More Raus News

Yet more news from Raus fort.

 

1.  A young Mru man and his parents find Caernak one night in his  quarters, and very respectfully ask for counsel with him.   Caernak is trying to recall where he remembers the Mru from, as the father explains that their son, Greyreed Otter-friend, has always emulated the River-Voices he met 9 years ago near Raus Fort, and now has the blessing of his father to join them and help bring a better life for the riverfolk.  Greyreed anxiously jumps in to express his candor and describe his skills, when it hits you -- this is the boy who came to you with his pet otter Moonsilver way back in the beginning, and you helped dispose of a gorp in Moonsilver's lair (at the sad cost of Moonsilver's life).  Greyreed says he wants to join the Cleansed One subcult and become a River Voice.  He has trained with Raus's men and the newtlings in combat and river skills, and says he's ready.  The parents are worried but you can feel their pride.  The mother says, "He's always had a talent with the river otters; he has an odd bond with them.  Maybe that skill can be useful to you."  Greyreed pleads to you, "Please take me in your service, I won't disappoint you Caernak Riverborn!"   He does seem to have potential -- some fair skills ~60%, an otter named Shirk that is mindlinked to him, and good statistics (STR 13, CON 18, SIZ 10; DEX, INT, POW, and APP 16).

 

Caernak replies:

Greyreed Otterfriend is well remembered!  It still saddens Caernak sometimes, that Moonsilver died, but his sacrifice taught Caernak and important lesson about life on the River.  Caernak's initial reaction is that Greyreed is just the kind of Mru that he is looking for to join the River Voices.  He'll speak more with him to make sure he's got the right kind of virtues, but if he's been idolizing Mr. C for nine years, he's probably got them.  Also, when I mentioned Raus's "household" earlier, I meant it in the Roman sense of "familia" - not just his blood, but his slaves, tenants, and men-at-arms - but the Lady Jezra might find a life of (deadly - but don't tell dad!) adventure joining with the Voices... and young Greyreed is a fetching lad :).  And she'd better have him wrapped around her finger before Elohwyn shows up, or she'll miss her chance. Wow.  Greyreed.  When he gets pulped by chaos, it's going to hurt Caernak (or Brighteye, if he's up for it) will induct him into the Cult of the Cleansed One next holy day, with much Ceremony, along with those members of the House of Raus who are up for it.  One training circle, coming on line!  Somewhere.

 

 2. In sad news, you learn from local newtlings before you leave that "Grandad" Desi Shing, wise old river man who has taken you so many places in his ancient skiff, was resting at a newtling village after helping to get many riverfolk to freedom from the Bat, nomads, Lunars, etc.  When word came to him that Pavis had fallen, he smiled, coughed, and died peacefully.  He had been holding on all of his life to see this moment.

            Caernak says a prayer or two for Zola Fel to guide Grandad into the underworld, as he guided us so often.  He is not sad for Grandad's passing, though he will miss him, since he knows that Desi Shing lived a full life, saw much, did much, and died happy.

 

3. Other followup news from the riverfolk:  Remember that Gubrana stead that you protected from Toadface the shaman and his foul broos? The Lunar family held up all these years afterwards, until just recently when (Raus tells you) it was besieged by impala riders and everyone was slain, the place was burnt down and is now haunted with their ghosts.  Sadder still.

 

Caernak replies:

Arcus is doing a fine job as co-negotiator (and Caernak makes sure he knows it).  Caernak thinks he is the best person to negotiate with Raus, and likes the job.  He expected to be there for a while (a week at least), hashing things out and discussing what the future holds for the Valley, the Empire in the Valley, and Raus.  One thing that he might suggest is that Raus strengthen his ties to the River... members of his household might join Zola Fel or even the Cleanse One, to show that they are not invaders, but neighbors, with the same interest in keeping the Valley harmonious and clean of the taint of Chaos as residents with more time in the Valley.

 

> Raus thinks this is a good idea, and partly for this purpose calls all

> of the people in his domain together for a dinner one night while you

> are there, celebrating your visit with fine Grantlands victuals,

> music, dance, and storytelling, and the well-publicized highlight is

> your speech to the gathered crowd.  They are all there: Raus, Daryli,

> Jezra, Daine, and all of their underlings.  Here's Caernak's chance to

> shine with a great rousing speech.

 

I've thought about Raus a lot over the years, but not nearly as much as Caernak has.  He has been preparing for this one for a long time.  In addition to some heavy discussion time with Brighteye prior to

departure, and preparing constantly on the voyage to Ronegarth, he's been thinking about Raus and the problems he presents for years, whenever he wasn't dealing with more pressing matters.  He should have some insight into how to resolve this to benefit all.  Raus is a man that Caernak respects and likes, who will make a valuable contribution to the River and the Valley if given the chance.  I think my personal undertanding is somewhat lacking... and I don't want to make some faux pas because I forgot something.

 

I'm not sure how to approach the slavery thing, for example.  Caernak is adamantly opposed to slavery, but I don't know if this is even something that would be brought up.  My initial thoughts for reaction (I don't recall Raus flaunting slaves on prior visits) do NOT mesh well with his role as negotiator... but it's a Cult Mission that is very dear to Caernak's heart.  He wouldn't fuck the negotiations up over this... but Raus should know by now that Mr. C is pro-emancipation.  Perhaps there's a way to work that out - but regardless, the Duke will hear gentle persuasion to the effect that he ought to consider getting away from slaveholding as an economic prop.  For one thing, freemen fight better than slaves, when the neighbors come a-knockin'... and they will.  Raus just does slavery because he's used to it, that's OK, but I'm going to try to interest him in "other ways" if he's up for it....  If not, Mr. C will drop it.  Herdmen aren't a problem (Feor Clanless had an early influence!), just those who would be free if they could.  I'll bless Caernak with my own (uh, hard core) Libertarian views.  No one who would be free should be kept in chains; those who WILL be free, will achieve it.

 

> You feel out the subject and do find that he will talk freely about

> it.  He explains that he has policies in place that allow his servants

> to earn enough credit to purchase their freedom, and if they gain

> freedom he grants them a land plot and treats them like any other

> citizen of his realm.  He has no strong emotional tie to slavery, but

> again it's the way he's always done it.  So he'll chat more if you

> have ideas.

 

This is the kind of solution that Caernak was going to suggest.  I think they did this in Brazil... slaves work one day in seven for themselves, and can buy freedom, one more day at a time. 

 

> Another of Raus's broader long-term plans is to be in charge of

> Grantlands resettlement, well, actually, in charge of everything

> between Sun County and Corflu if he gets his way.  He disagreed with

> some of Sor-Eel's policies (putting steads in isolated areas without

> much defense) and has some better plans, more restrained, for

> resettling this land.  He welcomes any who would accept him as the

> Governor of the Grantlands to apply for land grants in his realm.

> Initial settlements will be close to Ronegarth, while patrols "clean

> out" regions beyond in sequence.  He still harbors distrust and

> resentment against Orlanthi, but riverfolk, Sun Domers, Pavisites,

> Lunars, etc. would be very welcome in the Grantlands.  He asks you to

> spread word of this plan.

 

Caernak likes the plan, and is enthusiastic about it.  Let's just de-emphasize the long-term portion, though.  A safe place to live and work, protected by a mighty lord, should draw some settlers.  They might

turn out to be Sartarite Orlanthi fleeing the war, though (and Caernak will mention this if we're aware of the troubles there).  I'll spread the word, but (again, if we're aware of the troubles in Sartar – though we can probably infer some kind of upheaval in any case) if Raus shows any willingness at all to let such folk into his land, his main goal will be to find some refugees from Sartar who will make a good impression on Raus, and get them to resettle here.  Good people fleeing because they want to live their lives in peace, who won't be a big pain in the ass about being near Lunars.  Caernak won't tell Raus this; it's his sneaky plan to make everyone get along :).

 

On the 5eyes issue, Caernak's feeling is that there is no way that the Five Eyes will completely stop their depradations.  What he'd like to do is make sure that nothing gets out of hand.  A little cross-border

sheepstealing among friends is to be expected, and the occasional raid helps keep troops well trained and on their toes.  The goal is to make the conflict less a blood feud, and more a friendly exchange.  One of way to do this is to ritualize it; emphasize counting coup and the great honor due a warrior who whacks his opponent without needing to kill or maim him.  Establishing "norms" for combat between the Five Eyes and Raus's household should be possible; i.e. making dependants "illegal targets" and setting certain targets off limits.  Perhaps an annual feast for both communities, held after the harvest - the "winners" being the guests of the "losers" for the year.  Winning determined by the side that gained the most honor over the year, gain for coup counting and taking symbolic stuff, lose for messing with noncombatants, killing people, and otherwise acting like assholes.  Judgement by the River Cult, maybe a trophy to be kept by the winner for a year (and guarded closely!).  Specific "I'm here to fuck with you but not to kill you" outfits or decorations, like body paint or banners (harmony runes on the forehead?).  Massive retaliation by the River Voices in case of base treachery, of course.  Maybe even a flood or the withdrawal of ZFs blessings for violators.

 

Also to be discussed - perhaps as a favor in return for these hopefully successful negotiations - Raus's good offices and assistance in dealing with the Corflu holdouts, particularly as pertains to the release of Sa'arachambro.  I mean, Zola Fel could just inundate the island, but hey, that's not the way Caernak would like to see things go down.  Releasing our High Priest would probably be a good starting place for making sure nothing like that happens :).  (Pretty much sheer bluff, but Caernak damn sure thinks ZF could do it if he took a mind to, he's just not sure he WOULD... and Caernak would prefer a peaceful solution).

 

That Caernak favors the Left Hand when possible should be well known.  This is a moral decision on his part, to stay the Right Hand and seek conciliation, not an indication of weakness (despite the regrowing right hand); are people sufficiently aware of this on the River?  Caernak doesn't like making examples, but if people start thinking he's being nice because he has to be, if offering the Left Hand leads to betrayal, heads will roll. 

 

Per the Rone Sword - Caernak is impressed.  And pleased that Duke Raus is more powerful because of it.  This way, the negotiations are among equals, as it should be.  Dictating terms is not part of this mission; Caernak wants agreement between equals (yes, he's a goofy bastard for Glorantha).  Now, if I can just convince the Five Eyes...

 

OK, here goes with the Orate: I rolled a 10 for Arcus; he gives you some very good pointers on your speech, particularly on the slave issue which he had pondered too.  He also suggests that, for variety, Sun Domers could join in the "games" between Raus/5 eyes, in a friendly fashion.  Especially Raus's men; actually maybe better not to get domers and newtlings interacting more  (powder keg!).

 

Your orate succeeds admirably (a 37).  The crowd is very stimulated by your words and breaks into many discussions.  [Daryli warmly congratulates you on a wise soliloquoy, whereas Daine shrugs and coldly watches Raus's reaction, and Jezra is for once quite silent and contemplative.  Raus publically agrees with you, exhuberantly, and says he is very impressed by this River Voice, and his people should listen to you and Arcus well while you are here.  He says that your idea about the 5 eyes is the best he's heard yet.  He'd never considered that they might go for it, but he trusts your implication that they might.  He has more hope now for resolving this issue, and eagerly talks with you more about it in private.  He wants to make an offer to them like this.  Raus is now very chummy with you, inviting you and Arcus for drinks in his private chambers nightly, slapping you on the back, making friendly jokes at your expense, etc.  He even asks to hear your favorite myths of your cult, and tells you his (he likes the older ones with sun-worship and Dara Happan nobility more than the more recent and more violent and decadent ones).  His mood is cheerier; his people point out that your visit is lifting his spirits.

 

Some of Raus's people express interest in joining the river cult, and in particular a few of his newtlings express interest in joining the Cleansed One cult.  Some of his warriors come to you and say that you have the soul of a noble warrior and general in you, and they like the idea of a more formal competition with 5 eyes; they tire of the ambushes and paranoia.  The trophy idea is well received by everyone. They have severe doubts, though, that relations could ever be called friendly or even social.  A treaty for more restrained combat conditions would be most realistic; feasts or social celebrations would not go well.

 

Greyreed is there at the talk and is beaming with admiration for you afterwards, and waits on you hand and foot.  [Note: Greyreed seems to admire Jezra too, but she doesn't seem to realize he exists... snob] Greyreed introduces you to Shirk, his otter, and Greyreed's parents chat with you a lot, and tell Raus's people stories about you that make an even better impression, although you're a bit embarassed by how they tell about some of your mistakes too.  You learn that Greyreed has been blessed by Zola Fel in a special way: he can mindlink with an otter and share senses and magics.  These rare intelligent river otters are drawn to him.  Luckily there aren't too many in these parts, but down in the Corflu area the Lunars hunt them for pelts.

 

 

 

 

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