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Temple Triplette

rules *** rovers *** results

Mar. 30, 2005:

Maverick enters the Killer Bs (retiring Shockwave) and manages a 10/0/0 record not losing a single field !!! It's really worth watching that crew...

Mar. 23, 2005:

From now on three teams may be submitted per player. Malakia's second entry ranks in at 6th.

Mar. 01, 2005:

Two new entries at the Temple: Malakia upgrades to Wolfpack_laser and climbs to 2nd while my new team "Whoozles" seizes first.

Feb. 25, 2005:

Having done some testing and coding, I feel now able to reopen my TT-contest...
Be sure to download the updated version of the scenario (minor changes for the sake of a faster AutoRun).

Jun. 30, 2003:

Malakia enters 'Wolfpack' and captures 1st.

Apr. 20, 2003:

A new team for TT arrived: Maverick sends a 'Shockwave'.

Apr. 10, 2003:

SteveT achieves first "full conquer" and grabs 1st.

Feb. 25, 2003:

First matches fought. Both Teams win once, with Roswell only two points behind the FieldRunners.

Feb. 21, 2003:

Contest-Version available for download. See below for more info about the scenario and the updates.

Jan. 22, 2003:

Beta-Version available for download.

Dec. 17, 2002:

First information published about TT.

Scenario Information

Strange energy-patterns have been detected in a far-off meteorite-impact-crater on europa. Two teams of rivaling scientists have send rovers to explore and take posession of the area christened 'The Temple'.

Create a team of three rovers to win the struggle for domination. Try to conquer and defend as many of the thirty force-fields as you can. Use any chassis and components available.

Being extremely useful in this scenario, StoneToad's ArrayVar is included.
I'd like to emphasize that this is not an attempt to take over the duties of the BattlePak!!!


Updates:

- Fixed the "white lines"-bug (it still persists in details, though - sorry, maybe next time...),
- Had to slightly change the force-field model to work with the new room model (shouldn't affect gameplay),
- Reduced timeout to 10 minutes (as announced),
- Changed cameras "9" and "0" to now show an overview of the central arena and the scoreboard respectively,
- Added new textures to StoneToad's array components.

email to liebig
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