Dragon Generator . He has . The tail is . He Also he has . He has he can breath ." aVocab[intCat][1][intIncr++]=" is a dragoness. She is . She is . The neck is , supporting the head. The skull is . The ears are and the eyes are . The muzzle is , ending in a . The body is

. She has . The tail is . She Also she has . She has she can breath ." aVocab[intCat][1][intIncr++]=" is a dragon. He is . He is . The neck is , supporting the head. The skull is . The ears are and the eyes are . The muzzle is , ending in a . The body is
. He has . The tail is . He He has he can breath ." aVocab[intCat][1][intIncr++]=" is a dragoness. She is . She is . The neck is , supporting the head. The skull is . The ears are and the eyes are . The muzzle is , ending in a . The body is
. She has . The tail is . She She has she can breath ." intCat++ intIncr=0 aVocab[intCat]= new Array();aVocab[intCat][0]="NBASE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="th" aVocab[intCat][1][intIncr++]="th" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NAME" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="S" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="B" aVocab[intCat][1][intIncr++]="C" aVocab[intCat][1][intIncr++]="D" aVocab[intCat][1][intIncr++]="F" aVocab[intCat][1][intIncr++]="G" aVocab[intCat][1][intIncr++]="H" aVocab[intCat][1][intIncr++]="J" aVocab[intCat][1][intIncr++]="K" aVocab[intCat][1][intIncr++]="L" aVocab[intCat][1][intIncr++]="M" aVocab[intCat][1][intIncr++]="N" aVocab[intCat][1][intIncr++]="P" aVocab[intCat][1][intIncr++]="Q" aVocab[intCat][1][intIncr++]="Qu" aVocab[intCat][1][intIncr++]="R" aVocab[intCat][1][intIncr++]="S" aVocab[intCat][1][intIncr++]="T" aVocab[intCat][1][intIncr++]="V" aVocab[intCat][1][intIncr++]="W" aVocab[intCat][1][intIncr++]="X" aVocab[intCat][1][intIncr++]="Z" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="A" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="A" aVocab[intCat][1][intIncr++]="E" aVocab[intCat][1][intIncr++]="I" aVocab[intCat][1][intIncr++]="O" aVocab[intCat][1][intIncr++]="U" aVocab[intCat][1][intIncr++]="Y" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="C" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="b" aVocab[intCat][1][intIncr++]="c" aVocab[intCat][1][intIncr++]="d" aVocab[intCat][1][intIncr++]="f" aVocab[intCat][1][intIncr++]="g" aVocab[intCat][1][intIncr++]="h" aVocab[intCat][1][intIncr++]="j" aVocab[intCat][1][intIncr++]="k" aVocab[intCat][1][intIncr++]="l" aVocab[intCat][1][intIncr++]="m" aVocab[intCat][1][intIncr++]="n" aVocab[intCat][1][intIncr++]="p" aVocab[intCat][1][intIncr++]="q" aVocab[intCat][1][intIncr++]="r" aVocab[intCat][1][intIncr++]="s" aVocab[intCat][1][intIncr++]="t" aVocab[intCat][1][intIncr++]="v" aVocab[intCat][1][intIncr++]="w" aVocab[intCat][1][intIncr++]="y" aVocab[intCat][1][intIncr++]="z" aVocab[intCat][1][intIncr++]="sh" aVocab[intCat][1][intIncr++]="th" aVocab[intCat][1][intIncr++]="ch" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="V" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="a" aVocab[intCat][1][intIncr++]="e" aVocab[intCat][1][intIncr++]="i" aVocab[intCat][1][intIncr++]="o" aVocab[intCat][1][intIncr++]="u" aVocab[intCat][1][intIncr++]="a" aVocab[intCat][1][intIncr++]="e" aVocab[intCat][1][intIncr++]="i" aVocab[intCat][1][intIncr++]="o" aVocab[intCat][1][intIncr++]="u" aVocab[intCat][1][intIncr++]="y" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="X" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="aa" aVocab[intCat][1][intIncr++]="ae" aVocab[intCat][1][intIncr++]="ai" aVocab[intCat][1][intIncr++]="ae" aVocab[intCat][1][intIncr++]="ai" aVocab[intCat][1][intIncr++]="ao" aVocab[intCat][1][intIncr++]="au" aVocab[intCat][1][intIncr++]="ea" aVocab[intCat][1][intIncr++]="ee" aVocab[intCat][1][intIncr++]="ei" aVocab[intCat][1][intIncr++]="eo" aVocab[intCat][1][intIncr++]="eu" aVocab[intCat][1][intIncr++]="ia" aVocab[intCat][1][intIncr++]="ie" aVocab[intCat][1][intIncr++]="ii" aVocab[intCat][1][intIncr++]="io" aVocab[intCat][1][intIncr++]="iu" aVocab[intCat][1][intIncr++]="oa" aVocab[intCat][1][intIncr++]="oe" aVocab[intCat][1][intIncr++]="oi" aVocab[intCat][1][intIncr++]="oo" aVocab[intCat][1][intIncr++]="ou" aVocab[intCat][1][intIncr++]="ua" aVocab[intCat][1][intIncr++]="ue" aVocab[intCat][1][intIncr++]="ua" aVocab[intCat][1][intIncr++]="ue" aVocab[intCat][1][intIncr++]="ui" aVocab[intCat][1][intIncr++]="uo" aVocab[intCat][1][intIncr++]="uu" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="BUILD" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="a built creature with a and a " intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="BLD2" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="powerful and substantially" aVocab[intCat][1][intIncr++]="sturdy, compact" aVocab[intCat][1][intIncr++]="powerfully" aVocab[intCat][1][intIncr++]="wiry" aVocab[intCat][1][intIncr++]="slenderly" aVocab[intCat][1][intIncr++]="elegantly" aVocab[intCat][1][intIncr++]="airy and flowingly" aVocab[intCat][1][intIncr++]="strong compact, symmetrically" aVocab[intCat][1][intIncr++]="stringy compact" aVocab[intCat][1][intIncr++]="slender and elegently" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="CHEST" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="deep chest" aVocab[intCat][1][intIncr++]="shallow chest" aVocab[intCat][1][intIncr++]="flat chest" aVocab[intCat][1][intIncr++]="proud chest" aVocab[intCat][1][intIncr++]="slightly curving chest" aVocab[intCat][1][intIncr++]="deep but not broad chest" aVocab[intCat][1][intIncr++]="broad and deep chest" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="OVERALL" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="strong, well-muscled body" aVocab[intCat][1][intIncr++]="flowing body" aVocab[intCat][1][intIncr++]="long body" aVocab[intCat][1][intIncr++]="birdlike body" aVocab[intCat][1][intIncr++]="dinosaur-like body" aVocab[intCat][1][intIncr++]="reptilian body" aVocab[intCat][1][intIncr++]="thick body" aVocab[intCat][1][intIncr++]="exodic looking body" aVocab[intCat][1][intIncr++]="lean and wiry muscled body" aVocab[intCat][1][intIncr++]="strong body" aVocab[intCat][1][intIncr++]="well muscled body" aVocab[intCat][1][intIncr++]="slender body" aVocab[intCat][1][intIncr++]="slim body" aVocab[intCat][1][intIncr++]="leanly muscled body" aVocab[intCat][1][intIncr++]="lean body" aVocab[intCat][1][intIncr++]="wiry body" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="HEIGHT" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="a tiny dragon with a wing span of under a foot." aVocab[intCat][1][intIncr++]="a small dragon with a wing span of feet" aVocab[intCat][1][intIncr++]="a medium sized dragon with a wing span of 1 feet" aVocab[intCat][1][intIncr++]="a medium-large dragon with a wing span of feet" aVocab[intCat][1][intIncr++]="a large dragon with a wing span of 1 feet" aVocab[intCat][1][intIncr++]="a giant dragon with a wing span of feet" aVocab[intCat][1][intIncr++]="able to change his body size" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NUM" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="1" aVocab[intCat][1][intIncr++]="2" aVocab[intCat][1][intIncr++]="3" aVocab[intCat][1][intIncr++]="4" aVocab[intCat][1][intIncr++]="5" aVocab[intCat][1][intIncr++]="6" aVocab[intCat][1][intIncr++]="7" aVocab[intCat][1][intIncr++]="8" aVocab[intCat][1][intIncr++]="9" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NUM2" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="0" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NUM3" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="COAT" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="has a smooth hide which is ." aVocab[intCat][1][intIncr++]="has a tough hide which is ." aVocab[intCat][1][intIncr++]="has a scaley hide which is ." aVocab[intCat][1][intIncr++]="has a rough hide which is ." aVocab[intCat][1][intIncr++]="has a silky hide which is ." aVocab[intCat][1][intIncr++]="has a scaled hide which is ." aVocab[intCat][1][intIncr++]="has a velvety hide which is ." aVocab[intCat][1][intIncr++]="has feathers which are ." intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="COLOR" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="solid " aVocab[intCat][1][intIncr++]="metalic " aVocab[intCat][1][intIncr++]="metalic " aVocab[intCat][1][intIncr++]=" with " aVocab[intCat][1][intIncr++]=" with " aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]="bicolored, and " aVocab[intCat][1][intIncr++]="bicolored, and " aVocab[intCat][1][intIncr++]="tricolored, , and " aVocab[intCat][1][intIncr++]="tricolored, , and " aVocab[intCat][1][intIncr++]=" and white" aVocab[intCat][1][intIncr++]="able to change color" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SOLID" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="black" aVocab[intCat][1][intIncr++]="chocolate" aVocab[intCat][1][intIncr++]="yellow" aVocab[intCat][1][intIncr++]="grey" aVocab[intCat][1][intIncr++]="silver" aVocab[intCat][1][intIncr++]="brown" aVocab[intCat][1][intIncr++]="white" aVocab[intCat][1][intIncr++]="blue" aVocab[intCat][1][intIncr++]="liver" aVocab[intCat][1][intIncr++]="tan" aVocab[intCat][1][intIncr++]="blue-grey" aVocab[intCat][1][intIncr++]="blue-black" aVocab[intCat][1][intIncr++]="light brown" aVocab[intCat][1][intIncr++]="dark brown" aVocab[intCat][1][intIncr++]="off white" aVocab[intCat][1][intIncr++]="cream" aVocab[intCat][1][intIncr++]="red" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="METAL" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="gold" aVocab[intCat][1][intIncr++]="copper" aVocab[intCat][1][intIncr++]="silver" aVocab[intCat][1][intIncr++]="platnium" aVocab[intCat][1][intIncr++]="iron" aVocab[intCat][1][intIncr++]="steel" aVocab[intCat][1][intIncr++]="bronze" aVocab[intCat][1][intIncr++]="chrome" aVocab[intCat][1][intIncr++]="nickel" aVocab[intCat][1][intIncr++]="black" aVocab[intCat][1][intIncr++]="white" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SHADE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="sable" aVocab[intCat][1][intIncr++]="blue merle" aVocab[intCat][1][intIncr++]="double merle" aVocab[intCat][1][intIncr++]="red merle" aVocab[intCat][1][intIncr++]="brindle" aVocab[intCat][1][intIncr++]="-mottled" aVocab[intCat][1][intIncr++]=" speckled" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="MARK" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="ligher freckling" aVocab[intCat][1][intIncr++]="darker freckling" aVocab[intCat][1][intIncr++]="spots" aVocab[intCat][1][intIncr++]="patches" aVocab[intCat][1][intIncr++]="spots and patches" aVocab[intCat][1][intIncr++]="a dark grizzling on the back" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NECK" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]=" and straight" aVocab[intCat][1][intIncr++]=", and muscular" aVocab[intCat][1][intIncr++]="of length, strong and arched, running in a curve to the shoulders" aVocab[intCat][1][intIncr++]="of length and gradually widening towards the shoulders" aVocab[intCat][1][intIncr++]="strong and moderately arched and of length" aVocab[intCat][1][intIncr++]="extremely strong, muscular, and of length broadening to blend into the body" aVocab[intCat][1][intIncr++]="extremely strong, muscular, and of length and free from throatiness" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SZ" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="short" aVocab[intCat][1][intIncr++]="medium" aVocab[intCat][1][intIncr++]="long" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="THICK" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="moderate" aVocab[intCat][1][intIncr++]="thick" aVocab[intCat][1][intIncr++]="stocky" aVocab[intCat][1][intIncr++]="slim" aVocab[intCat][1][intIncr++]="slender" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="HEAD" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="broad and deep" aVocab[intCat][1][intIncr++]="round and domed" aVocab[intCat][1][intIncr++]="well balanced" aVocab[intCat][1][intIncr++]="wedge-like" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SKULL" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]=" between the ears, on top as it approaches the eyes " intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="BEAR" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="slightly curved" aVocab[intCat][1][intIncr++]="not too broad" aVocab[intCat][1][intIncr++]="flat and broard" aVocab[intCat][1][intIncr++]="round and domed" aVocab[intCat][1][intIncr++]="nearly as flat as possible, moderately wide" aVocab[intCat][1][intIncr++]="broad and moderately rounded" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="TOP" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="gradually narrowing and flattening" aVocab[intCat][1][intIncr++]="gradually tapering" aVocab[intCat][1][intIncr++]="long and flat, narrowing" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="END" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="flattening to a slight but definite stop" aVocab[intCat][1][intIncr++]="ending in a well-defined stop" aVocab[intCat][1][intIncr++]="moderatly defined stop" aVocab[intCat][1][intIncr++]=". There is a slightly depression at the stop" aVocab[intCat][1][intIncr++]="forming a pronounced crest" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="EAR" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="of size, set and " aVocab[intCat][1][intIncr++]="reptilian like ears, slits on the side of the head without the visable outer ear" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="ESIZE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="medium" aVocab[intCat][1][intIncr++]="moderate" aVocab[intCat][1][intIncr++]="small" aVocab[intCat][1][intIncr++]="large" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="ESET" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="approximately equal with outer corners of the eyes" aVocab[intCat][1][intIncr++]="high" aVocab[intCat][1][intIncr++]="moderately" aVocab[intCat][1][intIncr++]="low" aVocab[intCat][1][intIncr++]="fairly close together at the top of the skull" aVocab[intCat][1][intIncr++]="close together" aVocab[intCat][1][intIncr++]="far apart" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SHAPE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="triangular in shape" aVocab[intCat][1][intIncr++]="bat-like in appearance" aVocab[intCat][1][intIncr++]="long and droopy" aVocab[intCat][1][intIncr++]="cropped to a point" aVocab[intCat][1][intIncr++]="are short and stuby" aVocab[intCat][1][intIncr++]="V-shaped with carriage to the side of the head" aVocab[intCat][1][intIncr++]="semi erect" aVocab[intCat][1][intIncr++]="semi erect with the tipps drooping forward" aVocab[intCat][1][intIncr++]="rounded, bear-like" aVocab[intCat][1][intIncr++]="erect, comming to a point" aVocab[intCat][1][intIncr++]="long, bending slightly at the tips" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="EYE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="of and size. They are . They are " intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="ES" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="oval shape" aVocab[intCat][1][intIncr++]="reptilian build" aVocab[intCat][1][intIncr++]="slit-like shape" aVocab[intCat][1][intIncr++]="feline build" aVocab[intCat][1][intIncr++]="almost triangular shape" aVocab[intCat][1][intIncr++]="almond shape" aVocab[intCat][1][intIncr++]="round shape" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="ESZ" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="small" aVocab[intCat][1][intIncr++]="medium" aVocab[intCat][1][intIncr++]="large" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="EP" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="neither prominent nor sunken" aVocab[intCat][1][intIncr++]="not prominent" aVocab[intCat][1][intIncr++]="prominent" aVocab[intCat][1][intIncr++]="slightly bulgy" aVocab[intCat][1][intIncr++]="set somewaht obliquely" aVocab[intCat][1][intIncr++]="set far apart" aVocab[intCat][1][intIncr++]="set close together" aVocab[intCat][1][intIncr++]="facetted" aVocab[intCat][1][intIncr++]="protected by a third eye lid" aVocab[intCat][1][intIncr++]="not bulging or protruding" aVocab[intCat][1][intIncr++]="not full or bulgy" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="COL" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="dark" aVocab[intCat][1][intIncr++]="yellow" aVocab[intCat][1][intIncr++]="brown" aVocab[intCat][1][intIncr++]="blue" aVocab[intCat][1][intIncr++]="light" aVocab[intCat][1][intIncr++]="green" aVocab[intCat][1][intIncr++]="able to change color" aVocab[intCat][1][intIncr++]="silver" aVocab[intCat][1][intIncr++]="orange" aVocab[intCat][1][intIncr++]="dark blue" aVocab[intCat][1][intIncr++]="light blue" aVocab[intCat][1][intIncr++]="hazel" aVocab[intCat][1][intIncr++]="red" aVocab[intCat][1][intIncr++]="purple" aVocab[intCat][1][intIncr++]="pink" aVocab[intCat][1][intIncr++]="glowing with a strange light" aVocab[intCat][1][intIncr++]="bright" aVocab[intCat][1][intIncr++]="shadowed" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="MUZZLE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="long" aVocab[intCat][1][intIncr++]="of average size" aVocab[intCat][1][intIncr++]="short" aVocab[intCat][1][intIncr++]="square" aVocab[intCat][1][intIncr++]="angular, gradually tapering to a point" aVocab[intCat][1][intIncr++]="Roman like in appearance" aVocab[intCat][1][intIncr++]="long and tapered" aVocab[intCat][1][intIncr++]="extremely short and appears to be pushed in" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NOSE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]=" nose with slits for the nostrals" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NSIZE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="large" aVocab[intCat][1][intIncr++]="average sized" aVocab[intCat][1][intIncr++]="small" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NSHAPE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="rounded" aVocab[intCat][1][intIncr++]="pointed" aVocab[intCat][1][intIncr++]="blunt" aVocab[intCat][1][intIncr++]="flat" aVocab[intCat][1][intIncr++]="angular" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="BODY" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="compactly built. The shoulders are , the legs are extending to the claws which are " aVocab[intCat][1][intIncr++]="long and sloping. The shoulders are , the legs are extending to the claws which are " aVocab[intCat][1][intIncr++]="strongly coupled. The shoulders are , the legs are extending to the claws which are " aVocab[intCat][1][intIncr++]="short and level. The shoulders are , the legs are extending to the claws which are " aVocab[intCat][1][intIncr++]="short and sloping. The shoulders are , the legs are extending to the claws which are " aVocab[intCat][1][intIncr++]="moderately long and sloping. The shoulders are , the legs are extending to the claws which are " aVocab[intCat][1][intIncr++]="square like in appearance. The shoulders are , the legs are extending to the claws which are " aVocab[intCat][1][intIncr++]="moderately long and level. The shoulders are , the legs are extending to the claws which are " aVocab[intCat][1][intIncr++]="compactly built and level. The shoulders are , the legs are extending to the claws which are " intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SHOLD" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="strong, sloping, muscular and well angulated" aVocab[intCat][1][intIncr++]="moderately sloping" aVocab[intCat][1][intIncr++]="long and sloping well into the back" aVocab[intCat][1][intIncr++]="flat" aVocab[intCat][1][intIncr++]="with moderate layback" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="LEGS" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="short and stocky" aVocab[intCat][1][intIncr++]="bowlegged" aVocab[intCat][1][intIncr++]="muscular" aVocab[intCat][1][intIncr++]="well boned" aVocab[intCat][1][intIncr++]="angular" aVocab[intCat][1][intIncr++]="turned inward" aVocab[intCat][1][intIncr++]="turned outward" aVocab[intCat][1][intIncr++]="long and slender" aVocab[intCat][1][intIncr++]="straight when viewed from any direction" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="PAW" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="webbed, ; the toes are . The pads are and the talons are " aVocab[intCat][1][intIncr++]="; the toes are . The pads are and the talons " aVocab[intCat][1][intIncr++]="snowshoe like, ; the toes are . The pads are and the talons are " intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="PSHAPE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="tight and deep" aVocab[intCat][1][intIncr++]="round" aVocab[intCat][1][intIncr++]="oval" aVocab[intCat][1][intIncr++]="catlike" aVocab[intCat][1][intIncr++]="wedged" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="TOE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="short, strong, arched and held " aVocab[intCat][1][intIncr++]="long, strong, arched and held " aVocab[intCat][1][intIncr++]="short, thick, arched and held " aVocab[intCat][1][intIncr++]="close knit, arched and held " aVocab[intCat][1][intIncr++]="short, and have no arch and held " aVocab[intCat][1][intIncr++]="short, thick, not having an arch and held " intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="ARCH" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="well" aVocab[intCat][1][intIncr++]="normally" aVocab[intCat][1][intIncr++]="poorly" aVocab[intCat][1][intIncr++]="highly" aVocab[intCat][1][intIncr++]="barely" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="HOLD" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="close together" aVocab[intCat][1][intIncr++]="close knit" aVocab[intCat][1][intIncr++]="tight fitting" aVocab[intCat][1][intIncr++]="evenly spaced" aVocab[intCat][1][intIncr++]="widely spaced" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="PAD" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="hard and deep" aVocab[intCat][1][intIncr++]="shallow and thin" aVocab[intCat][1][intIncr++]="rough and thick" aVocab[intCat][1][intIncr++]="thickly padded" aVocab[intCat][1][intIncr++]="thick and tough" aVocab[intCat][1][intIncr++]="well-cushioned" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="NAIL" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="long and sharp" aVocab[intCat][1][intIncr++]="short and strong" aVocab[intCat][1][intIncr++]="long" aVocab[intCat][1][intIncr++]="thick" aVocab[intCat][1][intIncr++]="deadly" aVocab[intCat][1][intIncr++]="wickedly curved" aVocab[intCat][1][intIncr++]="razpr sharp" aVocab[intCat][1][intIncr++]="blunt" aVocab[intCat][1][intIncr++]="curved" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="WINGS" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="bat-like wings" aVocab[intCat][1][intIncr++]="insect-like wings" aVocab[intCat][1][intIncr++]="butterfly wings" aVocab[intCat][1][intIncr++]="two sets of wings" aVocab[intCat][1][intIncr++]="bird like wings" aVocab[intCat][1][intIncr++]="no wings" aVocab[intCat][1][intIncr++]="leathery and frail looking wings" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="DEC" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="" aVocab[intCat][1][intIncr++]=" and " intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="DEC2" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]=" horns just above the eyes" aVocab[intCat][1][intIncr++]="spikes on the end of the tail" aVocab[intCat][1][intIncr++]="a club-like tail" aVocab[intCat][1][intIncr++]="ridges running down the entire legnth of the neck and back" aVocab[intCat][1][intIncr++]="no ridges running down the entire legnth of the neck and back" aVocab[intCat][1][intIncr++]="a crystal set between the eyes" aVocab[intCat][1][intIncr++]="a large crest on top of the head" aVocab[intCat][1][intIncr++]="a crystal set on the chest" aVocab[intCat][1][intIncr++]="a horn on the tip of the muzzel" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="LEN" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="long" aVocab[intCat][1][intIncr++]="short" aVocab[intCat][1][intIncr++]="stubby" aVocab[intCat][1][intIncr++]="tiny" aVocab[intCat][1][intIncr++]="triangular" aVocab[intCat][1][intIncr++]="massive" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="CUR" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="straight" aVocab[intCat][1][intIncr++]="slightly curvy" aVocab[intCat][1][intIncr++]="curved" aVocab[intCat][1][intIncr++]="spiraled" aVocab[intCat][1][intIncr++]="heavilly curved" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="TAIL" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]=" set. The tail is and " aVocab[intCat][1][intIncr++]=" and " intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SET" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="low" aVocab[intCat][1][intIncr++]="high" aVocab[intCat][1][intIncr++]="moderately" aVocab[intCat][1][intIncr++]="moderately low" aVocab[intCat][1][intIncr++]="moderately high" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="LEN" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="long" aVocab[intCat][1][intIncr++]="overly long" aVocab[intCat][1][intIncr++]="average sized" aVocab[intCat][1][intIncr++]="short" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="DESC" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="whip like" aVocab[intCat][1][intIncr++]="carried loosely" aVocab[intCat][1][intIncr++]="carried low" aVocab[intCat][1][intIncr++]="carried gaily" aVocab[intCat][1][intIncr++]="carried highly" aVocab[intCat][1][intIncr++]="has a slight curl" aVocab[intCat][1][intIncr++]="curled tight against the back" aVocab[intCat][1][intIncr++]="fox like" aVocab[intCat][1][intIncr++]="lizard like" aVocab[intCat][1][intIncr++]="bushy" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="MAG" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="no magical abilities other than" aVocab[intCat][1][intIncr++]=" magic and" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="TYPE" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="limited" aVocab[intCat][1][intIncr++]="mage level" aVocab[intCat][1][intIncr++]="wizard level" aVocab[intCat][1][intIncr++]="wild" aVocab[intCat][1][intIncr++]="illusionary" aVocab[intCat][1][intIncr++]="Druidic" aVocab[intCat][1][intIncr++]="elemental" aVocab[intCat][1][intIncr++]="weak" aVocab[intCat][1][intIncr++]="limited" aVocab[intCat][1][intIncr++]="summoning" aVocab[intCat][1][intIncr++]="Necromantic" aVocab[intCat][1][intIncr++]="shape shifting" aVocab[intCat][1][intIncr++]="other realm" aVocab[intCat][1][intIncr++]="limited" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="ELEMENT" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="fire" aVocab[intCat][1][intIncr++]="ice" aVocab[intCat][1][intIncr++]="mist" aVocab[intCat][1][intIncr++]="ice" aVocab[intCat][1][intIncr++]="lightning" aVocab[intCat][1][intIncr++]="acid" function GenNumber(nRange) { var iNumGen iNumGen = Math.round((Math.random() * nRange)); return iNumGen; } function GetFrom(aArray) { var undefined var sReturn sReturn = aArray[GenNumber(aArray.length)]; if (sReturn == undefined) { sReturn = GetFrom(aArray) } return sReturn } function GetArray(sArrayName) { var bHold = true //alert(sArrayName) for (var intLooper=0;intLooper -1) { iTagStart = sLine.indexOf("<"); iTagEnd = sLine.indexOf(">"); sKey = sLine.substr(iTagStart+1, iTagEnd-(iTagStart+1)); sKey = GetFrom(GetArray(sKey)) sLine = sLine.substr(0, iTagStart) + sKey + sLine.substr(iTagEnd+1, (sLine.length - iTagEnd)) } if (sLine.indexOf("<") > - 1) { sLine = ScanLine(sLine) } return sLine; } function GenPlot() { sLine = GetFrom(GetArray("BASE")); sLine = ScanLine(sLine) document.GENFORM.STORY.value = sLine; } //-->

This is my dragon generator. It will create a dragon of varying sizes, abilities and colors.

Back

Hosted by www.Geocities.ws

1