AI Simulator

0.1.3



In the begining, there was the idea.
This project was started in 1992. There was a lot of talk about RTS and how AI should be implemented in games, and I decided to build a working example.

Of course, it was not easy, and real life got in the middle. But a working version (0.1.2) was released around the second half in 2002. Afterwards, I stopped working with it until last year, when I began reviewing the code.

So, what exactly is SIMAI?
SIMAI is a simple, yet powerful AI simulator. It is divided in two parts: the scripting engine and the graphical interface. The scripting engine is based in the logical paradigm.The logical paradigm first appeared as a concept in Japan in the early 80's. Until then, the existing languages were not good options for giving artificial intelligence to robots, so they developed a new language based on a knowledge base. The knowledge base contained facts (truths that could not be denied) and rules to calculate more truths based in other facts. Robots were able to store facts and rules, and could inphere new facts following those rules(in example, if the robot knew birds could fly, and that a hawk is a bird, it was able to inphere that a hawk could fly, even if its own knowledge base didn't have that fact.

Logical paradigms are useful, thus, in operations that require a limited range of artificial intelligence.


In the begining, there was the idea.

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