You went to Dyskund Valley; the 5 eyes scouted ahead a little and spotted sables at the Pola Stead (=Lunar Provincial Field Survey was there). You hiked up onto a mesa above the stead and found the great hole that led 70m straight down. After some minor climbing mishaps you ventured across a ledge overlooking a small pool. Of course, a monster lurked in the pool and grabbed Caernak. Arrows and swords discouraged it as the group crossed one by one, but then it maimed Caernak and grabbed Pachala, dragging him down into the pool. Pachala struck it a mortal blow before it bit him, and others that dove in finished it off. It turned out to be a four-tentacled chaos freak with a squidlike body, regeneration, and magic reflection (as Tison found out).
Then you traveled into the cave complex, which was huge. You noted a few landmarks mentioned on the parchment and found a HUGE chaos garden, lush with slimy chaos vegetation and cave bugs. You avoided it for the time being; looked nasty. Down a western passage you found little but dead-ends; down a northeastern passage Tison found lots of dragonsnails in fetid warm, slimy, waterlogged tunnels. Further along you found a curious cavern where THOUSANDS of ghosts, zombies, and skeletons lay in wait, apparently guarding a dozen crystal sepulchres. Vivamort "Master of death" shrine, you think.
Next you found an icy, drafty cave that led back to the garden. Tison spied ahead and saw the Lunar team making their way through the garden. The leader, Dalamides Alveticus (Rune Lord of the Seven Mothers cult), spotted and hailed him. After a brief, awkward conversation you decided to follow them. They said they were just documenting the site. They went down a northwestern tunnel and knocked out a scorpion man who was guarding there. Two guards monitored its safety while the others went ahead; you tried shooing the guards off but they were unswerveable. Then the team came back, a bit shaken, and said that the Thanatar temple ahead was indeed occupied, and not receptive to visitors. They headed south down a tunnel you'd already checked, saying that they'd go check the Vivamort area later.
You slew the helpless scorpion man (hmm, tough skin and regeneration, but easily offed) and went toward the Thanatar temple, where of course Mad Head Ghosts came for you. We stopped as you were preparing to go further.
The plan is to play next Sunday, Dec 11, I think. 5-6 hours of game time will be enough to finish this scenario for sure, and move on to other things, which include:
0) Zola Fel HHD
1) dealing with the Wyrmsjaw tunnels
2) Morta and Illwraith's Black Fangs
3) talking to the Coders, planning Puzzle Canal (and then doing it)
4) spending money
5) what else?