<BGSOUND SRC="THEMEF4.wav.MID" LOOP=INFINITE>
THE RISE AND FALL OF THE DR. BEAT EMPIRE (TURN UP YOUR SOUND FOR THE FULL EFFECT)
Mission One: The Capture
Preparation: Have the full band playing the theme for Mission Impossible
1) Swap the evilness with something of equal weight. Just in case your band director has the thing booby trapped. Don't know what I'm talking about? Watch some more Indiana Jones.
2) Duct tape it like a mummy to make sure it doesn't sprout out anything and attack you with 16th triplet notes. Which is so hitting below the belt.
3) Skulk around every single filing cabinet, trash can, or whatever else on your way out of the "lair" just in case your BD is around a corner or something. Plus its fun.
4) Use your flamingo claw thing you got at the zoo last week to open then doorknob.
5) RUN!!!!

Mission Two: The Escape
1)You have to get it out of the band director's reach as fast as you can. No ifs, ands, or buts, SON! Do it for your country!!
2) Use any means possible: ropes, rocket packs, helicopters, any Willey Coyote Acme Products he�d be willing to lend, etc. 

Mission Three: The Extermination
1) Turn it on and bury it in the football feild for a little suprise for the team. It�s the ultimate revenge for them always using the field during games when they KNOW its marching band turf.
2) Chuck it in the lake. (Highly effective if you don't live near a lake, nor any large body of water.)
3) Flush it down the toilet. (So it can join Nemo)
4) Burn it. Plastic melts. Evilness melts (I know my Wizard Of Oz) It all melts.
5) Send it to Guantanamo Bay, haha, that�ll make �em talk!

Mission Four: The Aftermath
1) Fake cry when the band director tells your band that they have lost a member of the band, Dr.Beat.
2) Really cry when he tells you they luckily have enough in their budget to buy a newer, better, louder (and eviler) one.
3) Begin to hatch a plot to steal this new Dr. Beat AND freeze the booster�s bank account so there won�t be any money next time�.
Hosted by www.Geocities.ws

1