Stat Information
        The below stats are start stats. They will determine just how good your character is in the beginning.

HP (Hit Points) - (PL+KI) x 2

Pl (Power Level) - For start they roll 1d6
Pl will be used to determine stat bonuses, Hitpoints (1/2 of equation) and will also be used to determine transformations. May be used for a move learning system - min. max. pl to learn and all.

Ki (Ki) - For start they roll 1d4
Ki will be used to determine ki blast AD and the strength of some techniques. Also used to determine HP.

Spd (Speed) - For start they roll 1d10
Will decide who goes first most of the time. After the start, it will determine the rate of the fight turn wise, and will be used for certain moves and techniques. Will also be incorporated to create things.

Int (Intelligence) - For start they roll 2d6 (max. of 12)
Intelligence is important. It will be used to learn new attacks, create attacks, and will also help to defend you in certain situations.

Agl (Agility) - For start they roll 3d4 (max. of 12)
This is your ability to dodge.

Def (Defence) - For start they roll 1d4
Used to block both ki and physical attacks. You will take some damage, but not all when you block. Blocking will also do litte damage to your limbs so use it wisely.


Limb Strengths
No set purpose really, although important to train these! Each body part has a certain amount of Hit Points all in its own. After a limb has substained enough damage to where its HP reaches 0, then it is broken. If it was a sword attack or other piercing attack then it may of been cut off. Once broken, your character will take -2 HP for each turn after it was broke. Your next 2 turns will result in at least -4 damage. During combat, if the body part thats broken/ lost ... if it gets hit you will take however much the attack is after defence and everything, plus an additional -5 HP. Pain Tolerance will be used for this.


Pain Tolerance
Used to prevent extra damage from hurt/injured limbs. Once you are out of tolerance ... you will loose -4 HP per turn, and -10 HP when hit. The damage will be directly subtracted from your tolerance. If tolerance is 20 .. then -2 per turn would put your tolerance down to 18 ... if hit then it would be down to 13 ... and so on.

Work Ethic
How well you work will determine how well you train, learn, and build thigns. The higher your work ethic, the higher your training will be and the faster you will learn and build things.

Physical Strength
Used to determine melee AD. Adds a bonus onto weapon attacks.

Mental Strength
Used to repel Mental attacks, also used to learn, train, and create attacks.

Balance/Coordination
Once you dodge or block an attack, you may find yourself stumbling if you have a weak stat in this area. If you do happen to stumble or trip up, you will loose 1 turn. The higher, the less chance of stumbling or falling.

     All other stats that appear within the RpG are not starters. They will have to be earned. The above are stats that you will start with. You should look this over and then decided carefully on what you need before you try sending me an application in.

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