Last time you gathered a band of 8 bold, bland Yelmalian Templars and 3 Mostali Flintnail Rubble Trackers strapped courageously to disorder kegs, and set off for the Devils Playground to foray into The Black a fifth time.
Arcus had some troubles opening the portal, and dragonewts wandered by to watch curiously. Then Arcus opened it and you marched downward. You didn't get far before the Mostali sensed that the tunnel ahead was collapsed beyond hope of excavating. Typical Krarshti strategy: when they know they're beat, they seal themselves into the earth and dig elsewhere until the coast is clear. There was some enthuasiasm among the Mostali and Yelmalians for assaulting the Troll Wall, but you wisely convinced them to avoid it (12D6 dmg from falling rocks hurts, ask Pachala!).
Instead, you redirected the troupe to infamous Ogre Island, which the Storm Bulls were intrigued by on their short visit last time, and you figured what better time to visit than the dead of night on Freezeday of Ilusion week? Heh heh hehhhhhhhhhhhh...........
You followed a path toward the northern ruins on the isle until the front ranks tripped a nasty rock deadfall that they luckily dodged. After that trap, you decided to stay off the path and kept going. Something must have heard your ruckuss, because you were ambushed by a chaos gang of broo and other slimies. One pissed acid on Pachala and another breathed searing flames on Arcus, soon killing him. But the combined forces of the party and the Templars were too much for the chaotics, and you routed them, taking a crystal from one that was throwing Fumble spells into the fray like crazy.
Onward! You tracked the nasties along a path into the northern ruins, and came to an odd muddy clearing in the ruins. In the center of the area were four pulsing purplish plinths and some ?grass; low moaning coming from the center. Lo and behold, you started sinking quickly into the mud once you stepped closer. Strange, because the tracks you followed led from across the mud as if it were only inches deep. Dratted Chaos. Yet you were not to be dissuaded from putting a Mostali wrench into the ways of Chaos. You had tinkering dwarves, explosives, time to burn, and a crazy plan. The dwarves set to work improvising a catapult-like device to hurl glue-spelled disorder kegs at the plinths while you stood guard.
It wasn't long before something wandered by. First a batch of skeletons with clubs, then skeletal tigers ambushed Pachala, then a fossilized ape-thing and a skeletal wyvern sauntered up to pick a fight. Once again you emerged victorious against evil. Hurrah!