The Future of Free Pavis Hangs in the Balance

 

To this point, 2 days have passed.  You know this (in rough sequence; stories you hear will vary a lot):

 

1. The nomads, led by Jaldon and someone caled Argrath White Bull, assaulted the Lunars in Pavis several times this night, taking horrible losses without making many dents in the Lunar forces.  But some nomads were biding their time, and when dawn broke Jaldon Goldentooth's magic had once again taken its toll:  mystical powers that he learned from Boggles on the Plateau of Statues ate holes in the North Wall of New Pavis, bringing it down.  The Granite Legion defended it but were smashed by nomad might, and the nomads fought into the city.

 

2. Elsewhere, by dawn a large band of New Teeth warriors and magicians had made their way through secret tunnels into New Pavis from below, and appeared in the middle of the city much to the surprise of the Lunars!   Their leader Ettir the Sly called on people to sing a song linking their minds in harmony with "the dragon" (i.e., the nomad horde).  Yes, they sang a song.  Wait.  PAVISITES DON'T SING?!?  But Ettir showed them how, and revealed a forgotten myth that Orlanth gave him in a dreaming.  The Lunars moved to suppress them, but then the North Wall fell and havoc broke loose.  At the city square, a moonboat with powerful defensive magics was loaded and ready, and the Coders prepared to board.  Governor Sor-Eel the Short came forward with his household and demanded that they take the boat instead.  The Coder Princess Anderida of Raibanth  spread her arms and called on the surrounding people to lay down their arms and bid the Coders (and a few allies) farewell.  Sor-Eel, his brutal bodyguard/general brother Bor-Eel, and his household stood at attention saluting the Coders and waving a fond farewell as they rode off on a moonbeam straight to The Red Moon.

 

3. The New Teeth fought, sang, ran, and defended, and were joined by new voices from friendly people trapped in the city.  None who sang was harmed.  Ettir led his warriors toward the Old Gate of Pavis, where Che'enshashan had finally decided on his allegiance and sent huge mosquitoes and other river forces to help take the gate towers.  Along the way they met the demon assassin Gim Gim the Grim, leader of Lunar intelligence (and some later say, true master of Sor-Eel?).  Ettir slew Gim Gim, saying "This is how we deal with thieves and assassins with no respect for life."  And Gim Gim was cut into seven pieces, and seven followers of Ettir carried these pieces to seven corners of the Big Rubble to be hidden.  [A ritual of execution?]  Ettir opened the gates and welcomed the nomads inside, much to the panic of the people.  Yet when the nomads harmed few people and focused their energies on plundering, panic subsided into reluctant submission, and people went into hiding and just tried to preserve what they cherished most.

 

4.  Sor-Eel snapped out of his trance and realized the horror of his situation as nomads closed in from all directions.  Ettir came forth with his singing New Teeth, and most of Sor-Eel's household was struck down by nomad or Pavisite.  Sor-Eel vanished into the custody of Ettir's men somehow, and was not seen again.

 

5. Now Argrath White Bull had fought his way to the Temple of Pavis, where the god Pavis awoke for the first time in centuries and strode forth in all his glory.  He greeted Argrath, the bison rider who they say was once just a lowly slave but learned how to find the spirit of the White Bull, and came to Pavis to bring the nomad tribes together in peace with Jaldon's leadership.  Pavis healed Argrath's wounds and made a pact with him that the city would be spared from destruction again.  The Lunar forces who saw this were stunned, and surrended in fear, but soon enough Jaldon would have their heads!

 

6. Ettir marched valiantly with a throng of singing supporters to the Temple of Pavis shortly later, and met Pavis just in time to greet him and sing a song of his ancestry.  Ettir was a son of the late Brenna of Pavis, a respected tradeswoman of old, who was a daughter of Verlain, a herdsman son of the founder of New Pavis, Dorasor, who himself was a descendant of Sartar the King.  Thus Ettir had noble Sartarite blood in him, confirming his link to the Sartarites of New Pavis.  But Ettir surprised everyone by revealing that Dorasor's consort, previously thought just a "slave girl," was truly Dendeedi of Auldryn House, a now-extinct noble house of Old Pavis!  Thus Ettir had noble blood both of New Pavis and Old Pavis.  The god Pavis blessed him and retired into the Temple.  Ettir turned to the crowd gathered in Pavis and asked if, hearing this, they would accept him as their interim leader, to recover the city from its near ruin and link the cities of New and Old Pavis together as one, Free Pavis.   They accepted.

 

7.  Then Ettir met with Jaldon and Argrath, and confirmed the pact made with Pavis, and the nomads were free to do as they pleased for two days before they would leave to fight the Lunars again in Sartar.  Argrath named the surviving horde (about half were dead!) the Army of the Bull, and the head warriors of the army now all rode white beasts.  Jaldon moved among his people keeping their morale high with his heroic stature, while Argrath disappeared into many negotiations.  Ettir too moved quickly to settle affairs in Free Pavis.

 

8.  It is soon figured out that the Crimson Bat was brought at Sor-Eel's request to Pavis County, as part of a grand scheme to distract the nomads from the building of the Temple of the Reaching Moon.  [You were sent off on a wild-goose chase hoping that either Nolantor would get you killed, or something else would, or at least you'd be out of the way for a while]  Everything backfired, though.  The Bat managed to eat its way through most of the local Storm Bulls and other chaos-fighters in the valley, and then a few criminals, refugees, and undesirables at Pairing Stone, but then its hunger proved too much and it demanded the local peoples.  It was sated briefly, but soon Sor-Eel realized that it was too hard to keep it fed here (people were good at hiding), and riots were breaking out in Pavis, sure to worsen if the Bat was brought closer!  And then the nomads came, the Wolf Pirates were attacking Corflu, and something had to give.  To Sor-Eel's protest, the Red Emperor recalled the Bat into Sartar to quell the many rebellions there now that the Dragonrise had destroyed the Temple of the Reaching Moon, Tatius the Bright, and most of the Lunar forces and sympathizers around the capitol Boldhome.  Sor-Eel had hoped to feed all the White Bull riders to the Bat, but when all of the nomads came instead, the Lunars realized that all was lost. So Sor-Eel was left isolated, thrown to the wolves so to speak, and he did his best to defend the Lunars left in Pavis, which turned out to be surprisingly good but still not enough.  Now his reign has ended, and the future is uncertain except that the Lunars have abandoned Pavis as a failed enterprise.

 

9. Other factions:   Duke Raus and the Sun Dome Temple had ejected all Lunars from their lands under penalty of death (Count Solanthos ordered some token Lunar figures executed by ritual combat or Sunspears just to prove his point).  The Sun Domers fought only to guard their lands against nomad incursions, and in New Pavis they fought to defend Sun Quarter only.  Haloric Glowbrow proved himself a valiant leader, so their steadfastness prevailed against the nomads who sought easier prey in Pavis.  Effectively, the Sun Domers and Raus are left intact, as is the Real City.  The trolls have remained remarkably quiet during the whole event!  Dwarves and a few elves fought valiantly in service of Pavis and the New Teeth, so their allegiance is very clear as expected.  Krogar Wolfhelm, Wind Lord of Orlanth, has stepped forward and sworn allegiance to Ettir, backed up by the former leaders of the Cold Wind and other devout Orlanthi.  But other Pavic factions are not so sure.  Ettir pronounced that he wished the cult of Pavis to remain centered in New Pavis, but with stronger ties to the Real City.  Bendrath and others seem more keen on refocusing the center of city worship on the Real City.  They are in agreement that stronger ties must be forged between the peoples, including the Sun Dome, dwarves, elves, river, and dragons.  The trolls and perhaps the nomads will remain a problem, but can be held in check.

 

10.  The Army of the Bull is moving slowly west toward Sartar, stopping at key nomad holy grounds such as the Paps and The Block to conduct rituals and gain forces.  Any nomad is welcome to join them.  Word comes that the sworn enemies of the beast riders, the horse-riding Pol Joni tribe, have already allied with Jaldon as tradition commands.  The horde is growing.

 

More news over the next 2 days or so:

 

1. Most of north/west Pavis County is deserted, with refugees who survived the Bat now cowering from the nomads.  Less bad in the south or east, although the east has suffered greatly from nomad pillaging en route to Pavis.  Garhound was defended well by its own men and some paid mercenaries from the Sun Dome across the river; it is almost intact.

 

2. The Rubble has barely changed.  There are still nomads, bandits, etc. about.  The Real City likewise has barely changed.  A few nomads bothered it early, but were driven away by the defenses and went after New Pavis instead.  Some Lunars remained in the Real City; their current whereabouts are unknown but they were not very important figures.

 

3. Miloh leaves today (2 days after your battle) in the afternoon with Ithas Resh, Jr. of the Pavis Survivor zebra riders and his haggard, battle-weary force.  Miloh talks with Elohwyn, Tison, and the others a bit before he leaves, asking that he and the New Teeth get these benefits from you in return for helping with the fort:

            a) Miloh's "delivery business" will continue to route through the fort as needed, although its nature will change now that he does not have to smuggle goods past the Lunars.  Miloh will be granted full access to the fort EXCEPT the downriver area, the Firshala circles, and First Dreamer's tomb.  This includes information on how to open the back door.

            b) Miloh has already taken custody of most of the Lunar documents left behind, and will share pertinent details with you.  He is taking Trivius away for questioning, and smirks that they have "a long history of interaction," with an ominous tone that suggests that Trivius is not long for this world.  Trivius squirms, pleads for help, and offers lots of money if you help him get free.  He is a pathetically weak official but seems to know a lot.

            c) The New Teeth will be granted safehouse at Wyrmsjaw Fort if they come requesting it.  They will leave as soon as they feel safe, and will not abuse your hospitality.  Ithas comes forward as a second ring member of the New Teeth, and vouches for Miloh's good faith, and promises his aid to you in the future in return for continued good dealings.

            Miloh submits these three requests as ideas for future discussion, and heads off with Ithas, Trivius, and the surviving Pavic forces, plus anyone that needs an escort somewhere around Pavis that day.  He says he'll be back soon, and Bendrath will be by later.

 

4. Windwhistler is reborn with the first ray of sunlight that strikes his ashes, and comes to the fort to chat.  He is happy about the safety of the fort now, and doesn't mention his recent death, but is excited to show you his blinding golden glory in the morning sun!  He says that he'll return home to Griffin Gate as its warden again soon, but will come by often to chat.  He hangs out until Miloh leaves.

 

5. In New Pavis, here's what's left:

            A).  You are surprised to learn that a dozen people came out of the Seven Mothers temple as it was assaulted, and danced their way safely into the town square.  They all wore white linen frocks, nothing else, and were clean shaven and bald.  They claim to be "Moonies;" White Moon adherents.  Those who saw them dancing, even the nomads, did not want to harm them, and a few onlookers even heeded the Moonies' call to drop all arms, magics, and armor and join them.  Now there are a couple dozen people in white frocks dancing gaily around the city, splashing indifferently through puddles of blood and piles of corpses or cinders where people once stood.  They run past nomads raping or slaughtering Lunar citizens calling them to stop the violence and rejoice in the end of the world.  No one is sure what to do with them, in fact no one seems to be doing anything about them.

            B).  The nomads have destroyed anyone and everything in New Pavis or nearby bearing a Moon Rune (except the Moonies), as part of their pact with the god Pavis.  This means that most of the government buildings in Pavis are rubble lots, as is the Seven Mothers temple and similar structures.  Many of these are now said to be haunted.  Apparently every single Seven Mothers priest, priestess, or rune lord (except the Coders) fought to the bitter end there, and it is likely that their angry spirits still roam.

            C).  Most other key features of New Pavis remain, although the north wall (along the river from near River Gate up to the Fish Market) totally collapsed, and parts of all gate structures were ruined.  Rebuilding is just beginning, and is slow while the nomads are still nearby.  Outside New Pavis in the badlands, it is a terrible sight.  Meteor craters, scorched blast zones from giant 20d6 moonspears, half-disintegrated bodies of charging nomads and beasts that hit Warding 20 spells at top speed, and innumberable arrow-flecked and scimitar-hewn bodies litter the perimeter for kilometers.  A huge swarm of vultures and giant condors has come all the way from Condor Crags near Five Eyes Rise to feast, including the great Scarlet King of the condors.  Hyenas, rubble runners, rock lizards, and other vermin now join them in the scavenging, and it's hard to tell them apart from the beggars, bandits, and refugees looking for scraps.    The river is awash with still-burning slicks of fluid, bloated corpses of Lunar and nomad, and drowned beasts.  Corpses of the defenders still litter the walls, towers, and buildings all around Pavis.  Some have been propped up and decorated with vulgar nomad symbols to curse them to hell.  Disgusting place, and one hell of a cleanup job!

 

6. Major factions now vying for power here:

            A. Ettir and the New Teeth, whose leaders remain unclear to you but apparently include Miloh and Ithas Resh, Jr., and an unknown hierarchy or membership.  May be hundreds of people.

            B. Bendrath and the Real City (including Bilkar, Daughter of Pavis; actually Bendrath's senior but defers to him and acts mostly in minor practical affairs).  Ascendant now that their worst rivals, the Lunars and their sympathizers, are gone, and backed up by untold numbers of reclusive Old Pavic folk.  Includes The Grey Company, the Real City Armed Escort service and guardsmen, led by Captain Nervon Kline.

            C. Remnants of New Pavic cultists (high priest/Son of Pavis Benderri was brutally cut down by Jaldon at the Temple of Pavis; he was the dottering old man who welcomed marrying Pavis into the Lunar pantheon, assisted by another dead Daughter of Pavis, Cyrilius Harmonius, who some say men from the Cold Wind just struck down) -- Fleeter Nemm, was second in command to Benderri and seems to have a polite rivalry with Bendrath, and his wife the Lhankor Mhy scholar/Daughter of Pavis Broosta.  Still a force to be reckoned with, as they have very strong connections to many people remaining in New Pavis, especially the Orlanthi.

            D. Hallarax the Singer, former head of the pro-Imperial faction and head of the Riverman's Guild.   Most of his supporters were killed, but a few have hidden away and are reported still alive.

            E. Kolli the Portly, spokesman for the City Peacers faction and head of the Jeweler's Guild.  A vocal, powerful, but usually neutral and pro-peace faction of merchants and others.

            F. Brygga Scissortongue, former spokeswoman for the Free Pavisites (or Frees) faction in Pavis, and still a potent political voice; guildmaster of Cloth and Leatherworkers Guild and noble from Garhound, plus former mayor of New Pavis and head of the city council.  She is most likely not pleased that Ettir the Sly has made himself Governor!  Jorjar the Quick, former Constable of Pavis and reputed troll-friend from Adari, is her right-hand man and seems to be less in charge of security in New Pavis now.

            G. The Commission of the Armistice, created by the Lunars, has been dissolved by Ettir's edict.  Most of its members, such as the Lunar puppet Orlanthi Storm Voice Falktikus the Good, are long dead now anyway.

            H. The "Pavis Royal Guard," led by the ex-bandit Hargran the Dirty.  Once a despised pro-Lunar (liked to call himself King of the Rubble!), in recent years he saw the power of diplomacy and became more of a centrist.   He rules from Zebra Fort in the Rubble, just to the southwest of Wyrmsjaw, and had a huge zebra rider force that took bad losses against the Lunars when he turned traitor on them with Jaldon.  But he's still alive, and people aren't sure what to do with him as he commands most of the zebra riders in the Pavis area.  The Pavis Survivors (including Ithas Resh), who officially were the royal guardsmen of Pavis until the Lunars kicked them out, are mighty pissed at Hargran and have wrestled with him for years.

            I. Yelmalio temple led by Karial the Pure and Haloric Glowbrow.  Staying very neutral while they guard their own.

            J. Krogar Wolfhelm and his Orlanthi friends.  A considerable force now that the Lunars are gone!!!!!  Krogar bided his time for 12 years for this moment, and is in a great position now, with much respect and trust.  Some worry about his connections to terrorists like the Cold Wind, though.

            K. Griselda's band.  They've walked on a razor's edge for years with all of the factions in Pavis, and now no one knows where they are, what they did when Pavis fell, or where their loyalties are.  Wild card!

            L. Che'enshashan, the Ingilli family, and the Zola Fel cult.  They moved away from Pavis to avoid the nomads and the Bat, and have not yet returned, but in the last moments Che'enshashan made up his mind (or played the hand he'd had ready all along?) and sent forces to help the New Teeth.

            M. The Flintnail dwarves.  Mixed loyalties to various Pavic factions.

            N. The Garden elves. Ditto, plus even stronger Sun Dome ties.

            O. The trolls.  Yikes, what do we do about THEM?

            P. The dragonewts.  It seems that they have allied with the New Teeth, for the time being.  There is an obvious strong draconic connection.

            Q. The nomads.  Now leaving; phew good riddance!

            R. Duke Raus and other grantlands settlers down south of Sun County.

            S. Corflu: reportedly still a Lunar garrison, and a probable retreat for Lunar survivors since the only other near haven, Moonbroth, is right in the path of the advancing Army of the Bull.

 

That sums it up well enough for now.  You can see the complex nature of the situation now; the next few seasons will not be simple times.

 

And now back to you.  I'll be sending e-mails to individuals to make plans.  Miloh and later Ithas Resh, then later Bendrath have many words with you, as a group and in private.  They see possibilities for many of you taking up new responsibilities.  In general, it is promised that you will be made the official guardians of Wyrmsjaw Fort, with pledges from Free Pavis to support you in times of strife.  Bendrath strongly wishes the fort be preserved as-is, with FD and STACR imprisoned, and the cult of Firshala expanded.  Your connection to the river and Puzzle Canal is also vital, and the fort may become a new base for reclaiming the western reaches of the Rubble, plus linked more strongly with the nearby Flintnail dwarves.  Lots to do!  We will move time ahead slowly, a few days at a time, so hang tight with longer-term actions.  More will happen soon enough!

Runequest Summaries

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