Jezra's Rescue... and Brighteye's Rescue

Pachala and Chingua headed southwest away from the party for their Storm Bull holy day.  You negotiated with Duke Raus, getting a little more money and coherent information from him and then from Daine, who seemed very eager to go slay the tusk riders himself.  Then you went south with two barges of guards and newtlings.  Along the way, first two 5eyes traskars grabbed newtlings from the boat and hopped away, then 8 5eyes warriors ambushed the barges (doing little damage except demoralizing the newtlings).  One was downed by arrows and Blu went to talk to him while other 5eyes healed him; Blu got a chilly reception, being accused of betraying 5eyes to Raus etc.  Downriver at 5 eyes proper, you were met with an angry crowd of warriors who prohibited access to their dock and warned you to move on or be killed.  Tison was nowhere to be seen.

 

Ssrussut scouted ahead to the Stone Tower while you rode on fresh horses toward it.  On the way, Ji's horse was lamed by tripping on a sharp rock but was healed.  Then Ssrussut came with news of a 2-tusk rider mounted patrol following him from the area of the tower.  You planned a trap (not an ambush; a tactical exercise) and Srussut tried to lead them to you, but they seemed uneasy and backtracked.  You got tired of this and Caernak and Officer Trodus of Raus's men charged them.  Both of your horses were downed, but you subdued the tusk riders and captured them alive after severing one tusker beast's leg.  They acted tough and tried to get you to let them go with the money (hah right) but you took them up to the Stone Tower and shouted to negotiate.  Srussut was largely ignored but Ji and Caernak got their attention and the leader Fanltiog eventually (after much blustering and sleazing) agreed to let Jezra go in return for his warriors and beasts returned, 4500L, and promise of safe passage from the tower to flee Raus's and Daine's inevitable vengeance.  You got Jezra back and she was a shrill handful (although strangely likeable) but glad to be freed even if it was by a different group of smelly, ugly warriors.  Officer Trodus and his men took her safely back to Raus and you were hurried downriver by newtlings to Lokazzi, then went down to the newtling village near Festering Isle.

 

Caernak tried to sanctify a site at the village and create a worshipping ceremony for Zola Fel on the holy day, but seemed tired and distracted by your journeys and did not manage to connect with the myths of Zola Fel for the ceremony.   Unhappy, you went south to the Isle to see if you could still complete the quest.  You piloted the boat close to the Isle without much problem, and went ashore while Ssrussut scouted.  When Srussut hovered over the cave on the isle, you first thought that he might be indicating something, but then you noticed that he wasn't moving or talking at all.  You began throwing magics and moving ahead to the isle.  As you crossed the bridge, the gorp geysers erupted in fountains of putrid acid and ooze, and Ji warned you of an enemy in the water and five more in the cave.  You all jumped in the water (most fully armored but with Mobility, Float, Breathe Water, etc. on) and confronted two dragonsnails and an ooze man who was casting wicked rune spells.  Caernak's arm was withered away and his right leg and left arm were switched places; Arcus had his leg eaten away by ooze.  And it got worse.  Rup, then Arcus also froze in place.  When killed by Dorgon, one dragonsnail became a ghost and attacked him (but wasn't too hard to beat with Blu's help).  Wound spirits appeared and attacked wounded people; they were weak but distracting.  The lagoon waters turned out to be magically corrosive and poisonous to ingest, which made attacking the ooze-man very hard for Ji, Caernak, and Kennakuna.

 

Caernak called on Zola Fel (using some odd heroquest power) to purify the waters around him, buying enough time for Ji to escape to shore and Kennakuna to flee back to cleaner waters.  On shore, Ji drew the attention of the freezing mind-force and four scorpion men warriors who grabbed him.  Caernak noticed some odd magical link between the ooze-man and a black void in the center of the lagoon, and exited to Kinope's Pool via River Horse, later joined by Dorgon when he realized how nasty the lagoon waters were.  Kennakuna bravely swam toward the void with holy waters and was not seen again in this world.  Caernak healed himself with Brighteye and with Dorgon told Brighteye of the horrible events at the Isle.  Brighteye called on the rivers to carry the River Voices to his pool, which worked but left Ji stranded on shore and Ssrussut frozen above the cave.

 

Ji valiantly fought off the scorpion men (enduring a barrage of clubs and stings... ooh I forgot about the one sting that injured you, but it wouldn't have killed you anyway; weak poison) who came very close to throwing him into evil "quicksand", and scared them away after Arcus killed one with an arrow and Ji maimed another, then Ji used the screams of the drowned from Magasta's Wrath to convince them that they were way outmatched.  He also fled, because a countermagic that Blu had protected him from the mind-freeze with was just dispelled.  Ji sorrowfully took the lone boat upriver back to the village safely.  Somehow, later Srussut got free too (the chaos things were quite dumb and he is a fast flier).

 

Ouch.  Back at the Pool of Kinope, Brighteye heard more of the River Voices' tale of woe, and showed you scars and told tales of similar misadventures he'd had when he was just a minnow like you.  The usual tough love from him.  As you recovered there, Sa'ar sent a message that Ji had survived (!) and was coming upriver to meet the party, and Sa'ar expressed his sadness for the terrible turn of events.  You waited a while for Ji, and Blu mysteriously had to depart, nervously claiming that he should be elsewhere.  Ji (and Srussut!) finally rendezvoused with you, bringing word that Ji had met with Raus and was told that "Raus would love to speak with the River Voices in depth, but now is not an opportune time, and Raus would bide his time with the 5 eyes retribution [incidentally, they did not yet catch those tusk riders]."  "Indeed," Raus said, "the best action you could take now would be to hurry back to the area of Pavis, but stay outside the walls.  Good people don't want to be there right now, but your presence would make a good difference.  Big changes are coming."

 

And thus we usher into a new phase of the Hero Wars, where the stakes are even higher.  Were the surprisingly bad events at the Isle a foreshadowing of the changes coming in the world?  Perhaps....   evil echoes of chaotic laughter...

Runequest Summaries
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