Ritual
spells are learned like other spells. However, they use the corresponding Magic
skill to determine success.
To perform a Ritual, the caster spends an hour per
point in the spell (unless the spell description specifies otherwise) plus any
hours for Ceremony. During the ritual he may not eat, drink, sleep, or lose
concentration. At the end of the ritual, he rolls against the appropriate skill.
Spirit
Magic
All ritual spells are variable spells.
Rune
Magic
All ritual spells are stackable and reusable. The
“points” in a ritual spell are rolled when the spell is cast, and are equal
to 6 per point in the Rune spell.
Sorcery
Unless otherwise specified, the arts of Ease, Hold,
Multispell, and Speed cannot be used in ritual magic. The “points” in a
ritual spell are considered to be the Intensity at which it is cast.
Special Enchantment Rules
The amount of POW which can be placed into an enchantment varies with the object enchanted. Basically, the more "magic" it is, the more POW it holds. Obviously, this is up to GM discretion. For instance, a stick may only hold 1 POW. A carefully-made wand could hold 4 POW. A staff cut from an awakened tree might hold 16 POW.
ENCHANTED TATTOOS AND RITUAL SCARIFICATION – most matrices are engraved into inanimate objects. However, they can be tattooed, scarred, or otherwise attached to a living being. A living being has no limit to the amount of POW that can be enchanted onto him. Appropriate skill rolls are needed (such as Tattoo).
Copyright © 1998, Sandy Petersen