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Thank you for choosing to browse our Medical Supplies line of Products.

Below is a list of products.

Potion: A potion made in some alchemist�s basement; it�s a general formula, but few know how to make it themselves.  It comes in a small vial about the size of a shot glass that contains a mild mixture that can restore 50 HP.  This is recommended to be used as a self-administered item; that is unless you are trained in its use (chemist/medic), where then you are free to administer this product upon another.  Otherwise allow a medical doctor or other trained professional to do his or her duty.  [3-D�ed!]
Click to see Image
Primary Fire: Use on self.
Secondary Fire: Use on Target.  (Must be immediately next to)
Affects: One target.
Cost:      50 Gil
Adds: Regeneration.
Period: 5 seconds.
Sum: 10 HP per second = 50 HP

Hi-Potion: A reasonably large flask-style bottle about the size of one�s palm that contains a very potent formula which recovers ten times that of a normal potion (500 HP).  Once more, it is orally taken and it must be administered to oneself unless trained in its use.  Its taste is so awful that it induces a short series of coughs (don�t use while trying to be stealthy!)  [3-D�ed!]
Click to see Image
Primary Fire: Use on self.
Secondary Fire: Use on Target.  (Must be immediately next to)
Affects: One target.
Cost:      300 Gil
Adds: Regeneration; cough.
Period: 5 seconds; 5 seconds.
Sum: 100 HP per second = 500 HP.

X-Potion: Brewed by very specialized alchemists or even via corporate venues, this powerful concoction is administered via long-needled, single-cylinder syringe.  The needle often scares most people away from using this invaluable potion.  Extremely expensive and thusly best saved for emergency use.  Injecting yourself with this will induce rapid healing of all injuries and can restore recently �broken� (critically damaged) limbs to full health and use.  WARNING:  X-potions will not restore �dismembered� (chopped off) or �destroyed� (HP = 0) limbs.  For this, you will need a �Limb Brace� or a �Hospital�  [3-D�ed!]
Click to see Image
Primary Fire: Use on self.
Secondary Fire: None.
Affects: You.
Cost:      80 GP (Gold Saucer Points) [See �GP�]
Adds: Full Recovery
Period: Instant
Sum: 100% health recovery + instantaneous = Sweet

Limb Brace: As the name entails, it is a brace used for either your arms or legs in order to keep them �braced� and allow them to heal.  The use of a brace should be made sparingly, as they are not in high demand, it is rare to ever find one outside of a hospital.  Use this item from the inventory and apply to only a crippled limb as to not waste its effects.
Click to see Image
Primary Fire: None.
Secondary Fire: None.
Affects: You.
Cost:      5,000 Gil.
Adds: �Restoration� of crippled (destroyed) or detached limbs.
Period: 30 seconds.
Sum: 1 HP per 2.5 seconds = 12 HP, the minimum health for a �usable� limb.  Use healing items to restore it the rest of the way.

Old Soothing Remedy: (Can be renamed later.  Special thanks to Della�s RP�er for inspiring this item.)  This is an old remedy made of all natural ingredients that, when added together, can make a cream that soothes the itch and burning of insect bites, burns, and other skin-deep ailments.  Slowly regenerates a small amount of health over time. [3-D�ed!]
Click to see Image
Primary Fire: Apply on self.
Secondary Fire: Apply on Target.  (Must be immediately next to)
Affects: One Target
Cost:       0 Gil.  (To make, you must be a Wutainese character.  Acquire water �touched by mossy green ferns� and mix with mud to make a clay-like substance.  You�ll require a container to put the remedy in.
Adds: Regenerating Status | Distasteful Scent.
Period: 1 minute | 5 minutes.
Sum: 1 HP per 2 seconds | Discourages insect-class monsters by acting as a repellent.

Phoenix Down: A feather from the mythical Aeon known as the Phoenix.  When this feather is administered within the first minute of death, it can revive the fallen victim.  Item cannot be used on yourself.  (You can�t use something if you�re �dead�.)  WARNING:  Unlike typical FF games, if you die, regardless of party members at the end of a battle, you�re dead.  Same goes for computer-controlled party members.  The only way to revive a �permanently� dead member is to carry that person to a clinic or hospital within 15 IRL minutes of the person dying.  (This timer starts from the instant the character shrieks his or her death scream; so when the phoenix down will no longer work, you have 14 minutes or less to bring the fallen character to the hospital/clinic.  Hospital is much more expensive, but character is revived with full health, instead of a percentage of HP.)  [3D�ed!]
Click to see Image
Primary Fire: Apply to Target.  (Must be next to)
Secondary Fire: None.
Affects: One Target
Cost:      300 Gil. 
Adds: Life
Period: 10 seconds
Sum: Ten seconds after application, fallen victim will �revive� with 1/10th of total health and all destroyed limbs restored equally.

Ether: An herb that when applied to a Materia orb can restore 100 Magic Points.  While it can be found in the wild, it is a difficult to spot item.  Furthermore, few people can use Materia without inflicting self-harm.  [3D�ed!]
Click to see Image
Primary Fire: None.  (Must be used from inventory menu, �drag and drop� onto Materia to recharge)
Secondary Fire: None.
Affects: One Materia | All magic available to said Materia.
Cost:      1,500 Gil.
Adds: 100 MP to the Materia you apply the Ether to
Period: Instant.
Sum: 100 MP to applied Materia.

Turbo Ether: An herb specially grown in some sort of green house within the Gold Saucer.  It is only available here and for an incredibly steep price.  One cannot deny the value of it.  [3D�ed!]
Primary Fire:     None.  (Must be used from inventory menu, �drag and drop� onto Materia to recharge)
Secondary Fire: None.
Affects: One Materia | All magic available to said Materia.
Cost:      100 GP.
Adds: Full MP to Materia applied to.
Period: Instant.
Sum: Full MP to applied Materia.

Elixir: There are three types of Elixirs.  While this chemical compound can be found and acquired through battling with powerful monsters and collecting their blood, Shin-Ra and Wutai have their own concoction of this invaluable item.  A pity they aren�t �for sale�, but prices would run in excess of 20,000 Gil if they did. 
The kind collected from monsters must be drunk; its complete effects are only guaranteed to work 50% of the time and the effect is �gradual�.  Shin-Ra�s concoction is found in a double-helix style syringe and must be injected; the fluids running through your veins will feel like acid, so you�ll be immobilized momentarily and screaming in intense pain before finally, the drug-induced bliss kicks in as all your woes are taken away; results are 90% guaranteed.  Wutai�s version is simply known as the Water of Leviathan; it has the slowest effects of all three, but results are 100% guaranteed.
Primary Fire:      Use on Self
Secondary Fire: Use on Target
Affects: One Target
Cost?
Adds: HP/EP/MP/END Regeneration
Period: (Blood Elixir � 1 minute) (Shin-Ra Elixir � 5 seconds) (River of Leviathan � Continuous until full)
Sum: (Blood Elixir -- + percentage of necessary HP/EP/MP/END needed to recover fully ACCORDING TO INITIAL TIME OF USE until time expires.)  (Shin-Ra Elixir � At the end of those five seconds, regardless of damage received since, you�ll be at 100% HP/EP/MP/END.)  (Water of Leviathan � Randomized recovery percentage until you are at full strength)
Note:  Blood Elixir can heal you fully, but if you pick up damage before it is finished working its magic, it will not recover that extra damage.  Hide somewhere until it has finished working its magic.

Megalixir: This is a special dust powder.  The maker and origins is completely unknown.  Sometimes intelligent monsters are holding one of these; if you can get it before they use it, it�s yours.  Using it will create a series of spore clouds; everyone in these clouds will recover all stats completely.
Primary Fire:      Spawn spore cloud around you.
Secondary Fire: Throw spore cloud in front of you (will spawn where it hits.)
Affects: Everything within the cloud
Cost:       ?
Adds: All Stat Regeneration
Period: Gradual
Sum: Stay in the Cloud, and you�ll get full of everything.

Antidote: An antidote for the common poison.  Amazingly enough it recovers against almost all forms of poison, both induced by attacks and magic.  Comes in the form of a mini-soda can.  Unfortunately, the taste is enough to make some people violently ill.
Primary Fire: Apply to self
Secondary Fire:
Apply to target.
Affects: One Target
Cost:      80 Gil. 
Adds: -Poison. (Cures poison.)
Period: Instant.
Sum: Poison + Antidote � Poison = No poison.  >.>;

Soft: A water-like liquid in a stylish urn.  This precious fluid can soften anyone turned to stone IF administered in time.
Primary Fire: Apply to self. (Only if using it to stop Slow-Numb)
Secondary Fire: Apply to target.
Affects: One Target
Cost:     150 Gil.
Adds: -Petrifaction; -Slow-Numb. (Cures being turned to stone)
Period: Gradual (if petrified); Instantaneous (if slow-numbing).
Sum: Stoned + Soft � Stoned = Squishy!  >.>;

Maiden�s Kiss: A statue in the likeness of medieval maiden going from the top of her head to the bottom of her breasts.  Her lips are puckered up to form a kiss.  Touching the lips of this statue to a frog will break a �frog� or �transform� spell; thusly turning that ugly toad to a handsome prince!  As with most items, this is a one time use as the bust will shatter after use.
Primary Fire: Apply to self. (Only if you are a frog.)
Secondary Fire: Apply to target.
Affects: One Target
Cost:     150 Gil.
Adds: -Frog (Cures being turned to a frog.)
Period:
3 seconds.  (You�ll be morphing to a human; say goodbye to your croaking!)
Sum: Aw, the Froggy is gone!

Cornucopia: (Undecided appearance)
Primary Fire: Apply to self.
Secondary Fire: Apply to target.
Affects: One Target
Cost:      150 Gil.
Adds:  -Mini (cures your tiny status)
Period: 3 seconds.  (You�ll be morphing to normal size.)
Sum: Aw, you�re no longer the size of a toy!

Echo Screen: A certain kind of twig that has distinctive leaves.  When the soft-twig�s bark is chewed on like bubble gum, its sappy fluid will ooze out and cure any muted voice.
Primary Fire:  Chew.
Secondary Fire:  Apply to target.
Affects: One Target
Cost:     100 Gil.
Adds: -Silence (Cures silence.)
Period: Instant.
Sum: You�ll be able to use your magic again.

Eye Drops: A small bottle with enough eye-drops for a single use.  These are tiny bottles, allowing for easy �stacking�.  (Note:  Normally, an item consumes #-x-# spaces on your inventory screen.  If an item is stackable, you can have it consume a single space, and stack up to 99 of them.)
Primary Fire:  Use on self.
Secondary Fire:  Apply to target.
Affects:  One Target
Cost:      50 Gil.
Adds:  -Blind (Cures darkness.)
Period:  Instant.
Sum:  I see the light!

Hyper: Sometimes referred to as Pep Pills, Stim-Packs, Anti-Depressants, and so on.  A person who has used this medicine won�t have to worry about getting sad; unfortunately, the side effect is that they get easily infuriated due to the forced adrenaline rush; it�s not enough to cause Berserk, but it certainly makes them more susceptible to it.
Primary Fire:  Apply to self.
Secondary Fire:  Apply to target.
Affects:  One Target
Cost:      100 Gil.
Adds:  -Sadness.  If used again within the ten minutes of first use, you�ll overdose and induce +Fury
Period:  Instant.  (Fury lasts 10 IRL minutes.)
Sum:  If you overdose, you will cause yourself the state of Fury.  You will receive double the effects of any and ALL status ailments until Fury is over-with.  There�s a plus-side though:  Your Limit Break meter and Stamina will both recover TWICE as fast!

Tranquilizer: Nyquil style bottle.  Drink to stop Fury status.  Watch out though, even if you get forced into fury a second time, don�t take tranquilizer again for ten IRL minutes!  You�ll enter Sadness and fuck yourself all up.  A side effect is hazed version.
Primary Fire:  Apply to self.
Secondary Fire:  Apply to target.
Affects:  One Target
Cost:      100 Gil.
Adds:  -Fury.  If used again within the ten minutes of first use, you�ll overdose and induce +Sadness
Period:  Instant.  (Sadness lasts 10 IRL minutes.)
Sum:  If you overdose, you will cause yourself the state of Sadness.  Not only that, but that hazed vision will get worse and your coordination is going to suffer.  Limit break and stamina will recover at half speed.  The plus side is you receive half the damage from status ailments.

Remedy: An inhalant.  You place this in your mouth and �press� down on the aerosol to spray relief directly into your lungs where your blood cells will take the gaseous chemical and run it through your blood stream, ridding you of all negative statuses.
Primary Fire:  Apply to self.
Secondary Fire:  Apply to target.
Affects:  One Target
Cost:      1,000 Gil.
Adds:  Removes all negative statuses except �KO, Slow, Stop, Death Sentence, Death.�
Period:  Instant.
Sum:  Does just as it says, instantly.



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