable weapon in aerial combat. It contains the X-Buster, a highly advanced weapon which becomes active when locked on the left handand switches to battle mode. This extremely pawerful cannon is perhaps amazing because of his no ammo cost, for it charges plasma energy from the air. It's disarm, re-engaged system is extremely useful when hands are needed the most. There are different grades of fire which can be enhanced by scientists. War cats are the missile program for Alpha's right arm enhances even more the value of his attacks, considering the major blow it inflicts. Only fiew missiles are equipped so they are more useful in periods of crisis. A. Front Plate: Titanium-X alloy is the metal used to keep all the chest are invulnerable. All the main circulates in the chest area so the extra protection is well needed. The force field mechanism is also stored in the frontal area and hosts from the same advantages. The suit barrier is activated by voice command or otherwise by typing the necessary information to Data. The light blue hit effect can sometimes be a hazard for viewing but it's defense strengh is awesome. A. Back Plate: This part of the Alpha program is essential for all flight maneuvers. The T.-A.-S. jet pack has a vast tank which processes the carburant many times before actually burning it! High speeds can be kept for impresive periods of time without suffering from any overload problems. F.-W.-B. are an other good quality of this flyer for giants mechanical wings deploy with a razor sharp end. This support grants tremendous maneuverability when engaged in an air dive. Back up energy cells, stored in the lower back area, can be used if necessary by the tank pack in case of desperate situations. The AAM gun twins are great when flying in cruising speed. Target lock is activated by voice confirmation once again. Also, the Aerial Assault Missiles are good to keep the ennemy occupied while still covering a wide range. Take note that this weapon is limited in ammo. The shoulder guns is another wonderful tool that is mounted in the back compartment. These vital plasma cannons delivers extreme strengh in the air and is still a defense meachanism at the same time. The shot rate implicated is a great asset the the weapons power and the punishment it creates is strongly devastating. Once installed on any surface, a support foot grips to the floor and donates a immense control over the shoulder guns. Although this weapon seems extremely useful, actually hiting the units in air combat is very difficuly considering the shock wave effect it preduces when attacking. A. Waist:The waist part holds more traditionnal weapons. The PPHG'sare loaded with old time upgraded ammo,but with much more power. These beauties must be reloaded and their recharge rate is really effective in quick blows. Considering the old technology on the babies, close combat is the best way to deliver good damage. Ammo is not plentiful so use of the Power Punch Hand Guns is better used in fire and retreat tactics. All ammo is stored and distributed automatically in the wrist area. A power pulse is also available. A. Upper Legs: The only useful in this area are energy cells and power pulses. A. Lower Legs: The Alpha flight boots are one of the best flying systems in the whole flyer ranks. Acceleration can be slow at first but once engaged speeds up to Mach one can be reached. Maneuverability is good and aerial dives are unmatched only to Tria. Furthermore, a shotgun lockdown is stored in the back of the Alpha boots and once united form a very advanced shotgun system, mounted with laser guidance and extremely precise hits. However it's limited ammo classes this weapon in the last effort category. |
| Power: Strengh: Fire Power: Rank: Endurance: Agility: Air agility: Speed: Special attack: |
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