
ICEWIND DALE - CHEATS
Here is a list of commands to use in IWD. First open the icewind.ini file in your IWD folder and under [Game Options] type: Cheats=1
Once you are in the game hit the buttons Ctrl + Tab, and you will get a command line, where you can type the following...
CHEATERSDOPROSPER:ExploreArea();
Show full map.
CHEATERSDOPROSPER:Hans();
Teleport party to pointer.
CHEATERDOPROSPER:SetCurrentXP(****);
where the **** is, you can substitute for the amount of experience you want the
selected character to have.
CHEATERDOPROSPER:AddGold(****);
where the **** is, you can substitute for the amount of gold you want
CHEATERDOPROSPER:Midas();
Add 500 gold to party total.
CHEATERSDOPROSPER:FirstAid();
5 healing potions , 5 antidotes, and 1 Scroll Of Stone To Flesh.
[Ctrl] + J - Move selected characters to pointer position.
[Ctrl] + R - Heal or resurrect the selected character or portrait.
[Ctrl] + Y - Kill selected monster or NPC with no EXP.
[Ctrl] + 4 - Display trigger polygons; shows traps.
[Ctrl] + 9 - Display character bounding boxes.
CHEATERSDOPROSPER:CreateItem("****")
where the **** is, you can substitute for the following items:
Items:
Amulets:
Amulet, casts stonskin & minor globe = AMULBAR
Amulet, find traps / know alignment x5 = MOONBOW
Amulet of Infravision = SHEVARA
Amulet, THACO+2 missile weapons = SOLONOR
Amulet, INT+1 = LABELAS
Amulet, THAC0+2 = CORELLO
Amulet, cast emotion: courage x1 / day = AMULBRA
Amulet, (cursed) = AMULFLE
Clasp, 5% PSM-res = AMULBRO
Scarab, petrification / polymorph save+2 = AMULDEF
Talisman, AC+1, HP+10, SvB+1, 10% C-res = BWTALIS
Talisman, casts vampiric touch x5 = BONEAM
Armor:
Leather, Studded +1, AC6, MR+5%, 15% stealth = USLTR01
Leather, Studded +1, AC6, 35% crush-res = USLTR2A
Leather, Studded +2, AC5, 15% PS-res, 15% stealth = USLTR3A
Leather, Studded +3, AC4, 15% PSFE-res, SvS+2 = USLTR4A
Leather, Studded +4, AC3, 20% PSFE-res, 30% stealth = USLTR5A
Leather, Studded +5, AC2, DEX-1, -25% thief skills = ARMPEN
Scale Mail, AC4, 25% A-res, SvS+2 = DRAGARM
Black Plate Mail AC3 = PLATBLK
Baleful Mail, AC3, CHA-2, mind spell immunity = CHAINBM
Chain Mail +3, AC2, 20% C-res = KAYCHAI
Plate Armor, AC2 = UMHULK
Mail of Life, AC2, HP+10, regenerate 1HP / turn = MAILLIF
Black Swan, AC1, CHA+1, 10% FCEA-res = SWANARM
Shadow Plate, AC0, AC+3 missiles = SHPLATE
Bathed in Blood, AC-1 = BLOOD
Armor, AC-3, HP-25, 10% SPCM-res = GLORY
Arrows:
Arrow, High Quality = HQAROW
Arrow, Hammer = UAROW2A
Arrow +3, Confusion = UAROW3A
Arrow +1, Hammer , 10% stun = UAROW3B
Arrow +1, Piercing = UAROW3C
Arrow +2, Inferno = UAROW4A
Arrow, Holdfast entangle x4 rounds = HOLDFST
Arrow, Translocation = AROWTRN
Axe 1-Handed:
Axe, High Quality = HQAXE
Axe, Flawless = U1HAX1A
Axe +2, 50% E-damage, 15% stun = U1HAX2A
Axe +2, 25% poison = U1HAX3A
Axe +2. AC+2, 10% missile-res = U1HAX3B
Axe +3, 20% slow = U1HAX4A
Axe +4, AC+1, 10% stun = U1HAX4B
Axe +4 = CELEBRA
Axe +2, MR+5%, 5% dispel magic = FKILLER
Axe +2, +4 v dwarves = ZZN^GC
Axe +3, +5 cadaverous undead = ZZU6CS
Axe 2-Handed:
2-Handed Axe, Flawless = U2HAX1A
2-Handed Axe +1, 50% F-damage = U2HAX2A
2-Handed Axe +2, 15% disease = U2HAX3A
2-Handed Axe +2, 10% heal-self = U2HAX3B
2-Handed Axe +2, 25% C-damage, 15% phase = U2HAX4A
2-Handed Axe +3, MR+10%, 10% SPCM-res, ST+2 = U2HAX4B
2-Handed Axe +4, 25% E-damage, 25% berserk = U2HAX5A
2-Handed Axe = 2HAXE
2-Handed Axe +3, CON+1 = LONESOM
2-Handed Axe +3, CON+1, DEX-1 = J2HAXE
Blunt Weapons:
Club +1, 5% stun = DAZER
Club +3 = PEACEKE
Flail +1, 50% P-damage = UFLAL2A
Flail +3, 15% stun = UFLAL2B
Flail +3, +1 attack / round = UFLAL3A
Flail +4, 50% F-damage = UFLAL4A
Flail +5, 50% E-damage, 20% stun = UFLAL5A
Flail +4, +5 elves, 10% horror = ZZM5MH
Mace, High Quality = HQMACE
Mace +2, +3 lawful creatures = ZZ05WE
Mace +2, +4 spectral undead = ZZJ6SP
Morning Star, High Quality = HQMSTAR
Morning Star +1, 10% confusion = UMSTR2A
Morning Star +1, 50% E-damage, 10% stun = UMSTR2B
Morning Star +2, 20% stun = UMSTR3A
Morning Star +3, +2 L-1 priest spells = UMSTR3B
Morning Star +3, 15% phase, 25% C-damage = UMSTR3C
Morning Star +3, AC+1, +2 L-1 & L-2 priest spells = UMSTR4A
Morning Star +3, 15% slow, 25% E-damage = UMSTR4B
Morning Star +4, 15% stun, +1 attack / round = UMSTR5A
Morning Star +4, AC+2, MR+15%, 20% PS-res = UMSTR5B
Morning Star +3, STR+1, 10% cure light wounds = GIVING
Bolts:
Bolt, High Quality = HQBOLT
Bolt of Tranquility casts silence = TRNBOLT
Books:
“Animals Are Your Friend” = BOOKANI
“Ancient Lore on Corellon Larethian” = BOOKCOR
“Ancient Lore on Labelas Enoreth” = BOOKLAB
“Ancient Lore on Sehanine Moonbow” = BOOKMOO
“Ancient Lore on Shevarash” = BOOKSHE
“Ancient Lore on Solonor Thelandira” = BOOKSOL
“Code of Training in the Seldarine Hand” = BOOKCOD
Diary of Evayne = BOOKEVA
“Ecology of the Unicorn” = BOOKUNI
“Elameth’s Compendium” = BOOKCOM
Engineering Manual = BOOKENG
“Fish on the Sea of Fallen Stars” = BOOKFIS
“The Folly of Fury” = BOOKFOL
“Great Pottery of Lurien” = BOOKPOT
“Hippogriff Riders of the Hand” = BOOKHIP
“Lore of the Bladesingers” = BOOKBLA
Mythal Theory = BOOKMYT
“On Non-Violence” = BOOKVIO
“Philosophy of Kara-Tur” = BOOKPK
“Rock Eaters” - They Are Not = BOOKROC
“Secret Societies” = BOOKSS
“Tending Ivy” = BOOKIVY
“Worship in the Hand of Seldarine” = BOOKWOR
Boots:
Boots, 5% C-res = ELFBOOT
Boots, AC+1, 15% stealth = SHBOOTS
Boots, AC+1, +40% movement rate = BOOTFOX
Boots, +7% stealth = BOOTQUI
Boots, +2 L-1 & 1 L-2 priest spells = BOOTFOR
Boots, cast blurr x1 / day = BOOTMAN
Boots, entangle immunity = BOOTMOA
Bows:
Short Bow, High Quality = HQSBOW
Long Bow, High Quality = HQLBOW
Long Bow, Huge +3 = ULBOW1A
Long Bow +1, AC+1 = ULBOW2A
Long Bow +2, AC+2, SvS+2 = ULBOW2B
Long Bow +2, 15% missile-res, 5% MR = ULBOW3A
Long Bow +2, DEX+1 = ULBOW3C
Long Bow +3, 3 attacks / round = ULBOW4A
Long Bow +3, AC+1, 15% missile-res, SvS+3 = ULBOW4B
Long Bow +4, AC+1, 4 attacks / round = ULBOW5A
Long Bow +1, extremely fast = BOWMESS
Long Bow +3 = KAYBOW
Long Bow, Huge +3, AC-1 = VS2TRES
Composite Long Bow, High Quality = HQCBOW
Composite Long Bow +2 = CLBHAND
Bracers:
Bracers AC2 = KEDL
Bullets:
Bullet +2, 50% F-damage = UBULL4A
Cloak and Robes:
Cloak, 5% C-res = ELFCLCK
Cloak, AC+1, ST+1 = GLIMGLM
Cloak, AC+3, ST+2 = CLOAKMI
Cloak, 15% hide in shadows = SHCLOAK
Cloak, WIS+1 = CLCKBS
Mantle of the Coming Storm AC+1, free action x3 = MANTLECS
Mantle, casts scorcher, burning hands = MANTLEHF
Robe, AC9, DEX-2, 40% CFE-res = ELROBE
Robe, Necromancer’s AC8, MR3% = PRESROB
Robe of the Watcher AC3, MR+10%, SvS+2 = WATCHER
Robe, AC+2, +1 L-1 spell, Lore+5, MR+5% = UROBE1A
Robe, AC4, MR+15% = SHROBE
Robe, (cursed) = ROBEANG
Robe, AC5, MR+5%, ST+1 = ROBEINV
CrossBows:
Light Crossbow, High Quality = HQLXBOW
Light Crossbow, Finest = ULXBW2A
Light Crossbow +2, AC+1, 10% missile-res = ULXBW3A
Light Crossbow +2, 2 attacks / round = ULXBW3B
Light Crossbow +3, 3 attacks / round = ULXBW5A
Bren Muller’s Crossbow +2, THAC0+5 = LXBOWBM
Heavy Crossbow, High Quality = HQHXBOW
Heavy Crossbow, Finest = UHXBW2A
Heavy Crossbow +4, AC+1, 10% missile res = UHXBW3A
Heavy Crossbow +4, 2 attacks / round = UHXBW3B
Heavy Crossbow +7, 2 attacks / round = UHXBW4A
Heavy Crossbow +5, 3 attacks / round = UHXBW5A
Daggers:
Dagger, High Quality = HQDAGG
Dagger, 15% F-damage = UDAGG1A
Dagger, 15% phased = UDAGG1B
Dagger +1, 20% E-damage = UDAGG2A
Dagger +1, mage +1 L-1 spell = UDAGG2B
Dagger +2, 50% F-damage = UDAGG3A
Dagger +2, mage +1 L-1 & L-2 spells = UDAGG3B
Dagger +2, HP+5 = UDAGG3C
Dagger +3, AC+1, 15% disease = UDAGG4A
Dagger +3, mage +1 L-1 to L-3 spells, 20% F-res = UDAGG4B
Dagger +4, mage +1 L-1 to L-3 spells, MR+15%, SvS+3 = UDAGG5A
Apsel’s Dagger = EHDAG
Dagger +1 = APPLEBN
Dagger +1 = SPINE
Dagger +2 = NYMDAGG
Dagger +2 = WITHERY
Dagger +2, 20% poison = KRIS
Dagger +3, 5% shroud of flame = FIREKIS
Dagger +3, INT+1, CHA-1, cone of cold x2 = AURIL
Dagger +3, 20% F-damage, 10% F-res, non-detect = TONGUE
Dagger of Poison = PRESDAG
Darts:
Dart 15% stun = UDART1A
Dart 10% berserk = UDART2A
Dart +2, F-damage = UDART3A
Dart +2, 25% blind = UDART3B
Dart +3, E-damage = UDART4A & 5A
Gauntlets:
Gauntlets 5% C-res = ELFGLOV
Gauntlets AC+1, DEX+1 = KAYGLOV
Gauntlets AC+1, ST+1, STR=18/51 = GAUNTEM
Gauntlets of Infernal Damnation (cursed) = GAUNTID
Girdlets:
Girdle AC+1, CHA-2 = BERSERK
Girdle, free action, cast haste x1 / day = LABELT
Girdle, bless spell = BELTBEA
Girdle, 10% open locks, find / remove traps +5 = BELTGON
Girdle (cursed) = BELTSTO
Girdle, STR=19 = BELTSTR
Halberts:
Halberd, High Quality = HQHALB
Halberd +1, 15% E-damage = UHALB1A
Halberd +1, 10% disease = UHALB2A
Halberd, Finest = UHALB2B
Halberd, Giant AC-2 = UHALB2C
Halberd +1, AC+1, 10% PS-res = UHALB3A
Halberd +2, 10% sleep = UHALB3B
Halberd +2, chance of self-damage = UHALB3C
Halberd +3, 50% F-damage, 15% stun = UHALB4A
Halberd +3, 5% PS-res, 15% stun = UHALB4B
Halberd +4, 50% A-damage, 10% MR = UHALB5A
Halberd +2, 10% victim will sleep = DE5TRES
Halberd +2 = PEASREW
Halberd +4 = LONGCLEV
Hammers:
High Quality Hammer = HQHAMM
Hammer +2, +1 L-1 priest spell = U1HAM2A
Hammer +3, 30% A-damage = U1HAM3A
Hammer +3, 50% E-damage, 10% stun = U1HAM3B
Hammer +4, 20% heal-self = U1HAM4A
Hammer +4, +2 L-1 & +1 L-2/3 priest spells = U1HAM4B
Hammer +4, 25% C-damage, 15% phase = U1HAM5A
Hammer +4, AC+2, 15% PSCM-res, SvS+3 = U1HAM5B
Hammer +3, THAC0-2 = U2HAM2A
Hammer +3, +2 L-1 & +1 L-2 priest spells = U2HAM3A
Hammer +4, MR+10%, SvS+2 = U2HAM4A
Hammer +3, 15% C-damage, 10% disease = U2HAM4B
Hammer +4, 50% F-damage, 20% fireball = U2HAM5A
Hammer +1 MAUL Hammer +2, +5 iron golems = ZZA7CH
Hammer +3 = GSLEEP
Hammer +5, dispels charm & dire charm = REDEMT
Helmets:
Helm, Black = HELMBLK
Helm AC+1, CHA-2, horror & fear immune = HELMDED
Helm AC+2 = HELMHUN
Helm AC+2 = HELMPAT
Helm AC+2, cast cure mod wnd / poison, rem paralysis = HELMLA
Helm AC+3, sleep / fatigue immune = HELMDEF
Laurel of Favor AC+1, CHA+1 = HELMSUN
Magical Items:
Bardic Horn summons 2-4 berserkers = BARDIC
Black Knight summons warrior = BKNIGHT
Blurr Deck casts blurr = BLRDECK
Cittern of War casts emotion: courage = CITTERN
Fire Seed = FSEEDS
Holy Chaos Deck casts random good spells = HLYDECK
Lute of Pekkon Kay casts dire charm = PELLON
Lyre, +2 L-2 & +1 L-3 bard spells = LYRE
Merry Shorthorn casts bless = MHORN
Owain’s Lullabye casts cone of cold = SHAWM
Violin summons shadows x1 / day = VIOLIN
White Bishop summons cleric to heal party = BISHOP
Misc:
Badge, Brother Perdiem’s = PERDIEM
Badge, Joril’s = JORIL
Badge, Maiden Ilmadia’s = MAIDEN
Badge, Malavon’s = MALAVON
Badge, Marketh’s = MARKETH
Badge, Krilag's = KRILAG
Barrel of Holy Water = HOLYWAT
Barrel of Pure Water = WATER
Bottle of Wine = WINE
Broken Machinery, Piece 1 = PIECE1
Broken Machinery, Piece 2 = PIECE2
Broken Machinery, Piece 3 = PIECE3
Broken Machinery, Piece 4 = PIECE4
Cage of Exotic Birds = BIRDS
Cage of Squirrels = SQUIREL
Caravan Contract = CONTRACT
Copy of Marketh’s Ring = RINGCOP
Dver’s Note = DVER
Eidan’s Legacy Ring = EIDANRNG
Gem, Elisia’s Token of Faith = ELIGEM
Gem, Heartstone = HEARTGM
Holy Symbol of Myrkul = HOLYSYM
Honey Leather, Rotted = HONEYLT
Hrothgar’s Scribbled Note = SCRNOTE
Hrothgar’s Supply List = LIST
Jester’s Bag of Holding = HOLDING
Jhonen’s Shattered Blade = JHOSWD1
Journal, Briath’s = BRIATH
Journal, Erevain’s = EREJOUR
Journal, Evayne’s = EVAJOUR
Journal, Genek’s = GENEK
Journal, Kalabac’s = KALABAC
Journal, Presio’s War = PWARJ
Journal, Reznath’s = REZNATH
Journal, Terikan’s = TJOURN
Key, Albion’s = KEYALBI
Key, Conlan’s = KEYCON
Key, Dugmaren’s = KEYDUG
Key, Forge = FKEY
Key, Gate = KEYGATE
Key, Mausoleum = KEYMAUS
Key, Plain = KEYNRM
Key, Priest’s = KEYPRST
Key, Sanctum = KEYSANC
Key, Terikan’s = TKEY
Key, Watchtower = KEYWATC
Knucklehead Trout = FISH
Mirek’s Family Heirloom = MIREKQI
Note to Kerish = NOTEKER
Note to Krilag = NOTEKRI
Portrait of Marketh = PORTRAIT
Razorvine Extract = RAZOR
Rhino Beetle Shell = HIDEBEE
Sack of Potatoes = POTATOES
Seeds = SEEDS
Terikan’s Phylactery = TERIKAN
Thistledown, Moth-Ridden = THISTLE
Umber Hulk Hide = HIDEUMB
Vial of Mysterious Liquid = POISON
The Voice’s Bones = VOICEBN
Yeti Pelt = YETI
Potions:
Berduskan Black Brew = COFFEE
Elven Healing Wine = ELFWINE
Flaming Oil = FLAMOIL
Mummy’s Tea = ADISEASE
Oil of Serpent’s Scales AC+2 = SERPSCA
Philter of Purification = PHILTER
Potion of Clear Purpose = POTNCLR1
Potion of Extra Healing heals 18HP = EXTHEAL
Potion of Null Effect = PNULL
Potion, Permanent CHA+1, DEX-1 = USPOT1A
Potion, Permanent 5% crush-res = USPOT2A
Potion, Permanent 5% SP-res = USPOT2B
Potion, Permanent MR+5% = USPOT3A
Potion, Permanent CON+1 = USPOT3B
Potion, Permanent DEX+1, STR-1 = USPOT3C
Potion, Permanent MR+10% = USPOT4A
Potion, Permanent STR+1, CON-1 = USPOT4B
Potion, Permanent INT+1, MR+5% = USPOT4C
Potion, Permanent MR+15% = USPOT5A
Potion, Permanent WIS+2, DEX-1 = USPOT5B
Spirit Essence heals 25HP = SPIRIT
Priest spells:
Psp L-1 Cure Light Wounds = PPR103C
Psp L-1 Entangle = SPPR105C
Psp L-1 Remove Fear = SPPR108C
Psp L-2 Aid = SPPR201C
Psp L-2 Chant = SPPR203C
Psp L-2 Find Traps = SPPR205C
Psp L-2 Hold Person = SPPR208C
Psp L-2 Silence: 15 foot radius = SPPR211C
Psp L-2 Slow Poison = SPPR212C
Psp L-2 Cure Moderate Wounds = SPPR214C
Psp L-3 Dispel Magic = SPPR303C
Psp L-3 Glyph of Warding = SPPR304C
Psp L-3 Protection from Fire = SPPR306C
Psp L-3 Remove Curse = SPPR307C
Psp L-3 Remove Paralysis = SPPR308C
Psp L-3 Prayer = SPPR313C
Psp L-3 Cure Disease = SPPR314C
Psp L-4 Neutralize Poison = SPPR404C
Psp L-4 Protection from Lightning = SPPR407C
Psp L-4 Static Charge = SPPR412C
Psp L-5 Raise Dead = SPPR504C
Psp L-5 Champion’s Strength = SPPR507C
Psp L-5 Insect Plague = SPPR510C
Psp L-5 Spike Stones = SPPR512C
Psp L-6 Fire Seed = SPPR606C
Psp L-6 Heal = SPPR607C
Psp L-6 Sol’s Searing Orb = SPPR608C
Psp L-7 Creeping Doom = SPPR704C
Psp L-7 Fire Storm = SPPR705C
Psp L-7 Sunray = SPPR707C
Psp L-7 Resurrection = SPPR712C
Psp L-7 Symbol of Pain = SPPR714C
Rings:
Ring of Pain Amplification (cursed) = RINGPAN
Ring of the Gorgon (cursed) = GORGON
Elfbone Ring, S+2 paralyse, poison, death = RINGELF
Ring of Sanctuary, x5 = SRING
Ring, 15% hide in shadows = KAYRING
Ring of Shadows, stealth+15%, non-detection = SHADOWS
Ring of Shield = SHLDRNG
Ring, doubles L-1 & L-2 mage spells = RINGKON
Ring, STR+1 = DBONE
Ring of the Warrior THAC0+1 = URING1A
Ring, SvS+2 = URING1B
Ring, AC+1, THAC0+1 = URING2A
Ring, +10% missile-res = URING2B
Ring, +10% F & missile-res = URING3A
Ring, STR+1, DEX-1 = URING3B
Ring, INT+1, CON-1 = URING3C
Ring, AC-2, +1 attack / round = URING4A
Ring, AC+2, MR+10% = URING4B
Ring, increased regeneration, SvS-2, MR-5% = URING4C
Ring, AC+2, 25% C-res, SvS+3 = URING5A
Ring, STR+1, +1 attack / round = URING5B
Scrolls:
Protection from Fire = TFGTRES
Scr L-2 Decastave = SCDECA
Scr L-2 Snilloc’s Snowball Storm = SCSNILL
Scr L-3 Icelance = SCICE
Scr L-4 Beltyn’s Burning Blood = SCBLOO
Scr L-4 Emotion: Courage = SCCOUR
Scr L-4 Emotion: Fear = SCFEAR
Scr L-4 Emotion: Hope = SCEMOT
Scr L-4 Emotion: Hopelessness = SCHOPE
Scr L-4 Greater Malison = SCMALI
Scr L-4 Ice Storm = SCSTOR
Scr L-4 Otiluke’s Resilient Sphere = SCOTIL
Scr L-4 Remove Curse = SCREM
Scr L-4 Shadow Monsters = SCSHAD
Scr L-4 Spirit Armor = SCSPIR
Scr L-4 Stoneskin = SCSTON
Scr L-5 Chaos = SCCHAO
Scr L-5 Conjure Earth Elemental = SCCEE
Scr L-5 Conjure Fire Elemental = SCCFE
Scr L-5 Conjure Water Elemental = SCCWE
Scr L-5 Demi Shadow Monsters = SCDMS
Scr L-5 Domination = SCDOMI
Scr L-5 Feeblemind = SCFEEB
Scr L-5 Hold Monster = SCHMON
Scr L-5 Shroud of Flame = SCSHRO
Scr L-5 Summon Shadow = SCSSHA
Scr L-6 Antimagic Shell = SCAMS
Scr L-6 Chain Lightning = SCCLITE
Scr L-6 Death Fog = SCDFOG
Scr L-6 Death Spell = SCDSPEL
Scr L-6 Disintegrate = SCDISI
Scr L-6 Flesh to Stone = SCFTS
Scr L-6 Globe of Invulnerability = SCGLOB
Scr L-6 Invisible Stalker = SCISTAL
Scr L-6 Lich Touch = SCLICH
Scr L-6 Monster Summoning IV = SCMSIV
Scr L-6 Otiluke’s Freezing Sphere = SCOFS
Scr L-6 Power Word: Silence = SCPWS
Scr L-6 Shades = SCSHDS
Scr L-6Stone to Flesh = SCSTF
Scr L-6 Tenser’s Transformation = SCTENS
Scr L-7 Acid Storm = SCACID
Scr L-7 Finger of Death = SCFING
Scr L-7 Mass Invisibility = SCMINVI
Scr L-7 Mavalon’s Rage = SCMALA
Scr L-7 Monster Summoning V = SCMSV
Scr L-7 Mordenkainen’s Sword = SCMORD
Scr L-7 Power Word: Stun = SCSTUN
Scr L-7 Prismatic Spray = SCPRISM
Scr L-8 Incendiary Cloud = SCINCIN
Scr L-8 Mind Blank = SCBLANK
Scr L-8 Monster Summoning VI = SCMSVI
Scr L-9 Monster Summoning VII = SCMSVII
Scr L-9 Power Word: Kill = SCKILL
Shields:
Shield, Large +1, AC+1 missile, 10% S-res = USHLD2A
Shield, Large +1, AC+1 missile, 10% S-res = USHLD2B
Shield, Large +3, AC+1 missile, 15% F & C-res = USHLD3A
Shield, Great +4, AC+1 missile, 15% SCP-res, THAC0-2 = USHLD3B
Shield, Large +2, STR+1, 10% SP-res = USHLD4A
Shield, Large +3, MR+25% = ARGENT
Shield, Large +3, AC+1 missile = SHSHLD
Shield, Large +4, AC+1 missile, immune to kill spells = MYSTERY
Shield, Rhino Beetle AC+1, MW+1 = BEETSHLD
Shield AC+2 STOUT Shield, Rhino Beetle AC+3, MW+1 = NYMSHLD
Shield AC+3, ignored by water elementals = SHLDBCH
Shield AC+4 = SHLDRED
Shield, Rhino Beetle AC+4, MW+1 = ORRSHLD
Slings:
Sling +1, +4 giants = ZZH8GK
Sling +2 = SLINGED
Spears:
Spear +3 = POKER
Spear +3 = WHTASH
Spear +5 = SLAYER
Staff:
Staff +1 = SPENSTAF
Staff +1 (casts entangle & flame strike) = NATURE
Staff +2, casts resurrect = MORADIN
Staff +3 = SHSTAFF
Staff +3, casts msIV or invisible stalker = STAFSUM
Short Swords:
Sword, Short High Quality = HQSSWRD
Sword, Short +1, 50% F-damage = USSWD2A
Sword, Short +1, 10% phase = USSWD2B
Sword, Short +2, 10% slow = USSWD3A
Sword, Short +2, 5% heal-self = USSWD3B
Sword, Short +2, DEX+1 = USSWD3C
Sword, Short +3, AC+2, 15% stealth = USSWD4A
Sword, Short +3, AC+1 = USSWD4B
Sword, Short +4, 15% heal-self = USSWD5A
Sword, Short +4, 20% stun = USSWD5B
Sword, Short +2, 50% spell interference = DIVER
Sword, Short +3 = SHSSWRD
Sword, Short +3, 25% target is slowed = DAYS
Long swords:
Sword, Long High Quality = HQLSWRD
Sword, Long Finest = ULSWD1A
Sword, Long +1 = ULSWD2A
Sword, Long +1, 25% P-damage = ULSWD2B
Sword, Long +2, F-damage, F-res = ULSWD3A
Sword, Long +2, 25% confused = ULSWD3B
Sword, Long +2, 15% self-heal = ULSWD3C
Sword, Long +2, DEX+1 = ULSWD3D
Sword, Long +3, AC+1, 15% hold, 15% S-res = ULSWD4A
Sword, Long +3, +5% MR, +1 L-1 & L-2 spell = ULSWD4B
Sword, Long +4, AC+1, +1 attack / round = ULSWD5A
Sword, Long +3, F-damage, 15% stun = ULSWD5B
Sword, Long +1, +5 v trolls = ZZTOP
Sword, Large Scimitar = SCIMITA
Sword, Large Scimitar +1 = MIELIKK
Sword, Large Scimitar +2 = VALIANT
Sword, Large +1, AC+2 = INTRCES
Sword, Large +2, INT+1 = TURODAH
Sword, Large +2, SvW+2 = EREVAIN
Sword, Large +3 = LSHAND
Sword, Large +3, +5 v salamanders = ZZF6AL
Sword, Large +4, +7 evil creatures, mind spell immune = ZZ57PJ
Sword, Large +5, HP+5, 25% CF-res = JHOSWD2
Great swords:
Sword, Great Bastard High Quality = HQBSWRD
Sword, Great Bastard, 25% A-damage = UBSWD1A
Sword, Great Bastard +1, 15% phase = UBSWD2A
Sword, Great Bastard +1, 15% F-damage = UBSWD2B
Sword, Great Bastard +2, 5% self-heal = UBSWD3A
Sword, Great Bastard +1, 1 extra attack / round = UBSWD3B
Sword, Great Bastard +3, AC+2, 10% SPCM-res = UBSWD4A
Sword, Great Bastard +3, 15% phase = UBSWD4B
Sword, Great Bastard +2, 10% fireball = UBSWD4C
Sword, Great Bastard +4, 15% disease = UBSWD5A
Sword, Great Bastard +3, 50% F-damage, 10% stun = UBSWD5B
Sword, 2H, High Quality = HQ2HSWD
Sword, 2H, Flawless = UTSWD1A
Sword, 2H +4, AC-1, THAC0-1 = UTSWD2A
Sword, 2H +1, 20% stun = UTSWD2B
Sword, 2H +1, MR+5%, SvS+1 = UTSWD2C
Sword, 2H +2, 20% stun = UTSWD3A
Sword, 2H +2, AC+1, 10% S-res = UTSWD3B
Sword, 2H +4, 25% P-damage = UTSWD4A
Sword, 2H +3, MR+10%, 25% disease = UTSWD4B
Sword, 2H +4, 50% E-damage, 25% stun = UTSWD5A
Sword, 2H +4, 5% heal-self, increased regeneration = UTSWD5B
Sword, 2H +4 CAIRN Sword, Great +1, C-res, = KRESSSW
Sword, Great +1, +3 skeletal undead = ZZZ6BC
Sword, Great +2, 2% turn target to ice = REAVER
Sword, Great +3, 20% C-damage = SERRATE
Wands:
Wand of Armory casts shield / ghost armor = WANDARM
Wand of Corrosion casts death fog or acid storm = WANDCOR
Wand of Freezing snowball swarm, icelance, ice storm = WANDFRE
Wand of Many Magic Missiles = WANDMIS
Wand of Trap Detection = WANDTRP