CetusLink Keyword Code Reference

Objects are implemented by putting a header starting with a bracket ([), going onto the control name (like Text), then adding a control number (0 for the first object of its kind, 1 for the 2nd, etc.), and finally ending with a closing bracket (]). For example, an opening header could be [Text0].

Then comes properties, specified with <property>=value on the following lines. You can have as many of one object as you wish.

The only exception is the Window object, where the header is [Keyword], and you can only have one Window.

Objects:
Window				The main container object for CetusLink keyword code.
Textbox				Shows text in a white bordered box.
Browser				Loads a web page.
Text				Shows a label.
Button				An outset object that has a label and
				"presses down" when clicked.
Picture				A simple object that shows a picture.

Functions:
beep				Sends a beeping sound through the speaker.
msg [message]			Shows a message box containing the specified message.
err [message]			Shows an error box containing the specified message.
loadpage [url]			Shows a Web browser window with the specified Web page open.
loadint [load altkeyword]	Loads an alternative keyword.
loadkey [keyword]		Loads another keyword.
download [file url]		Downloads the specified file from the Internet.